Rotary Ac's
#1
Posted 01 July 2017 - 02:51 PM
#2
Posted 01 July 2017 - 05:31 PM
#3
Posted 01 July 2017 - 06:41 PM
The worst part about them is they seem to really lag behind where you are aiming not sure if bug or intended.
#4
Posted 01 July 2017 - 09:04 PM
#5
Posted 01 July 2017 - 09:26 PM
bbihah, on 01 July 2017 - 09:04 PM, said:
Interesting.
#6
Posted 02 July 2017 - 12:19 AM
l33tworks, on 01 July 2017 - 06:41 PM, said:
The worst part about them is they seem to really lag behind where you are aiming not sure if bug or intended.
initially they had terrible velocity, but its been buffed. it still sucks.
#7
Posted 02 July 2017 - 12:25 AM
Quote
No because then you could just constantly prespool the weapon which would defeat the purpose of it having a spooling up period.
the way it should work is RACs should be able to fire about twice as long as they do now. But when the jam bar reaches the end they should automatically jam.
That would also reward you for managing the jam bar and not letting it reach the end.
Whereas right now youre punished for managing the jam bar and the only way to get the RAC to do half decent damage is to irreponsibly run it into the red and pray that the RNG gods dont jam it up. There is zero reward for properly managing the jam bar.
Quote
the velocity is too low. thats why they increased the velocity.
Edited by Khobai, 02 July 2017 - 12:29 AM.
#8
Posted 02 July 2017 - 12:31 AM
#9
Posted 02 July 2017 - 01:18 AM
#10
Posted 02 July 2017 - 05:09 AM
The weapons don't seem to jam upon your first firing sequence unless you fire in bursts while the jam bar is red...so to maximize their usage, all you have to do is unload on your first firing sequence until you overheat, theoretically meaning they can never jam. Unless random chance is working against me...
Also...
118 firepower? We used to say 'Clan OP,' but is this supposed to be the counter to Clean Heavy Lasers? Seems like RACs make mincemeat out of anything they see...
Edited by Commander A9, 02 July 2017 - 05:10 AM.
#11
Posted 02 July 2017 - 05:19 AM
#12
Posted 02 July 2017 - 05:50 AM
#13
Posted 02 July 2017 - 06:12 AM
Vlad Striker, on 02 July 2017 - 05:50 AM, said:
yep and if you shot 6 times, chance that the weapon blown-up is quite high in TT... IS UAC and RAC are quite punishing on overdrive in TT but not in MWO.
#14
Posted 02 July 2017 - 04:26 PM
#15
Posted 02 July 2017 - 05:30 PM
Commander A9, on 02 July 2017 - 05:09 AM, said:
The weapons don't seem to jam upon your first firing sequence unless you fire in bursts while the jam bar is red...so to maximize their usage, all you have to do is unload on your first firing sequence until you overheat, theoretically meaning they can never jam. Unless random chance is working against me...
118 firepower? We used to say 'Clan OP,' but is this supposed to be the counter to Clean Heavy Lasers? Seems like RACs make mincemeat out of anything they see...
Both the heat and the damage numbers are deceptive. The RACs certainly are not devastating. Sadly, they are honestly not very good at all.
They need a further spin up reduction and less heat generation. Even then, just about everything will outperform them.
#16
Posted 02 July 2017 - 05:55 PM
#18
Posted 02 July 2017 - 06:36 PM
bbihah, on 01 July 2017 - 09:04 PM, said:
This is an excellent solution. Furthermore, the jam bar should fill at a rate proportional to the current ROF of the weapon. So when you first pull the trigger, both the ROF and the fillup rate is low but both rates increase proportionally until the gun is fully spooled up.
#19
Posted 02 July 2017 - 09:20 PM
Midnight Camel, on 02 July 2017 - 06:36 PM, said:
Agreed fullheartedly.
Damnedtroll, on 02 July 2017 - 06:01 PM, said:
Because they are fun, lol ! MRM and RAC are freaking fun to shoot ! Spraying all over the place, explosion and fun !
I'm sure they are. You know what else would be fun? An Annihilator fielding 6 of them. Oh wait, we can't, because Ghost Heat.
#20
Posted 03 July 2017 - 12:16 AM
The standard KGC's would really like to boat them, especially since it can't even equip the new heavy gauss..
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