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- RACs Jam 100% when Jam Meter is filled.
- RACs do not fill Jam Meter while spinning, only while shooting.
- Always during operation, the weapon generates heat. Be it during spin-up, spin-down, or firing, it will generate heat. Like Stealth Armor.
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Damage/shot: 0.80
Projectile Speed: 2000
Shots/Sec: 10.00
Burst DPS: 8.00
Total Damage/Burst: 40
Total Shots/Burst: 50
Spin-Up Time: 0.50s
Spin-Down Time: 0.50s
Burst Duration: 5.00s
Jam Dissipation: 4.00s
Jam Duration: 4.00s
EDPS: 4.00
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Damage/shot: 1.25
Projectile Speed: 1650
Shots/Sec: 8.00
Burst DPS: 10.00
Total Damage/Burst: 50
Total Shots/burst: 40
Spin-Up Time: 0.50s
Spin-Down Time: 0.50s
Burst Duration: 5.00s
Jam Dissipation: 4.00s
Jam Duration: 4.00s
EDPS: 5.00
To define our new values, lets start:
EDPS = Effective DPS, the dps of the weapon once the Jam sequence is taken account.
Burst Duration = How long can the weapon shoot continuously before Jamming.
Jam Duration = How long the weapon cannot be fired.
Jam Dissipation = How long the meter is cleared at full - that means if the gauge is completely filled and at some form of magic does not jam, it would take 4.0s for the meter to be cleared.
The purpose of Jam Dissipation is to illustrate how fast the gauge is cleared. And with the Burst Duration at 5s, but the Jam Dissipation at 4.0s - WTF? The6thMessenger? Wouldn't that mean they could just not fill the jam meter completely, let it dissipate a few and then shoot again?
Well supposed that we only used up 2.5s or half of our total damage/burst, doing 20 for the RAC2 and 25 for the RAC5? It would take 2.00s for the jam meter to be cleared + 0.50s of spin-down time + 0.50s of spinup time for the next flurry. RAC2 doing only 20 damage, that is 3.636363636363636 EDPS. The RAC5, doing 25 damage, only does 4.545454545454545 EDPS.
You know what that means? To maximize EDPS you really need to use the weapon at it's fullest extent, else just stopping midway just penalizes yourself.
How about the spin-up? That short, and not filling the gauge when spinning up, wouldn't that make spin-up time useless? People could just practice preemptively spinning it up, or macroing it to do so. And what about poking?
I wouldn't worry about poking, it's only mostly effective if you can do a most of your damage, a lot of damage, at the shortest amount of time to minimize damage being received. Not only you're preemptively building up heat without doing damage as you maintain the spin-up time, you also need to stare enemies at an idiotic amount of time which is really just bad. To put that into perspective, the RAC5 needs 1.5s of stare time to do 15 damage, when a gauss rifle could do it in an instant it hits. That means that 1.5s from a gauss rifle to stare could be used for cover, either armor rolling or side shielding, or just hiding back into cover. So really, doing so wouldn't be that efficient, so i wouldn't worry about it.
Here's a different take for the RAC system.
If you're interested, here's an RAC/10.
Edited by The6thMessenger, 20 July 2017 - 07:07 PM.