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Atm Should Have Minimum Range And Lock To Fire Remove!


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#1 William Warriors

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Posted 30 June 2017 - 03:39 PM

The Clan ATM should behave like what describe on Sarna or Cannon.

It is missiles you fire with 3 different warheads. If you have a minimum range what is the point of having a close range warhead that does 3 damage?

Also for locking on.. it behave like a streak with Artemis functionality. This kind of feature exist on iATMs.. that comes out in the Dark Ages.

If those features are available on ATMs now, what is the point of having iATMs?

So get rid of the min range and the lock on time.

#2 The Pug Commander

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Posted 30 June 2017 - 03:42 PM

they dropped it to 120 and ATMs are brutal if used right. Ideally between 120m and 500m

#3 KursedVixen

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Posted 13 July 2017 - 08:01 PM

Lock and works within 0-120 meters but only 3 damage within that range or maybe 300m but that may be pushing it. ATM is suppose to have a built in artemis system.





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