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1000 Headshots Celebration

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#1 Dr Cara Carcass

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Posted 11 June 2017 - 06:04 AM

Ohh wow, time is ticking. My last mechpack giveaway seems to have protected me from the evil fallout of Headshot 666.

https://mwomercs.com...__fromsearch__1

Now its time to protect against the lesser but still painfull counterpunch of Headhshot 1000.
The same roules as posted for headshot 666 apply. The Mech pack will be any one of the IS or Clan mech packs found here:

https://mwomercs.com/store/gifts

40$ is the maximum the winner can choose.

The downside is that the winner will appear in a future video of my headshot collections featureing 100 headshots per part.










Edited by Cara Carcass, 11 June 2017 - 06:07 AM.


#2 Tarogato

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Posted 11 June 2017 - 09:05 AM

I miss going for headshots with dual gauss Timber. PGI pretty much nerfed gauss out of existence for everything except the Night Gyr. =/


Edit:
Holy crаp, just watched one of your compilations. Not only was it almost exclusively Night Gyr, BUT WHY DOES EVERYBODY STAND STILL IN FRONT OF YOU? I NEVER GET THAT, LOL. You lucky bаstard. =P

Edited by Tarogato, 11 June 2017 - 09:16 AM.


#3 Mcgral18

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Posted 11 June 2017 - 09:14 AM

View PostTarogato, on 11 June 2017 - 09:05 AM, said:

I miss going for headshots with dual gauss Timber. PGI pretty much nerfed gauss out of existence for everything except the Night Gyr. =/


Even 6 SPLs doesn't guarantee it anymore

Though, follow up burns aren't out of the question.

#4 Dr Cara Carcass

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Posted 11 June 2017 - 12:56 PM

View PostTarogato, on 11 June 2017 - 09:05 AM, said:

I miss going for headshots with dual gauss Timber. PGI pretty much nerfed gauss out of existence for everything except the Night Gyr. =/


Edit:
Holy crаp, just watched one of your compilations. Not only was it almost exclusively Night Gyr, BUT WHY DOES EVERYBODY STAND STILL IN FRONT OF YOU? I NEVER GET THAT, LOL. You lucky bаstard. =P


Watch the others - standing still is 50% and man i can give you 10k videos where hitreg doesnt let me get my headshots with perfectly timed shots which hit dead center on the cockpit on moveing targets Posted Image

Edited by Cara Carcass, 11 June 2017 - 01:24 PM.


#5 Dr Cara Carcass

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Posted 11 June 2017 - 01:10 PM

View PostMcgral18, on 11 June 2017 - 09:14 AM, said:


Even 6 SPLs doesn't guarantee it anymore

Though, follow up burns aren't out of the question.

39 is the max armor with teh armor skill tree to the fullest. Pushes my Headshot ratio per game down quite hard.i was at one every 4th game - im back to one every 7th game since the skill tree was released.

Edited by Cara Carcass, 11 June 2017 - 02:05 PM.


#6 HGAK47

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Posted 11 June 2017 - 02:38 PM

Wow. I struggle to get headshots on stationary mechs in the testing grounds... you make it look easy! I need practice damn. Nice videos.

#7 Dr Cara Carcass

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Posted 11 June 2017 - 03:02 PM

Concluding the night, 33 headshots are missing. Depending on how much time i have to play quickplay or FW this might take 2 weeks, perhaps more since the skill tree update increased the head armor to 39 on many builds.

#8 MOBAjobg

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Posted 11 June 2017 - 07:58 PM

Please make my head count to TEH totals.

#9 Shifty McSwift

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Posted 11 June 2017 - 08:14 PM

Hey OP, as someone who gets headshot kills quite consistently, in fact you seem built for that exact task, do you think them balanced? Or do you not worry about such things and just go with what is fun?

Many of the headshots in those videos were unnecessary in that the target was about to go down in one way or another, but quite a number you just outright kill a target who looks entirely fresh/on his first poke. Do you get bad feels for your victims?

I ask because these kinds of videos make is seem pretty common, and every time I manage almost insta-kill headshots with converging weapons on different arms etc, I just feel a bit dirty.

Edited by Shifty McSwift, 11 June 2017 - 08:15 PM.


#10 The Lost Boy

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Posted 11 June 2017 - 08:33 PM

"No one cares." -Your Epeen.

Edited by Lemming of the BDA, 11 June 2017 - 08:34 PM.


#11 SuomiWarder

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Posted 11 June 2017 - 08:44 PM

I think I have logged like 6 head shot kills in the past 4 fours.

#12 Dr Cara Carcass

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Posted 12 June 2017 - 02:34 AM

View PostShifty McSwift, on 11 June 2017 - 08:14 PM, said:

Hey OP, as someone who gets headshot kills quite consistently, in fact you seem built for that exact task, do you think them balanced? Or do you not worry about such things and just go with what is fun?

Many of the headshots in those videos were unnecessary in that the target was about to go down in one way or another, but quite a number you just outright kill a target who looks entirely fresh/on his first poke. Do you get bad feels for your victims?

I ask because these kinds of videos make is seem pretty common, and every time I manage almost insta-kill headshots with converging weapons on different arms etc, I just feel a bit dirty.


Headshots are so rare.... Out of 100 tries comes 1 headshot making it 1 headdy it 4-5 games when i exclusively try to get one every shot i take. Now with the extra armor its one in every 7th game. They are way to rare. Most members of ym units have less than 10 headshots after 2 years of playing the game. I know of 3-4 other players that are trying to get headshots the long range ways. It takes years to get them if you dont cheese em with flamer and small pulse lasrs or such things. i have over 10k videos wher i hit the cockpit perfectly while the target moves but the hitreg wont allow a hit on such a small target. I ahve videos where i hit the shoulder and the head explodes. Most of the time the models are not detailed enough to see the cockpit because they are beyond a certain range and i have to guess where the cockpit is.

The combination of target size hit reg wepons speed, burn times etc. make headshots so rare, they arent worth mentioning.

Edited by Cara Carcass, 12 June 2017 - 07:33 AM.


#13 Shifty McSwift

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Posted 13 June 2017 - 12:24 AM

View PostCara Carcass, on 12 June 2017 - 02:34 AM, said:


Headshots are so rare....


Hmmm, I feel like this is overstatement, considering I just watched you headshot people at 500m without zooming and with thermal vision on, LOL.

But assuming you aren't just saying this to shut me up ;)...

Did you by chance see my old suggestion thread about the idea of converting the "head/cockpit" body part to an internal component for the CT with the idea that components would have "soft spots" like this (having hits to the head/cockpit deal bonues damage directly to the CT rather than a singular head component that kills a mech when destroyed)?

Would such an idea make you throw away any "headshot seeker" builds, or make you think about their usage more?

For me I find aiming the head can actually be a detrimental choice in the functionality of it in ways, with burn times for example, one can twist vs head damage, making it the equivalent of "wasted damage" hitting the head component in how it can absorb damage independently of the CT. To me this ends up more than a little strange in functionality, and I would love to see something different there, I just wonder if others, particularly those who know and utilise the value of headshots now feel similarly.

#14 Shifty McSwift

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Posted 13 June 2017 - 12:29 AM

And while I agree for most they are "too rare to worry about" this definitely varies depending on the mech you are firing at, as witnessed in the videos some mechs have pretty obvious and large cockpit windows, ironically usually on the largest targets, meaning these mechs that are supposed to be the toughest can end up the easiest to kill with headshots.

#15 Dr Cara Carcass

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Posted 13 June 2017 - 02:16 AM

View PostShifty McSwift, on 13 June 2017 - 12:29 AM, said:

And while I agree for most they are "too rare to worry about" this definitely varies depending on the mech you are firing at, as witnessed in the videos some mechs have pretty obvious and large cockpit windows, ironically usually on the largest targets, meaning these mechs that are supposed to be the toughest can end up the easiest to kill with headshots.


Thats where i actually miss but get the headshot non the less. On the trainigsground those shot would have been a miss and would have registered center torso.
A kodika is a kodia and its the hardest to kill mech. When in front of it. Headshots dont change that. Same for every other mech. What you see there is a compilation of videos out of over 25k matches. When i started it took me good 20 -30 matches to get one headshot. Shortly before the skill tree update it was about 5. If you put that much effort in perhps you should be able to headshot enemys. I try to headshot with every shot. And my success rate even though i think i hit more often is about 1%. Hitreg and the ridiculus small cockpit or head hit zones compared to other games make them rare. Its the last thing i worry about. I had opponents who tried teh same. I never died to a headhit in a sniper duell. Just twist. Hitreg does the rest. We cna talk about headshots beeing to freequent when the hitreg would work better with all those ping differencies.

View PostShifty McSwift, on 13 June 2017 - 12:24 AM, said:


Hmmm, I feel like this is overstatement, considering I just watched you headshot people at 500m without zooming and with thermal vision on, LOL.

But assuming you aren't just saying this to shut me up Posted Image...

Did you by chance see my old suggestion thread about the idea of converting the "head/cockpit" body part to an internal component for the CT with the idea that components would have "soft spots" like this (having hits to the head/cockpit deal bonues damage directly to the CT rather than a singular head component that kills a mech when destroyed)?

Would such an idea make you throw away any "headshot seeker" builds, or make you think about their usage more?

For me I find aiming the head can actually be a detrimental choice in the functionality of it in ways, with burn times for example, one can twist vs head damage, making it the equivalent of "wasted damage" hitting the head component in how it can absorb damage independently of the CT. To me this ends up more than a little strange in functionality, and I would love to see something different there, I just wonder if others, particularly those who know and utilise the value of headshots now feel similarly.

Yeah i read it before and i argued against it before. I am 100% against that.

1.) The head has more armor per area than any other component. Its not a weakspot armour wise. Why make it one now?

2.) Why would i aim for the head under your new system? Its super hard to hit thats why perhaps 20 ppl actually go for it. And now its. HTere is no big enough reward for hitting the head. There is only downsides. I have to stay exposed longer to aim for the head. And the reward is gone. Litterally the only thing going for heaeshots is that the reward is an instant kill every few games after you haf fought a hard fight to get them. And mostr of the tíme the ppcs or lasers dont register and the target escapes with 3 head healts just to never show up again.

Take a month and actually try gettign headshots yourself on moveing targets. YOur understandment on why people are angry at hitreg invisible walls etc will drastically increase.

Edited by Cara Carcass, 13 June 2017 - 02:35 AM.


#16 Shifty McSwift

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Posted 13 June 2017 - 02:40 AM

Ah, lol sorry, it was a while ago I had forgotten about the few people who commented on the suggestion itself, I will set that notion aside entirely considering we have already discussed it lol.

But in just quick response to the questions, 1. weakspot was just a notion based on the amount of relative damage needed to kill, like you say 39 is the max head protection, which is high relative to other components/sizes agreed. 2. Also that surface space wouldn't necessarily be locked, many mechs have larger window sections than their actual head/cockpit, the sizes could be expanded relative to the systems, as for why you would target the cockpit it wouldn't be for the same reason as now, but in opportunities where these components became viable targets to shoot at, you would be doing it to increase your damage dealt.

Overall I agree headshotting a moving target to fatal effect is probably more luck than skill based, knowledge of their locations obviously makes all the difference, but I agree to the rareness factor entirely. As an assault its not like I encounter it frequently enough to worry about "breaking" any systems or gameplay.

I only really know from my experiences, which are rare, but when they occur make me feel very cheesy, like my last encounter getting lucky (or skilled or knowledgeable or a combo of all whatever) of just outright killing another KDK in a 1 second spray (while in a KDK), without taking any damage in return, and while he was fresh. It is probably just me though, I am not a big fan of RNG and instakill stuff in this game where TTK is higher and combat is based around that idea.

#17 An Innocent Urbie

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Posted 13 June 2017 - 02:41 AM

did I win?!! my mech's head just blew up last match I joined

#18 Burke IV

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Posted 13 June 2017 - 02:45 AM

Gratz to you Cara Carcass. After playing CS for decades i came to this game thinking myself to be some sort of headshot master :) Quickly found out that the head box is really quite hard to find and gave up on headshots all together.

#19 Dr Cara Carcass

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Posted 13 June 2017 - 05:14 AM

View PostAn Innocent Urbie, on 13 June 2017 - 02:41 AM, said:

did I win?!! my mech's head just blew up last match I joined


Nope, I am at 971 after last night. But i know your name from somewhere. Perhaps you are one of the unlucky victims that cought the bullets too early. Have too look at the videos. Ipost when its 5 more to go. That night or the following night the chances of winning are highest.

View PostBurke IV, on 13 June 2017 - 02:45 AM, said:

Gratz to you Cara Carcass. After playing CS for decades i came to this game thinking myself to be some sort of headshot master Posted Image Quickly found out that the head box is really quite hard to find and gave up on headshots all together.


Its kind of rewardign once it starts working more frequently again.

#20 UnofficialOperator

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Posted 13 June 2017 - 05:16 AM

Seriously this is a whole new level of dedication. Saw some of the kills. GG WP.

Edit: I have like 14 headshots over 3000 matches. LOL

Edited by UnofficialOperator, 13 June 2017 - 05:17 AM.






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