WhyHelloDer, on 30 June 2017 - 12:50 PM, said:
Still not enough I feel. LPPCS need a ghost heat boost. LGauss need cooldown and/or damage boosts. RACs need a Jam Bar cooldown buff that makes them shorter than the Jam Duration or else theres still no point in managing the bar. Even then they might still need a dps boost.
Chris just said that the GH for the LPPC is not final and is being looked at. He also expalined what some of the considerations are with them vs regular PPCs. If I had to guess, I think it will end up being 3.
Longshotcanada, on 30 June 2017 - 12:51 PM, said:
the atm min range is still silly drop the max range to 900 and just get rid of the dumb min range your making a weapon that does more damage the closer it gets to you drop to Zero! if you need i can brake down the math of how under powered per ton they are compared to c-lrms and c-srms
not that your added a ton of mech wrecking heavy weapons that are 0 - 150 m range so now the only reason to take atms is to die quicker from heavy gauss and heavy lasers and rotery cannons .
p.s. the atm ammo amount per ton and the extra wieght the weapon has and the extra heat still makes it a use-less weapon compared to the I S stuff or hell to anything old.
p.s. when are you going to fix the laser ams the heat it generates is epic like chain firing a ppc. and with the fact that you dont disapate heat when your firing a weapon means the laser ams will over heat you every time all you have to do is be under fire from say 4 larm 5's and your dead in over heat
Based on what Chris is saying, I would not bet on the minimum range of ATMs going away. We might be able to convince them to lower it to 80m but he sounded set on there being one.
They were talking about LAMS too but I missed out on whether the heat was a major concern with them.