My suggestion is to take some of the elements of the Energy Draw system to enhance the current system without making it more complex. Also, to make it easier to talk/write about this, i'll just call this suggestion "Advanced Tactical Heat System" or ATHS in short.
In the ATHS there isn't a fixed amount of weapons you can fire at the same time but rather each weapon of the linked penalty group has a weighting factor associated with it. When going over a cumultative sum, ghost heat is incurred depending on how far the limit was bypassed.
Example: IS PPC linked penalty group ATHS-ratings:
- Light PPC: 1
- Snub Nose PPC / PPC / ERPPC: 2
- Heavy PPC: 3
This means you could fire any combination at once that does not go over 4 (4). For example any of these combinations would incur no penalty:
- 4x L-PPC
- 1x H-PPC + 1x L-PPC
- 2 ERPPC
- 1x SN-PPC + 2 L-PPC
Basically the same system could be used for Gauss charges as well, where the maximum amount of (different) cannons charged at the same time is determined by their ATHS-rating.
I believe that a system like that would be more intuitive to understand than either the current Ghost Heat or the Energy Draw system. At the same time it could greatly simplify the balancing when adding new weapon types into an existing group.
Edited by Zelumbras, 01 July 2017 - 06:58 AM.