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Make The Large Heavy Laser Purple


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#21 4rcs1ne

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Posted 18 July 2017 - 02:43 PM

View PostSnazzy Dragon, on 29 June 2017 - 07:51 PM, said:

I'm sure the art division will do stuff like that soon but cut them some slack. They're just a part of the whole company and when you look at all they have on their plate-- weapon retrofitting on hundreds of mech variants, new mech models for upcoming additions, their camos/paints/cockpit items, etc, I'm not so worried about the appearance part of the PTS. It's the stats and stuff we should be focusing on.


Well, it seems as if PGI did not change any of the laser graphics before new tech release.

I'm pretty disappointed. Posted Image

#22 JadePanther

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Posted 18 July 2017 - 03:04 PM

View PostScout Derek, on 29 June 2017 - 01:55 PM, said:

make a feedback thread, and ill like it and comment yes we should Posted Image


we've been making them.. heck we were making discussions about it on PTS.. and HSmL should be pink cause real arctic cheezors shoot pink hugs..

#23 vandalhooch

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Posted 18 July 2017 - 05:59 PM

Lasers can't come in purple. Violet is actually a very dark blue, not purple. Purple, or magenta, is made by our eyes sending signals to our brain from two different wavelengths, long red and short blue.

Minute Physics: This is not a rainbow

#24 Brain Cancer

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Posted 18 July 2017 - 06:01 PM

View PostKhobai, on 29 June 2017 - 01:40 PM, said:

All the heavy lasers should be shifted one color darker

Heavy Small = Red -> Orange
Heavy Medium = Green -> Turquoise (in between green and blue)
Heavy Large = Blue -> Purple


And micro lasers should be shifted one color lighter

Micro Laser = Red -> Pink


I'm just going to quote this, because...

View PostDago Red, on 30 June 2017 - 01:35 AM, said:

Envious of Mace Windu much?


...you have to be a bad*** ***** to successfully use large numbers of heavy lasers as it is now and get away with it. Plus, visuals like this help you get a more intuitive idea of incoming fire and it's threat.

#25 Snazzy Dragon

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Posted 18 July 2017 - 06:02 PM

View PostMatt2496, on 18 July 2017 - 02:43 PM, said:


Well, it seems as if PGI did not change any of the laser graphics before new tech release.

I'm pretty disappointed. Posted Image


Eh, I tried to be optimistic about it.. go figure.

#26 Rhialto

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Posted 18 July 2017 - 07:01 PM

Posted Image

#27 Legionary Titus Pullo

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Posted 18 July 2017 - 07:59 PM

Ya i really hope they make new colors for the heavy and micros soon. Maybe its because of mektek, but rac atms and heavy lasers have a special place in my heart (ok maybe its cuz they were a little op in that game :P)

Also heavy ppc new color too. Plz <3

Edited by Rezn0I2, 18 July 2017 - 08:02 PM.


#28 Khobai

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Posted 18 July 2017 - 08:25 PM

im not sure the micro laser needs its own color

I mean do you really care if youre getting hit with a micro laser? lol

but the heavy lasers, especially the large one, need a different color because its like an 18 damage beam thats the same color as a 7 damage beam. you need to know which one youre getting hit with

so heavy large laser should be purple

even if lasers cant be purple it should still be purple

Quote

Also heavy ppc new color too. Plz


heavy ppc could be purple too I guess

Edited by Khobai, 18 July 2017 - 08:28 PM.


#29 Gryphorim

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Posted 18 July 2017 - 10:50 PM

I'd prefer if clan small lasers were orange, or micro were purple, as the only colour change.
But I do want some visual effect, as prominent as pulse lasers pulsing to differentiate heavy lasers.
Something like an unstable flicker to the beam, or embers emanating from the beam.

#30 Lily from animove

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Posted 18 July 2017 - 11:16 PM

View PostKhobai, on 18 July 2017 - 08:25 PM, said:

im not sure the micro laser needs its own color

I mean do you really care if youre getting hit with a micro laser? lol

but the heavy lasers, especially the large one, need a different color because its like an 18 damage beam thats the same color as a 7 damage beam. you need to know which one youre getting hit with

so heavy large laser should be purple

even if lasers cant be purple it should still be purple



heavy ppc could be purple too I guess


if theres 12 of them, sure you should XD

but seriously, micro, small, medium and large are the classes, they should each have an own color.

pulse, er, heavy and normal are their "modifications" or however you wanna call that, and those should have slight color variation or a different effect (like the pusing wub). that would deisgn wise be some consistent behavior.

But PGI broke that already when making CERML yellow.


View PostGryphorim, on 18 July 2017 - 10:50 PM, said:

I'd prefer if clan small lasers were orange, or micro were purple, as the only colour change.
But I do want some visual effect, as prominent as pulse lasers pulsing to differentiate heavy lasers.
Something like an unstable flicker to the beam, or embers emanating from the beam.


but this wouldn't make sense since purple is the other side of the color chart.

Edited by Lily from animove, 18 July 2017 - 11:18 PM.


#31 Hit the Deck

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Posted 19 July 2017 - 12:17 AM

Quoting myself:

View PostHit the Deck, on 19 July 2017 - 12:02 AM, said:

Since the heavy versions do more damage and are shorter ranged, it fits common knowledge that their color are those of higher frequencies which means:
  • Large: blue -> dark-ish purple (the often requested)
  • Meds: yellow -> yellow-green
  • Smalls: red -> orange
Posted Image


#32 SpectreHD

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Posted 19 July 2017 - 12:26 AM

View PostGryphorim, on 18 July 2017 - 10:50 PM, said:

I'd prefer if clan small lasers were orange, or micro were purple, as the only colour change.
But I do want some visual effect, as prominent as pulse lasers pulsing to differentiate heavy lasers.
Something like an unstable flicker to the beam, or embers emanating from the beam.


I would do it as the HLL having some purple hues (either in the center of the beam or along the edges) on the the teal ERLL.

HMLs will get orange on the yellow.

HSLs will get some yellow on the red.

#33 QuantumButler

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Posted 19 July 2017 - 07:08 AM

View PostSnazzy Dragon, on 29 June 2017 - 07:51 PM, said:

I'm sure the art division will do stuff like that soon but cut them some slack. They're just a part of the whole company and when you look at all they have on their plate-- weapon retrofitting on hundreds of mech variants, new mech models for upcoming additions, their camos/paints/cockpit items, etc, I'm not so worried about the appearance part of the PTS. It's the stats and stuff we should be focusing on.


I guess shifting RGB sliders is really hard and time consuming.

#34 HGAK47

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Posted 19 July 2017 - 07:50 AM

Man people were saying they could see no place for Heavy lasers.... my small experience with them on a Hunchback has me like..... <3 Amazingly powerful weapons systems.

Then again after facetiming with dakka I think anything is.

#35 4rcs1ne

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Posted 19 July 2017 - 10:42 AM

View PostQuantumButler, on 19 July 2017 - 07:08 AM, said:

I guess shifting RGB sliders is really hard and time consuming.


IKR. It's pretty sad TBH.

View PostHGAK47, on 19 July 2017 - 07:50 AM, said:

Man people were saying they could see no place for Heavy lasers.... my small experience with them on a Hunchback has me like..... <3 Amazingly powerful weapons systems.

Then again after facetiming with dakka I think anything is.


Don't really know how this relates to laser colors, but yeah, heavy lasers are actually pretty decent.

#36 Brain Cancer

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Posted 19 July 2017 - 11:45 AM

Quote

I guess shifting RGB sliders is really hard and time consuming.


Much like XML numbers. A huge challenge for PGI.

#37 vandalhooch

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Posted 19 July 2017 - 07:40 PM

View PostHit the Deck, on 19 July 2017 - 12:17 AM, said:

Quoting myself:


The far right of that graphic is completely imaginary. Those "colors" of light don't actually exist in nature. Those frequencies of electromagnetic radiation are actually in the ultraviolet spectrum.

#38 Hit the Deck

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Posted 19 July 2017 - 09:59 PM

View Postvandalhooch, on 19 July 2017 - 07:40 PM, said:


The far right of that graphic is completely imaginary. Those &quot;colors&quot; of light don't actually exist in nature. Those frequencies of electromagnetic radiation are actually in the ultraviolet spectrum.

Yes, you are right.

#39 vandalhooch

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Posted 19 July 2017 - 10:21 PM

View PostHit the Deck, on 19 July 2017 - 09:59 PM, said:

Yes, you are right.


I'm not against using purple since we already use magenta for clan small lasers. I can suspend disbelief enough for that.

Edit: However, I would prefer to make some adjustment to the beams themselves rather than their colors just to keep things uniform throughout the game.

Edited by vandalhooch, 19 July 2017 - 10:30 PM.


#40 FuzzyNZ

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Posted 13 December 2017 - 11:47 PM

Sorry I didn't realise talking about this could violate CoC.

Edited by FuzzyNZ, 14 December 2017 - 12:25 AM.






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