However, just a few things seem to be holding them back from being truly great weapon systems, in my opinion. The damage is incredibly spread out, making them quite inconsistent nearing their range limit. The slow-ish missile velocity doesn't help, nor does the heat they generate per-volley, ESPECIALLY MRM30s and 40s. In light of this, I suggest the following changes that will push these weapons in stable, well-worth taking weapon systems for all the little Mechs out there with a single random Missile hardpoint in the side torso.
-Lower Heat Generation: Fairly obvious. An MRM needs to fire often to hit with appropriate damage, so missile mechs without Missile Heat Gen quirks (like the C1) suffer for it. Maybe, minus 10%?
-Increased Missile Velocity: Without any guidance systems, it's a huge pain in the rear to hit near it's maximum range. A small boost in velocity will make them more consistent in their intended range: Medium.
-Slight Increase in Max Range: 500/550 seems about right. Their current range seems a bit too short to be considered fully "medium-range."
-And finally, the weirdest suggestion: Missile convergence. At about 200m/250m out, I suggest the missiles quickly converge on themselves before straightening out again, leaving them in a tight group for the rest of the distance. This will help their damage be more pintpoint and dangerous at longer ranges, but also harder to hit.
With changes similar to these, they'd be rather amazing, and hell worth taking in almost any missile mech, I feel. However, I see very few people talk about MRMs where I look around, so I'm genuinely curious about how people have taken to them. What do you guys think of these changes, and more importantly, of MRMs in general?
Edited by Mako109, 29 June 2017 - 06:38 PM.




























