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Atleast We Know Why We Dont Have Hags


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#1 McMurl

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Posted 30 June 2017 - 02:18 PM

(unless im not privvy to some other announcment) The lack of RPM the new IS RACs have clearly shows why the clans never received the HAG; the engine cant support it. "but what about machine guns?" after seeing the RACs, part of me wants to believe that MGs work more like lasers. We all know that the visual rounds do not represent where the damage is actually happening. I could be wrong tho.

I still would like a clear cut answer from PGI on why we didnt get HAGs and X-Pulse. Not that i want whine and complain about the reason, i just simply would like to know the reason.

#2 Metus regem

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Posted 30 June 2017 - 02:37 PM

View PostMcMurl, on 30 June 2017 - 02:18 PM, said:

(unless im not privvy to some other announcment) The lack of RPM the new IS RACs have clearly shows why the clans never received the HAG; the engine cant support it. "but what about machine guns?" after seeing the RACs, part of me wants to believe that MGs work more like lasers. We all know that the visual rounds do not represent where the damage is actually happening. I could be wrong tho.

I still would like a clear cut answer from PGI on why we didnt get HAGs and X-Pulse. Not that i want whine and complain about the reason, i just simply would like to know the reason.



MG's are hit scan, they've been that way for as long as I've been here (three years now)...

Aside from that, HAG's are 3068+ they didn't make the 3067 cut off for this tech cycle.

#3 Khobai

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Posted 30 June 2017 - 02:46 PM

Quote

Aside from that, HAG's are 3068+ they didn't make the 3067 cut off for this tech cycle.


clans should get HAGs anyway

because everything else they got is awful

#4 Mcgral18

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Posted 30 June 2017 - 03:08 PM

MGs are lasers


RACs have physical projectiles

#5 evilauthor

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Posted 30 June 2017 - 03:17 PM

View PostMcMurl, on 30 June 2017 - 02:18 PM, said:

(unless im not privvy to some other announcment) The lack of RPM the new IS RACs have clearly shows why the clans never received the HAG; the engine cant support it.


Why not? IIRC, TT HAGs are burst firing Gauss weapons, kinda like MWO's interpretation of Clan autocannons.

#6 Nesutizale

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Posted 30 June 2017 - 03:35 PM

The Hyper-Assault Gauss Rifle is a variation on the Gauss Rifle developed by Clan Hell's Horses in 3068. Hoping to stay ahead of the increasing technological curve, they apparently used similar design principles to the Lyran Alliance's Heavy Gauss Rifle. To compensate for its drawbacks, however, Horse scientists used a series of capacitors and launching tubes to fire a multitude of smaller-caliber Gauss slugs. The resulting high rate of fire, akin almost to Rotary Autocannons, made these weapons very effective against battle armor and Combat Vehicles.

So its a mix of a Gauss, a LBX and a RAC....now thats interesting Posted Image

Edited by Nesutizale, 30 June 2017 - 03:38 PM.


#7 Felicitatem Parco

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Posted 30 June 2017 - 03:41 PM

If we can have LBX60 Direwolves, then the engine supports HAGs.

Thread done.

#8 El Bandito

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Posted 30 June 2017 - 07:04 PM

IS players didnt complain when the Clans were dropped with more weapons according to timeline. So Clan players should man up and accept timeline cutoff as is. HAG is Jihad era tech.

#9 Snowbluff

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Posted 30 June 2017 - 07:19 PM

View PostEl Bandito, on 30 June 2017 - 07:04 PM, said:

IS players didnt complain when the Clans were dropped with more weapons according to timeline. So Clan players should man up and accept timeline cutoff as is. HAG is Jihad era tech.

I take it historical revisionism now comes in spicy sriracha?

I wouldn't be too worried about IS future tech for now, though. HAGs would be nice, but I'll wait.
Posted Image

#10 Andi Nagasia

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Posted 30 June 2017 - 07:21 PM

View PostMcMurl, on 30 June 2017 - 02:18 PM, said:

I still would like a clear cut answer from PGI on why we didnt get HAGs and X-Pulse. Not that i want whine and complain about the reason, i just simply would like to know the reason.

well im not really PGI, but,...
HAGs? well we are in Year 3067, HAGs come out in 3068, so thats likely why they are a year away,
X-Pulse? they are Experimental Tech, and to my Knowledge PGI has only ever released Standard Tech,

#11 El Bandito

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Posted 30 June 2017 - 07:27 PM

View PostSnowbluff, on 30 June 2017 - 07:19 PM, said:

I take it historical revisionism now comes in spicy sriracha?

I wouldn't be too worried about IS future tech for now, though. HAGs would be nice, but I'll wait.
Posted Image


Yes, so Clanners should focus to getting PGI to improve what they have received. Of course, there is the option of throwing collective fit like classroom full of babies--I think it sometimes work on PGI.

#12 Snowbluff

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Posted 30 June 2017 - 07:32 PM

View PostEl Bandito, on 30 June 2017 - 07:27 PM, said:

Yes, so Clanners should focus to getting PGI to improve what they have received. Of course, there is the option of throwing collective fit like classroom full of babies--I think it sometimes work on PGI.

We didn't get anything, or rather we won't be. There are no new mechanics in clan equipment. We got wonky LRMs and lightsabers. Civil War era clan tech is pointless. Hell, if clan LRMs weren't nerfed with a minimum range, no one would want ATMS in the first place. :L

I mean, the squeaky wheel does get the grease, but grease here is just not that interesting. I'm not sticking my neck out or putting in the energy for lousy new clan tech. RIP

Edited by Snowbluff, 30 June 2017 - 07:34 PM.


#13 InvictusLee

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Posted 30 June 2017 - 07:38 PM

View PostKhobai, on 30 June 2017 - 02:46 PM, said:


clans should get HAGs anyway

because everything else they got is awful

I agree to both these statements.

A would be a perfect way to compensate for IS RACS but would still be SUPER OP cause of heat generation or lack there of. Which is probably why they are not in the game and probably never will be unless PGI decides to move to a type of energy draw system over heat.

#14 Magnus Santini

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Posted 01 July 2017 - 04:40 AM

All the clanners should take is verigraphs (EDIT and Katrina!). All the clanners should leave is salvage.

Edited by Magnus Santini, 01 July 2017 - 04:40 AM.


#15 Battlemaster56

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Posted 01 July 2017 - 05:00 AM

HAG's while nice I think we be nice for a while til the next skip then we may get ER Pulses vs X-Pulses, Clan Rac's(They weigh the same as IS, but require 1-2 extra slots for exchange for slightly better range) vs IS RAC's. ER and Heavy Flamers for clans and AP Guass, IS get MML, bombast, etc.

#16 Jay Leon Hart

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Posted 01 July 2017 - 05:16 AM

Magshot please Posted Image

#17 Alexander of Macedon

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Posted 01 July 2017 - 05:35 AM

View PostNovember11th, on 30 June 2017 - 07:38 PM, said:

I agree to both these statements.

A would be a perfect way to compensate for IS RACS but would still be SUPER OP cause of heat generation or lack there of. Which is probably why they are not in the game and probably never will be unless PGI decides to move to a type of energy draw system over heat.

Why do you need to compensate for a weapon system that's a dogshit joke weapon in MWO even if it wasn't statistically gimped?

#18 Valhallan

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Posted 01 July 2017 - 06:24 AM

TBH i don't mind HAGS, y'know why? theyd probably be as batshit nutty as MRM40's, enjoy that spread HAG lovers (40PP? dream on enjoy the fat LBX with worse spread), sure they're heatless but they're gauss so they get charge + long-*** CD. That being said, i dislike that RAC got super nerfed so that regular AC's are still use-able. No i don't mean that i want Reg AC's to become legacy tech, i want them to give us ammo switching, the method by which Reg and light-ac's stayed relevant in the post-rac age, do i want the rac for dakkadakka or do i want reg ac with precision ammo (incease velocity) to better hit far targets and armor-piercing ammo for the ability to crit through armor at -8% x 1 for ac/20 to 4 for ac/2 penalty of normal crit chance (39% base chance) and waste that shiny gauss super early.

Edited by Valhallan, 01 July 2017 - 06:31 AM.


#19 El Bandito

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Posted 01 July 2017 - 06:37 AM

View PostValhallan, on 01 July 2017 - 06:24 AM, said:

TBH i don't mind HAGS, y'know why? theyd probably be as batshit nutty as MRM40's, enjoy that spread HAG lovers (40PP? dream on enjoy the fat LBX with worse spread), sure they're heatless but they're gauss so they get charge + long-*** CD. That being said, i dislike that RAC got super nerfed so that regular AC's are still use-able. No i don't mean that i want Reg AC's to become legacy tech, i want them to give us ammo switching, the method by which Reg and light-ac's stayed relevant in the post-rac age, do i want the rac for dakkadakka or do i want reg ac with precision ammo (incease velocity) to better hit far targets and armor-piercing ammo for the ability to crit through armor at -8% x 1 for ac/20 to 4 for ac/2 penalty of normal crit chance (39% base chance) and waste that shiny gauss super early.


Ammo switching coding is impossible for PGI. You should know by now.

#20 Snowbluff

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Posted 01 July 2017 - 06:41 AM

View PostEl Bandito, on 01 July 2017 - 06:37 AM, said:

Ammo switching coding is impossible for PGI. You should know by now.

Well, yes, but I don't think they would need ammo switching for this in game. It'd be an upgrade like artemis. ACs use different ammo than UAC and RACs.

Another option to improve AC would be to increase the base ammo, velocity, etc.

Edited by Snowbluff, 01 July 2017 - 06:42 AM.






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