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Heavy Large Laser Heat? Is It Too Much?


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Poll: Heavy Large Laser Heat? is it too much? (25 member(s) have cast votes)

Should Heavy Large Laser Heat be Reduced?

  1. Yes, (16 votes [64.00%])

    Percentage of vote: 64.00%

  2. No, (9 votes [36.00%])

    Percentage of vote: 36.00%

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#1 Andi Nagasia

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Posted 30 June 2017 - 07:46 PM

Simple Question,
Heavy Large Laser Heat? is it too much?

Current PTS, Heavy Large Laser Stats
3Crits @ 4Tons, 16Damage & 17Heat @450m Range, for 1.55Duration @ 6Cooldown,

things look good in most aspects, but to me it seems just a tad too hot,
right now Heavy Large Laser are the only weapon in MWO with more Heat then Damage,
perhapps the Heavy Large Laser should have Neutral heat 1:1Ratio(16Damage @ 16Heat)

Quote

Heat to Damage Ratio for Large Lasers,
IS-LL 9Damage @ 7Heat(1.28Dam/Heat)
IS-ERLL 9Damage @ 8Heat(1.13Dam/Heat)
C-ERLL 11Damage @ 10Heat(1.1Dam/Heat)

Heat to Damage Ratio for Large Pulse,
IS-LPL 10Damage @ 7Heat(1.43Dam/Heat)
C-LPL 12Damage @ 10Heat(1.20Dam/Heat)

Current Heavy Large Laser,
C-HLL 16Damage @ 17Heat(0.94Dam/Heat)


Thoughts, Comments, Concerns?
Thanks

Edited by Andi Nagasia, 30 June 2017 - 09:26 PM.


#2 Gentleman Reaper

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Posted 30 June 2017 - 08:11 PM

I have to say no. Their main point in lore is insane damage/ton for insane heat, so both values should remain as they are, with a lower duration (even lower than now) to make up for the poor dam/heat. I would even be fine with a 8.5 heat HML and a 18 heat HLL to get their durations down to 1.3 and 1.4 respectively.

Edited by Gentleman Reaper, 30 June 2017 - 08:12 PM.


#3 Andi Nagasia

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Posted 30 June 2017 - 08:17 PM

View PostGentleman Reaper, on 30 June 2017 - 08:11 PM, said:

I have to say no. Their main point in lore is insane damage/ton for insane heat, so both values should remain as they are, with a lower duration (even lower than now) to make up for the poor dam/heat. I would even be fine with a 8.5 heat HML and a 18 heat HLL to get their durations down to 1.3 and 1.4 respectively.

i dont think so, on mechs like the ADR and SHC that will most likely use Heavy Lasers,
personally i think Heavy Smalls and mediums are actually in a really Good Place right now,

Heavy large lasers i think are fine at 1.55 Duration for the Damage they do,
i would like to see them get a slight Heat reduction, not much at all just slightly,
which is why i put up the poll to see how people feel about their heat, ;)

#4 Monkey Lover

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Posted 30 June 2017 - 08:25 PM

Any lower and all we will see is 74 alpha 6ermed and 2heavy laser builds

#5 Rusharn

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Posted 01 July 2017 - 06:46 AM

The heat should stay the same but the burn duration been to be lowered to justify all the other draw backs of the weapon system. .

#6 Tordin

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Posted 01 July 2017 - 07:33 AM

No. They should rather shorten the duration a bit more, but still have longer burn than the ordinary ER lasers. The cooldonw dosent need any more increase I think.

#7 ADI84000

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Posted 01 July 2017 - 07:58 AM

arround 1.1-1.0 damage/heat should make it viable... also reduce burn time to like 1.25 1.55 si still .... to much to be abble to pinpoint anything else than to fry a potato

#8 Nomad One

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Posted 01 July 2017 - 09:03 AM

17-16 heat is too much. 15- 15.5 heat would be rather adequate, considering it sacrifices range, critical slots, duration and cooldown for higher damage compared to ERPPC, LPL or ERLL.

#9 Andi Nagasia

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Posted 01 July 2017 - 09:04 AM

View PostADI84000, on 01 July 2017 - 07:58 AM, said:

arround 1.1-1.0 damage/heat should make it viable... also reduce burn time to like 1.25 1.55 si still .... to much to be abble to pinpoint anything else than to fry a potato

i dont think the 1.55 Duration is a problem as with that is has the best Damage / Tic in MWO,
i think the Heat should be reduced at Most 1, to make it 1:1(Damage:Heat) nothing else i think is needed,

#10 Rusharn

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Posted 01 July 2017 - 09:18 AM

The er large lasers burn duration is 1.35 which with the Skill Tree's laser duration reduction makes it a useful weapon only because it comes with a massive range. The Clan Large pulse laser takes up less slots, shorter cool down, short burn, more range, less heat. Without a shorter burn time the Heavy Large Laser cannot compete with these weapons. Lessening the heat will not make up for a long cool down and a long burn time.

The Heavy Medium laser is in the same place, when comparing it to it's medium counter parts. Unless the burn duration is reduced allowing it for close range high pinpoint damage at the cost of massive heat and short range you with have a weapon that nobody will use, and even then player may still not use the heavy lasers.

#11 Angel of Annihilation

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Posted 01 July 2017 - 09:34 AM

I want to say no but I have to say I think they are a bit too hot and with the other drawbacks they have, probably won't be used that often because they honestly don't seem to fit in well with other weapons. They are just too hot an too out of sync with the existing energy weapons.

Also while they are relatively lightweight, they take up more critical slots which generally means you are removing DHS on your mech to accommodate the weapon in the first place. This is especially true on the many crit starved Clan Omnimechs that cannot modify their structure or armor type and have to deal with fixed equipment, armor and structure slots that are in awkward places and prevent you being to optimize your mech. Hell I tired to mount Quad HMLs on my Kit Fox Purifiers torso but nope, the left torso has too many fixed slots and I don't have room for two HMLs because of it.

#12 Gentleman Reaper

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Posted 01 July 2017 - 09:36 AM

Decreasing their heat simply means increasing their use for alphas, which should NEVER be encouraged. It's important that heavies feel distinct from ER and Pulse lasers, so the best way to do this is maintaining their high heat and go for very high damage/tick, so 0.9 burn for HSL, 1.3 for HML and 1.4 for HLL. This way you choose ER for range, Pulses for sustained DPS and Heavies for burst DPS.

#13 Andi Nagasia

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Posted 01 July 2017 - 09:38 AM

View PostRusharn, on 01 July 2017 - 09:18 AM, said:

The er large lasers burn duration is 1.35 which with the Skill Tree's laser duration reduction makes it a useful weapon only because it comes with a massive range. The Clan Large pulse laser takes up less slots, shorter cool down, short burn, more range, less heat. Without a shorter burn time the Heavy Large Laser cannot compete with these weapons. Lessening the heat will not make up for a long cool down and a long burn time.

The Heavy Medium laser is in the same place, when comparing it to it's medium counter parts. Unless the burn duration is reduced allowing it for close range high pinpoint damage at the cost of massive heat and short range you with have a weapon that nobody will use, and even then player may still not use the heavy lasers.

dont agree, with the duration reduction on Heavy Lasers they all out Damage their Counter Parts per Tic,

All Small Lasers= 1Damage every 0.22Sec of Beam Duration,
Heavy Small Laser= 1Damage every 0.20Sec of Beam Duration,

All Medium Lasers= 1Damage every 0.16Second,
Heavy Medium Laser= 1Damage every 0.14Sec of Beam Duration,

All Large Lasers= 1Damage every 0.12Second,
Heavy Large Laser= 1Damage every 0.10Sec of Beam Duration,

so for their Damage per Tic they are better then other Lasers,
they pay for this in Heat and Range, which is ok, which is why im only advocating -1Heat to Only the HLL,

#14 Gentleman Reaper

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Posted 01 July 2017 - 09:45 AM

View PostAndi Nagasia, on 01 July 2017 - 09:38 AM, said:

dont agree, with the duration reduction on Heavy Lasers they all out Damage their Counter Parts per Tic,

All Small Lasers= 1Damage every 0.22Sec of Beam Duration,
Heavy Small Laser= 1Damage every 0.20Sec of Beam Duration,

All Medium Lasers= 1Damage every 0.16Second,
Heavy Medium Laser= 1Damage every 0.14Sec of Beam Duration,

All Large Lasers= 1Damage every 0.12Second,
Heavy Large Laser= 1Damage every 0.10Sec of Beam Duration,

so for their Damage per Tic they are better then other Lasers,
they pay for this in Heat and Range, which is ok, which is why im only advocating -1Heat to Only the HLL,


That's a marginal increase in dam/tic, and it should be higher to offset all the drawbacks.

#15 Cy Mitchell

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Posted 01 July 2017 - 09:48 AM

If the heat is decreased then I believe that the damage also needs to be decreased 1 for 1. I believe the duration should be lowered a bit more to 1.5 sec.





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