Shifty McSwift, on 13 June 2017 - 12:29 AM, said:
And while I agree for most they are "too rare to worry about" this definitely varies depending on the mech you are firing at, as witnessed in the videos some mechs have pretty obvious and large cockpit windows, ironically usually on the largest targets, meaning these mechs that are supposed to be the toughest can end up the easiest to kill with headshots.
Thats where i actually miss but get the headshot non the less. On the trainigsground those shot would have been a miss and would have registered center torso.
A kodika is a kodia and its the hardest to kill mech. When in front of it. Headshots dont change that. Same for every other mech. What you see there is a compilation of videos out of over 25k matches. When i started it took me good 20 -30 matches to get one headshot. Shortly before the skill tree update it was about 5. If you put that much effort in perhps you should be able to headshot enemys. I try to headshot with every shot. And my success rate even though i think i hit more often is about 1%. Hitreg and the ridiculus small cockpit or head hit zones compared to other games make them rare. Its the last thing i worry about. I had opponents who tried teh same. I never died to a headhit in a sniper duell. Just twist. Hitreg does the rest. We cna talk about headshots beeing to freequent when the hitreg would work better with all those ping differencies.
Shifty McSwift, on 13 June 2017 - 12:24 AM, said:
Hmmm, I feel like this is overstatement, considering I just watched you headshot people at 500m without zooming and with thermal vision on, LOL.
But assuming you aren't just saying this to shut me up

...
Did you by chance see my old suggestion thread about the idea of converting the "head/cockpit" body part to an internal component for the CT with the idea that components would have "soft spots" like this (having hits to the head/cockpit deal bonues damage directly to the CT rather than a singular head component that kills a mech when destroyed)?
Would such an idea make you throw away any "headshot seeker" builds, or make you think about their usage more?
For me I find aiming the head can actually be a detrimental choice in the functionality of it in ways, with burn times for example, one can twist vs head damage, making it the equivalent of "wasted damage" hitting the head component in how it can absorb damage independently of the CT. To me this ends up more than a little strange in functionality, and I would love to see something different there, I just wonder if others, particularly those who know and utilise the value of headshots now feel similarly.
Yeah i read it before and i argued against it before. I am 100% against that.
1.) The head has more armor per area than any other component. Its not a weakspot armour wise. Why make it one now?
2.) Why would i aim for the head under your new system? Its super hard to hit thats why perhaps 20 ppl actually go for it. And now its. HTere is no big enough reward for hitting the head. There is only downsides. I have to stay exposed longer to aim for the head. And the reward is gone. Litterally the only thing going for heaeshots is that the reward is an instant kill every few games after you haf fought a hard fight to get them. And mostr of the tíme the ppcs or lasers dont register and the target escapes with 3 head healts just to never show up again.
Take a month and actually try gettign headshots yourself on moveing targets. YOur understandment on why people are angry at hitreg invisible walls etc will drastically increase.
Edited by Cara Carcass, 13 June 2017 - 02:35 AM.