Heave Gauss Rifle
#1
Posted 01 July 2017 - 11:32 AM
#2
Posted 01 July 2017 - 05:05 PM
Vlad Striker, on 01 July 2017 - 11:32 AM, said:
Disagree. I would like to see its optimal range increased to at-least 270 and slots reduced to 10. This would make it more effective in a risky brawl and allow the use of a LFE for more speed or ammo.
#3
Posted 01 July 2017 - 05:36 PM
Vlad Striker, on 01 July 2017 - 11:32 AM, said:
Disagree,
Kaptain, on 01 July 2017 - 05:05 PM, said:
Agreed, although i think it should be tested with being 10Crits, before any increase in range,
#4
Posted 01 July 2017 - 05:47 PM
#5
Posted 01 July 2017 - 06:08 PM
#6
Posted 01 July 2017 - 06:11 PM
If you increase the optimum range you kindve have to decrease the maximum range too or it will start to do more damage than its supposed to at longer ranges.
It probably needs to go down to 10 crits and lose the stupid reticle shake too.
Edited by Khobai, 01 July 2017 - 06:30 PM.
#7
Posted 01 July 2017 - 06:47 PM
At brawl youll get shot alot and you want to put 11 slots, delicate weapon which will create a nice explosion as soon as anything hits unarmored torso?
Go on compromise.
Instead of using long range like every other weapon in game as optimal range use medium range(390m) as optimal and put max range at double the long (1200m).
But thats reflection of its tt role. Devastating up close, strong direct fire at medium range and slightly worse sniper weapon than gauss.
Edited by davoodoo, 01 July 2017 - 06:50 PM.
#8
Posted 01 July 2017 - 11:14 PM
I wouldn´t reduce the Slot requirements, but instead allow for Splitting between Arms/sidetorso or sidetorso/Center for HGR and LBX20.
Also
Khobai, on 01 July 2017 - 06:11 PM, said:
If you increase the optimum range you kindve have to decrease the maximum range too or it will start to do more damage than its supposed to at longer ranges.
It probably needs to go down to 10 crits and lose the stupid reticle shake too.
Please don´t! The Reticle shake is what makes the Heavy gauss so damn satisfying to use, this Feeling of throwing a ton of Nickel down the road!
#9
Posted 01 July 2017 - 11:21 PM
Vladosteron, on 01 July 2017 - 11:14 PM, said:
I wouldn´t reduce the Slot requirements, but instead allow for Splitting between Arms/sidetorso or sidetorso/Center for HGR and LBX20.
i still feel its more reasonable to ask for the Crits to be reduced,
then to ask for a Proper Crit Splitting System, as the Difficulty Programing such,
also reducing Crits to 10 gives Players another Choice to make,
take a Heavy Gauss with LFE and Risk losing your Mech if the Heavy Gauss Goes nuclear,
or take a STD engine and throw in a Case to save your CT just encase Total Atomic Annihilation,
#10
Posted 01 July 2017 - 11:27 PM
Andi Nagasia, on 01 July 2017 - 11:21 PM, said:
then to ask for a Proper Crit Splitting System, as the Difficulty Programing such,
also reducing Crits to 10 gives Players another Choice to make,
take a Heavy Gauss with LFE and Risk losing your Mech if the Heavy Gauss Goes nuclear,
or take a STD engine and throw in a Case to save your CT just encase Total Atomic Annihilation,
I was thinking the same thing. CaseII+std engine could be very cool. Guass going critical exits though the back leaving your structure and arm intact and attached.
#11
Posted 01 July 2017 - 11:28 PM
Andi Nagasia, on 01 July 2017 - 11:21 PM, said:
then to ask for a Proper Crit Splitting System, as the Difficulty Programing such,
True, guess ist the Traditionalist in me who wants to Keep the slotcount steady.
Andi Nagasia, on 01 July 2017 - 11:21 PM, said:
also reducing Crits to 10 gives Players another Choice to make,
take a Heavy Gauss with LFE and Risk losing your Mech if the Heavy Gauss Goes nuclear,
or take a STD engine and throw in a Case to save your CT just encase Total Atomic Annihilation,
Yes, thats right, on the other Hand weapons like LBX20 and HGauss leave some room for STD. It is literally obsolete without big Slot eating guns.
#12
Posted 02 July 2017 - 03:20 AM
So it will be suitable for brawling only. So HRG need to be fired instantly.
#13
Posted 02 July 2017 - 05:47 AM
Andi Nagasia, on 01 July 2017 - 11:21 PM, said:
KGC
This thing uses crit sharing for ac20's and they still havent done it, because theres no demand for it, so i can tell you what happens when you reduce crits to 10, itll just stay at 10 crits forever
Edited by davoodoo, 02 July 2017 - 05:49 AM.
#14
Posted 02 July 2017 - 08:42 AM
The Heavy Gauss should have longer optimal range. Its in-game stats should reflect what it does in tabletop. Remember, this is a weapon that requires 18 tons and 11 crits: it needs a standard engine, and very few mechs can take one, let alone two. It's okay if it is powerful.
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