few things
not sure if anyone looks at this area anymore but a few problems with the decals
see the eagle is facing the wrong way you need mirror images of some decals so they can be placed on both sides of a Mech
shark 2 decal I could not find shark 1
lastly I feel like all the decals should be given a corresponding number
and placed on the web site for viewing out sided of the game
example how this would help is a unit leader could say install decals 115, 71 and 280
a member could quickly go in game and find the decals
GLHF
0
Decals
Started by Davegt27, Jul 01 2017 06:24 PM
2 replies to this topic
#1
Posted 01 July 2017 - 06:24 PM
#2
Posted 02 July 2017 - 02:06 AM
another member pointed out the obvious "the Flip button"
I also think that each decal should be numbered
and made available on the mwomercs web site for viewing that way a unit leader
could say for example get decals 37, 94, and 200
I also think that each decal should be numbered
and made available on the mwomercs web site for viewing that way a unit leader
could say for example get decals 37, 94, and 200
Edited by Davegt27, 02 July 2017 - 02:09 AM.
#3
Posted 03 July 2017 - 03:01 AM
Here are my thoughts on Decals:
1) They need to be made in such a way that you can take a simple shape decal, such as a square, and stretch it across half your mech, or all of it, rotating and skewing as needed. Right now, decals are so placement-specific you can apply them to maybe 30% of the surface of some mechs with more complicated geometry. What I'm proposing is more akin to vinyl placement in NFS games..
2) We need 6 more channels! Take a simple Battlemaster for example.. If I wanna highlight it's 6 lasers mounts, I need all 6 channels for circle decals.. and how will I place it's unit logo, or dropdeck logo (I use those), or words, or something cool like "kill secured" or "missile lock"? So please.. add more decal channels..
3) Decal Mirroring! I like symmetry. So if I wanna apply a nice symmetric look, not only do I have to use 2 or more channels, I also cannot do this on some decals, cose' there's no way to mirror them! Please add decal mirroring!
4) Multi-color decals! Yes, some decals should be able to have more than one color applied to them. Take a simple circle with a stroke - why does the stroke always have to be black? What if I want a red&white combo? Please add multi-color decals!
1) They need to be made in such a way that you can take a simple shape decal, such as a square, and stretch it across half your mech, or all of it, rotating and skewing as needed. Right now, decals are so placement-specific you can apply them to maybe 30% of the surface of some mechs with more complicated geometry. What I'm proposing is more akin to vinyl placement in NFS games..
2) We need 6 more channels! Take a simple Battlemaster for example.. If I wanna highlight it's 6 lasers mounts, I need all 6 channels for circle decals.. and how will I place it's unit logo, or dropdeck logo (I use those), or words, or something cool like "kill secured" or "missile lock"? So please.. add more decal channels..
3) Decal Mirroring! I like symmetry. So if I wanna apply a nice symmetric look, not only do I have to use 2 or more channels, I also cannot do this on some decals, cose' there's no way to mirror them! Please add decal mirroring!
4) Multi-color decals! Yes, some decals should be able to have more than one color applied to them. Take a simple circle with a stroke - why does the stroke always have to be black? What if I want a red&white combo? Please add multi-color decals!
Edited by Vellron2005, 03 July 2017 - 03:04 AM.
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