Spheroid, on 05 July 2017 - 07:30 AM, said:
You know I really have doubts if this topic is really about tanking as such and more a stealth gripe about the lack of brawling.
Incentivizing actions through payout does NOTHING to alter player behavior. Certainly not at the level that is utilized currently.
The structure of combat is determined solely by weapon performance and map design. Those are not going to change.
If you want to get into direct combat without corner peaking I suggest you play scouting. Guarranteed brawl every time.
So why are there all sorts of rewards like, Hit and run, or lance in formation, or spotting, tag, Narc, or any of a number of other style/roll specific rewards?
Prosperity Park, on 05 July 2017 - 02:55 PM, said:
To the OP:
I do not think you should get extra cbill rewards if the enemy has poor accuracy and hit you in the arms repeatedly when they are trying to kill you, or if you simply wade into open terrain within range of enemy weapons.
"Tanking for the team" is physically indistinguishable from "getting shot at a bunch" without a human referee making the judgement call.
Its already been stated how it is different.
And again, why does someone get a savior kill? The person that gets it is shooting at the person tanking in a brawl more often than not.
Heck Hide warrior even has it's own reward!
Edited by JC Daxion, 05 July 2017 - 03:14 PM.