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Unpopular Opinion: Heavy Gauss Is Perfect

Weapons Balance Gameplay

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#1 wamX

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Posted 30 June 2017 - 08:05 PM

So Ive been on the PTS for a while, and I believe (feel free to *POLITELY* disagree) that the Heavy Gauss Rifles are perfect they way they are.

I'm running a Mauler 1P with 2 Heavy Gauss and 4 medium lasers because I need that 100 ton Fafnir to have 2HGs, 2 meds, 2 larges.

The small range is beautiful as weird as that sounds. Each of those things gaks out 25 damage at optimal range (Which after fully quirking via skill tree, sits at 207m) That,s a small but massively rewarding range. Having to fight into that or even better, ambushing around the corner to hear those massive guns go off into someones CT and watching their paperdoll simply disappear (because I press R) is very satisfying to say the least.

Watching 100 ton Atlas' and King Crabs flee at 50 damage per trigger pull is definitely worth the slow movement and careful aim needed to do well.

By all means, keep them as they are.

#2 El Bandito

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Posted 30 June 2017 - 08:17 PM

Nah, if I wanted close range PPFLD, Id rather use dual AC20 with LFE. They do 40 damage at just over 300 meters, with faster cooldown and no charge up. LFE allows for more weapons as back up.

#3 CanadianCyrus

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Posted 30 June 2017 - 08:23 PM

Found solid success with it when paired with 3 Large Pulse Lasers on a Stalker Misery Hero.

#4 Shifty McSwift

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Posted 30 June 2017 - 08:26 PM

View PostEl Bandito, on 30 June 2017 - 08:17 PM, said:

Nah, if I wanted close range PPFLD, Id rather use dual AC20 with LFE. They do 40 damage at just over 300 meters, with faster cooldown and no charge up. LFE allows for more weapons as back up.


It honestly makes more sense now than ever to have IS ACs get broken up into staggered round bursts, to give more weight to the choice for gauss overall. But then again that might leave ACs in a bad place vs UACs, and then there's always the (o)PPC I guess so, eh, the guy is just expressing some enjoyment, let him have it :)

#5 Kiiyor

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Posted 30 June 2017 - 08:40 PM

View PostwamX, on 30 June 2017 - 08:05 PM, said:

So Ive been on the PTS for a while, and I believe (feel free to *POLITELY* disagree) that the Heavy Gauss Rifles are perfect they way they are.

I'm running a Mauler 1P with 2 Heavy Gauss and 4 medium lasers because I need that 100 ton Fafnir to have 2HGs, 2 meds, 2 larges.

The small range is beautiful as weird as that sounds. Each of those things gaks out 25 damage at optimal range (Which after fully quirking via skill tree, sits at 207m) That,s a small but massively rewarding range. Having to fight into that or even better, ambushing around the corner to hear those massive guns go off into someones CT and watching their paperdoll simply disappear (because I press R) is very satisfying to say the least.

Watching 100 ton Atlas' and King Crabs flee at 50 damage per trigger pull is definitely worth the slow movement and careful aim needed to do well.

By all means, keep them as they are.

I like them too. Though they have a devastating impact, they force you into (relatively) close range to make the most of their damage, which also allows their fragility to be exploited.

The only issue I have with them is the low ammunition count. In 4v4 it's not too bad, but I get the feeling that it will be far more of a crippling limitation in 12v12.

I think the devs need to open up 12v12 fights on PTS after they patch out some of the issues (with RACs etc). I think the comparatively large population of players on the PTS shows that there is definite interest in the new tech, so maybe a a couple of days of 12v12 would help explore the capabilities of all our new toys better.

#6 Wattila

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Posted 30 June 2017 - 10:29 PM

125 potential damage per ton of ammo (lowest in the game?) on top of terrible fitting requirements, totally eclipsed by the UAC20 within its optimal damage range. If you had double UAC20s to fire at those Atlases and King Crabs, there wouldn't have been much mech left to flee. It feels great to use, though.

#7 TheArisen

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Posted 01 July 2017 - 12:13 AM

A single Hgauss is 19 tons and 12 crits with 1t of ammo. 11 crits require a heavy std engine and can only be torso mounted. All of this puts into perspective that it's not as good as it seems.

#8 Zergling

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Posted 01 July 2017 - 01:43 AM

The Heavy Gauss shouldn't be compared to the regular Gauss, because it doesn't have anywhere near the same range.

It should be compared to AC20s which have similar effective range, and compared to those it is horribly outclassed, when the IS AC20 isn't a particularly great weapon to begin with.



View PostShifty McSwift, on 30 June 2017 - 08:26 PM, said:

It honestly makes more sense now than ever to have IS ACs get broken up into staggered round bursts, to give more weight to the choice for gauss overall.


The solution to the Heavy Gauss being bad isn't to nerf IS ACs (because any nerf to those would obviously leave them underpowered), but to buff the Heavy Gauss.

#9 kapusta11

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Posted 01 July 2017 - 02:57 AM

I won't even argue.

Posted Image

#10 Shifty McSwift

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Posted 01 July 2017 - 05:17 AM

View Postkapusta11, on 01 July 2017 - 02:57 AM, said:

I won't even argue.

Posted Image


Yeah he is T4 so clearly he doesn't know what he enjoys. Posted Image
His tier is clouding his sense of reality and making him spew lies.

Oh wait, no, nobody cares, and this knowledge, which was readily apparent the whole time (thanks captain obvious), has literally zero impact on his ability to express opinion.

#11 P10k56

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Posted 01 July 2017 - 05:27 AM

Heavy gauss sholud do crits through armor in optimal range.
With damage of normal gauss + its optimal buffed to 350 or 400m.

#12 The Basilisk

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Posted 01 July 2017 - 05:41 AM

I think what most people simply just forget to recognize is that the HGauss still does ~13,5 dmg at over 400m if skilled while having much better projectile speed than AC 20 and little to no drop.
So...There are some big downsides to this gun...but also some big advantages in my eyes.

#13 Shifty McSwift

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Posted 01 July 2017 - 06:00 AM

View PostThe Basilisk, on 01 July 2017 - 05:41 AM, said:

I think what most people simply just forget to recognize is that the HGauss still does ~13,5 dmg at over 400m if skilled while having much better projectile speed than AC 20 and little to no drop.
So...There are some big downsides to this gun...but also some big advantages in my eyes.


For example being able to rely on 2x heavy gauss to instantly kill on a headshot at or within optimal range, on a projectile with the same speed and size. Which snipers will be able to understand the value of, but will likely never utilise considering 200m to a guy who plays a sniper, might as well be melee distance.

#14 The Basilisk

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Posted 01 July 2017 - 06:07 AM

View Postkapusta11, on 01 July 2017 - 02:57 AM, said:

I won't even argue.

Posted Image


Sad...still ppl around thinking that says anything about player skill or validity of an opinion or argument.
Don't use your epee for reasoning ... use facts.
There are upsides and downsides weigth them and come to an conclusion.

Edited by The Basilisk, 01 July 2017 - 06:08 AM.


#15 The Basilisk

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Posted 01 July 2017 - 06:12 AM

View PostShifty McSwift, on 01 July 2017 - 06:00 AM, said:


For example being able to rely on 2x heavy gauss to instantly kill on a headshot at or within optimal range, on a projectile with the same speed and size. Which snipers will be able to understand the value of, but will likely never utilise considering 200m to a guy who plays a sniper, might as well be melee distance.


I would pare this gun with stuff like snubnose PPCs or SRMs.
So not sniping but may frontload on short distances.
An other big advantage over the AC20 or UAC20 or LBX20 is the very low heat.
Also did you considder using the HGauss alongside an AC20 or other big AC ?
Dual AC20 f.e. do abysmal ghostheat....

#16 Grayseven

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Posted 01 July 2017 - 06:52 AM

Watched bear_cl4w wielding a dual heavy gauss combo with I believe a snub PPC last night to extraordinary success...including a beautiful Locust kill at about 300 meters I believe.

General consensus was that adjustments would be made. It's a nasty, nasty dual weapon system.

#17 kapusta11

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Posted 01 July 2017 - 08:24 AM

View PostThe Basilisk, on 01 July 2017 - 05:41 AM, said:

I think what most people simply just forget to recognize is that the HGauss still does ~13,5 dmg at over 400m if skilled while having much better projectile speed than AC 20 and little to no drop.
So...There are some big downsides to this gun...but also some big advantages in my eyes.


So you can waste .2 ton ammo to deal 13.5 damage at 400m, what an advantage.


View PostThe Basilisk, on 01 July 2017 - 06:07 AM, said:


Sad...still ppl around thinking that says anything about player skill or validity of an opinion or argument.
Don't use your epee for reasoning ... use facts.
There are upsides and downsides weigth them and come to an conclusion.


You're right, PSR doesn't mean much. I have just a little bit above average stats and game's match maker treats me and someone with 5+ k/d and w/l ratio in the same way, but due to how PSR works, not being able to progress to at least tier 1 or 2 is quite telling nonetheless.

As for HGauss, I'll just repeat what I said numerous times in other threads. Heavy Gauss is 4 tons heavier than AC20, you need 4.5 tons heavier engine (STD300 vs LFE300), 2 more tons for every 35 ammo, it has 2.5 sec longer cooldown, 1 sec charge, it has shorter optimal range, it explodes on crit and has recoil etc. It is a crap weapon.

Edited by kapusta11, 01 July 2017 - 08:35 AM.


#18 Angel of Annihilation

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Posted 01 July 2017 - 08:43 AM

View PostWattila, on 30 June 2017 - 10:29 PM, said:

125 potential damage per ton of ammo (lowest in the game?) on top of terrible fitting requirements, totally eclipsed by the UAC20 within its optimal damage range. If you had double UAC20s to fire at those Atlases and King Crabs, there wouldn't have been much mech left to flee. It feels great to use, though.


However firing dual UAC/20s will result in ghost heat just like firing dual AC/20s do now. The Heavy Gauss on the other hand can be fired simultaneously currently. That is 50 points for PPFLD right there and we still have people complaining about the 30 points of PPFLD regular gauss can do.

I thin Kanajashi on his Youtube video discussing the new weapons has the right of it. You should only be able to charge one Heavy Gauss at a time.

#19 Nightbird

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Posted 01 July 2017 - 09:24 AM

Lore heavy gauss has 6 range for optimal damage, that's equivalent to 600 meters in MWO. 180 meters isn't a big nerf at all, put down the pitch forks guys :D

#20 Tordin

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Posted 01 July 2017 - 09:31 AM

View PostViktor Drake, on 01 July 2017 - 08:43 AM, said:

I thin Kanajashi on his Youtube video discussing the new weapons has the right of it. You should only be able to charge one Heavy Gauss at a time.


What? If someone goes to invest 2 x HGR which is ALOT. They should be able to fire them a the same time as a fair bonus. All gauss should be able to.





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