Antares102, on 02 July 2017 - 11:40 AM, said:
Its not just about tons. For Clans the Tons/Slots ratio is very important to fit more heat sinks.
When one just adds up tons/slots on an equal basis then the heavy large laser is just 1 better than the large pulse.
I swear so many people forget about this. Clan weapons generally are smaller but each one requires many more DHS to keep cool and in the case of heavy lasers, often your having to remove DHS to actually make room for them because they use so many more crits than other laser types. I mean 3 crits for a Heavy Large Laser and 2 Crits for a Heavy Medium laser vs 1 crit for ER LL, 2 crits for a LPL and 1 crit for a ER ML. Hell just switching from a ER LL to a Heavy Large Laser means you lose 1 DHS.
Honestly this is one of the reasons why I can't seem to make Heavy Lasers work in most cases.
My challenges with Heavy Lasers have been this:
1) Heat - used in any kind of boating situation and you can't really build a mech to be able to run them and still have decent heat efficiency. Hell even mounting a few of them on a mixed build tends to spike your heat to unusable levels often as not.
2) Beam duration and cooldown - Above and beyond the obvious issues with a long beam duration and long cooldown, I find that Heavy lasers are very awkward to use when trying to combine with any of the existing laser tech. They are just so out of sync with each other that they don't work well together. I mean you would think that pairing a couple Heavy Large Lasers up with some ER MLs would work out well due to them having similar max ranges but because the beam duration is so much longer and the cool down is so much slower, they don't mix at all.
3) Bulk - They just us a ton of critical slots. When I mount Heavy Lasers, I generally have to ditch DHS and other equipment or even reduce the amount of weapons I am carrying just to make room for their bulk. This tends to reduce my heat efficiency ever further as well as, quite frankly, reduce the overall efficiency of my mech and the extra damage they do isn't enough to make up for all I lost in having to mount them.
Overall I have found a few builds that work with them and in some cases I have manage to design a few builds specifically around them but those are few and far between. If they go live like this, I can't see mounting more than a handful on a very select few mech and they definitely aren't an optional replacement for the LPL or even the ER LL especially since they reduced the beam duration of the ER LL on PTS.
Edited by Viktor Drake, 02 July 2017 - 02:56 PM.