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What Is Mechs Are You Now Buying Due To New Tech?


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#61 Y E O N N E

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Posted 02 July 2017 - 08:29 AM

View PostCato Phoenix, on 02 July 2017 - 07:32 AM, said:


I really hope the LFE doesn't send a sweep of negative armor/structure quirks through the IS. It will just ruin those builds continuing to run XL engines, which will be a lot of mechs.


And those durability quirks are serving to allow the IS to tank some hits while their generally slower output comes to bare.

#62 Dogstar

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Posted 02 July 2017 - 08:43 AM

View PostYeonne Greene, on 02 July 2017 - 08:29 AM, said:


And those durability quirks are serving to allow the IS to tank some hits while their generally slower output comes to bare.


Well yes, that's how they should be balanced against the clan firepower - different but equal

Take away those defensive quirks and it becomes different and unequal

Edited by Dogstar, 02 July 2017 - 08:43 AM.


#63 Luminis

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Posted 02 July 2017 - 10:27 AM

Unless the IS UAC20 gets Ghost Heat, I'll have to get a Mauler 2P. Threw a build together, 2x UAC20 and 3x MPL - not really an optimised build, mind you, but that thing commands a ~300 meter death zone. At that range, that thing'll dump 98 damage into a target in less time than it takes for a Clan 'Mech to vomit its lasers.

Most sof my seat time will go to the Madcat Mk. II, though.

View PostBud Crue, on 02 July 2017 - 03:42 AM, said:

Folks with very specific builds are going to put up decent numbers and those new "meta" builds will be what PGI balances against (nobodies fault, that's just the way it will go, numbers without context, etc.).


You know... It doesn't take quirks (or their removal) to do that. PGI demonstrated that recently with the Night Gyr. Since it doesn't have quirks to nerf, they nuked its agility in an effort to reign in the Gauss/PPC build. Which is, coincidentally, the build that relies on agility the least - so effectively, they just ended up increasing the gap between a full-on meta PPFLD build and any somewhat decent alternative.

#64 Y E O N N E

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Posted 02 July 2017 - 10:29 AM

View PostLuminis, on 02 July 2017 - 10:27 AM, said:

You know... It doesn't take quirks (or their removal) to do that. PGI demonstrated that recently with the Night Gyr. Since it doesn't have quirks to nerf, they nuked its agility in an effort to reign in the Gauss/PPC build. Which is, coincidentally, the build that relies on agility the least - so effectively, they just ended up increasing the gap between a full-on meta PPFLD build and any somewhat decent alternative.


I don't think any of the NTG builds relied on agility. It's always been a pigeonholed as power position face-timey or PPFLD.

#65 TorinZ

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Posted 02 July 2017 - 10:58 AM

No need to buy new mechs, I seem to have plenty to play around with the new tech. Looking forward to the Uziel, but other than that, plenty of mechs to update. I updated a few mechs I haven't touched since I bought them, trying out LFE builds around new weapons. I have really enjoyed LtPPCs, SnPPCs and MRM based builds. Still trying to decide what I think on the RACs, waiting to see final updates on those. But a Bushwacker with 2 RAC5s and 2 ErMediums for support was fun...figured if I was going to have too much face time, better do it in a mech with the right profile for it.

The worst thing about the new tech is going to be messing with the Skill tree again to tweak for the new builds. I held off the skill tree with some mechs waiting for the new tech first, or tried to build out ones I knew would be similar. But I can see I will have some weapon tree resets on a few.

#66 Wattila

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Posted 02 July 2017 - 11:10 AM

Looks like great minds think alike Posted Image. IS UACs are awesome, so anything with jam quirks will be good. Some recent acquisitions:

PNT-9R: 40% PPC velocity, 2xSNPPC
DRG-5N: UAC jam quirk, XL300, 3xUAC2 (holy crap it's good if it goes live like that)
CTF-3D: UAC jam quirk. XL300, 2xUAC10, 4xERML
ON-1V: UAC jam quirk. LFE300, UAC20, MRM30, 2xML
MAD-3R: LFE325, AC20, 2xSNPPC (not very good, but fast, fun, and tanky)
MAL-2P: UAC jam quirk, LFE325, 2xUAC20, 3xML (strip the other arm and use as shield)
MAL-MX90: 6B, LFE300, 6xUAC2 (the deeps on this thing are real)

Not going to play much until this stuff goes live. Fun times to be had.

Edited by Wattila, 02 July 2017 - 12:09 PM.


#67 jss78

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Posted 02 July 2017 - 11:12 AM

Probably none, just don't play enough to bother skilling an entirely new 'mech.

But for sure will be revisiting lots of old favourites that seem like candidates for new tech.

Edited by jss78, 02 July 2017 - 11:12 AM.


#68 Marius Evander

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Posted 02 July 2017 - 12:38 PM

Wont b e buying any new mechs because i will be broke, of my 60ish IS mechs 30+ will benefit from new builds and at 5 mil per mech thats 150 mil and I have 100 mil

#69 Snazzy Dragon

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Posted 02 July 2017 - 02:31 PM

View PostHumpday, on 01 July 2017 - 07:56 PM, said:

Oh that that that "Underdog" Ilya? Yeah....ultras, brought her back....again.

The cataphracts will see a resurgence after this.


They'll probably be preemptively nerfed, knowing PGI. :/

#70 J0anna

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Posted 02 July 2017 - 02:53 PM

My list of mechs I've tried on PTS and will be adding to my stable:

ARC 5S (MRM's and ERML's)
UM-R60 (Snub nose PPC, and Light MG's - this one is pure fun)
ENF-4R (nice laser setups)
MAL-MX90 (So many good builds, might get a few)
BL-&-KNT-L (ERML's and others)
CRB-27B (Laser boat)
CP-11-P (MRM's, UAC's, ERML's - a few nice builds)
ZEU-6T (MRM & ERML)
STK-3F (decided on the 2xMRM 40, 4xERML build)

Those are my additions, many others have been reborn.

#71 Y E O N N E

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Posted 02 July 2017 - 02:59 PM

The ironic thing about the MAL-MX90 is that the new tech doesn't let it do anything better than it could do before. Best build was 2x UAC/5 + 3x AC/5, and none of the new tech tops that.

The MAL-2P, tho...

#72 Humpday

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Posted 02 July 2017 - 03:20 PM

View PostYeonne Greene, on 02 July 2017 - 02:59 PM, said:

The ironic thing about the MAL-MX90 is that the new tech doesn't let it do anything better than it could do before. Best build was 2x UAC/5 + 3x AC/5, and none of the new tech tops that.

The MAL-2P, tho...


I agree, except the MX90 all other variants will see some new life. the 2P, dual uac10s + 3 ERMEDS, is awesome.
I'd say dual UAC20s but, those will be ghost heated eventually whilst still effective not nearly as much fun as it is in the current iteration of the PTS.

But dual UAC10s and 6ermeds gets you a 70pt double-tap alpha and it doesn't run super hot.

I'm most excited to get my knockout loaded up as the current tech doesn't let me do very well in it so far. It always ends up being a close range alpha monster.

#73 Chuck B

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Posted 02 July 2017 - 03:25 PM

View PostYeonne Greene, on 02 July 2017 - 02:59 PM, said:

The ironic thing about the MAL-MX90 is that the new tech doesn't let it do anything better than it could do before. Best build was 2x UAC/5 + 3x AC/5, and none of the new tech tops that.

The MAL-2P, tho...



Not even 4 ac2's and 2 rac5's or 2 ac5 and 2 Uac10's?

#74 Humpday

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Posted 02 July 2017 - 03:30 PM

View PostChuck B, on 02 July 2017 - 03:25 PM, said:



Not even 4 ac2's and 2 rac5's or 2 ac5 and 2 Uac10's?


Nah, fire more than 2 racs(even mixed 2s/5s) and you ghost heat like crazy.

2 ac5 two uac10s might work...i shall try that

EDIT:nah, no good, you only get 6 tons of ammo with a std300 with both arms stripped. If you're balsy you can drop the motor down...but...yeah...i'm not a fan of going that slow, even in a ranged mech

Edited by Humpday, 02 July 2017 - 03:34 PM.


#75 J0anna

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Posted 02 July 2017 - 03:31 PM

View PostYeonne Greene, on 02 July 2017 - 02:59 PM, said:

The ironic thing about the MAL-MX90 is that the new tech doesn't let it do anything better than it could do before. Best build was 2x UAC/5 + 3x AC/5, and none of the new tech tops that.

The MAL-2P, tho...


I'll repeat myself....

Many others have been reborn.....


#76 Y E O N N E

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Posted 02 July 2017 - 03:40 PM

View PostChuck B, on 02 July 2017 - 03:25 PM, said:



Not even 4 ac2's and 2 rac5's or 2 ac5 and 2 Uac10's?


None of that synchronizes anywhere near as well and the firepower isn't any better.

The MX90 is really hard to improve on. You'd have to turn it into a Clan 'Mech to make it any better from a builder's perspective.

#77 Chuck B

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Posted 02 July 2017 - 04:06 PM

View PostYeonne Greene, on 02 July 2017 - 03:40 PM, said:


None of that synchronizes anywhere near as well and the firepower isn't any better.

The MX90 is really hard to improve on. You'd have to turn it into a Clan 'Mech to make it any better from a builder's perspective.


Now the 4 ac2 + 2rac 5's I can see your point, its an eccentric build. But the 2 ac5 + 2 uac10's? That more firepower then the 3 ac5 + 2 UAC5. Its 30 + 20 vs 25 +10. though you can pull this off on a 1p and have 2 more energy points to work with.

Edited by Chuck B, 02 July 2017 - 04:08 PM.


#78 Y E O N N E

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Posted 02 July 2017 - 04:57 PM

View PostChuck B, on 02 July 2017 - 04:06 PM, said:


Now the 4 ac2 + 2rac 5's I can see your point, its an eccentric build. But the 2 ac5 + 2 uac10's? That more firepower then the 3 ac5 + 2 UAC5. Its 30 + 20 vs 25 +10. though you can pull this off on a 1p and have 2 more energy points to work with.


Until one of your UAC/10s jams, then the DPS on the 5x5 is better. That's the risk you take when you tie up more of your output in a single gun dependent on RNGesus.

Plus, the velocity and range still don't sync up as well. PGI saw fit to cut a whole 90 meters off the range of the UAC/10 to make the AC/10 look appealing which...it doesn't.





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