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Why Isnt Tanking Rewarded More?


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#121 Felicitatem Parco

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Posted 05 July 2017 - 02:55 PM

To the OP:

I do not think you should get extra cbill rewards if the enemy has poor accuracy and hit you in the arms repeatedly when they are trying to kill you, or if you simply wade into open terrain within range of enemy weapons.

"Tanking for the team" is physically indistinguishable from "getting shot at a bunch" without a human referee making the judgement call.

Edited by Prosperity Park, 05 July 2017 - 02:56 PM.


#122 JC Daxion

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Posted 05 July 2017 - 03:13 PM

View PostSpheroid, on 05 July 2017 - 07:30 AM, said:

You know I really have doubts if this topic is really about tanking as such and more a stealth gripe about the lack of brawling.

Incentivizing actions through payout does NOTHING to alter player behavior. Certainly not at the level that is utilized currently.

The structure of combat is determined solely by weapon performance and map design. Those are not going to change.

If you want to get into direct combat without corner peaking I suggest you play scouting. Guarranteed brawl every time.




So why are there all sorts of rewards like, Hit and run, or lance in formation, or spotting, tag, Narc, or any of a number of other style/roll specific rewards?

View PostProsperity Park, on 05 July 2017 - 02:55 PM, said:

To the OP:

I do not think you should get extra cbill rewards if the enemy has poor accuracy and hit you in the arms repeatedly when they are trying to kill you, or if you simply wade into open terrain within range of enemy weapons.

"Tanking for the team" is physically indistinguishable from "getting shot at a bunch" without a human referee making the judgement call.



Its already been stated how it is different.

And again, why does someone get a savior kill? The person that gets it is shooting at the person tanking in a brawl more often than not.


Heck Hide warrior even has it's own reward!

Edited by JC Daxion, 05 July 2017 - 03:14 PM.


#123 Felicitatem Parco

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Posted 05 July 2017 - 04:09 PM

View PostJC Daxion, on 05 July 2017 - 03:13 PM, said:




So why are there all sorts of rewards like, Hit and run, or lance in formation, or spotting, tag, Narc, or any of a number of other style/roll specific rewards?




Its already been stated how it is different.

And again, why does someone get a savior kill? The person that gets it is shooting at the person tanking in a brawl more often than not.



Tanking in a brawl? What about "getting the back shot-off" or "got caught in the open" or "was flanked?". Not all savior kills are done to save the brave Atlas who's selflessly shrugging-off PPCs for the team.

#124 CJ Daxion

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Posted 05 July 2017 - 07:14 PM

Just saw a bonus from a match.. I got 9000 C-bills for Brawling.. I wonder what triggers that

#125 DeeHawk

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Posted 06 July 2017 - 02:36 AM

View PostKurtisMayfield, on 05 July 2017 - 01:41 PM, said:

The reward in driving an Atlas is to watch the pilot you are pushing on go "oh ****" as you put an ac20 and 24 srms into their mech. If you are pushing right with a tank you know you did your job, it is it's own reward

It sure is. So are Killing Blows. So are Solo Kills. So are winning. These all still have CBill rewards.

What gives you incentive to do something, doesn't always apply to everybody else. What we want, is people playing the game, utilizing good tactics, in order to get the infamous 'GG'.
CBill-rewards is a good way to give incentive.

#126 DeeHawk

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Posted 06 July 2017 - 02:40 AM

View PostCJ Daxion, on 05 July 2017 - 07:14 PM, said:

Just saw a bonus from a match.. I got 9000 C-bills for Brawling.. I wonder what triggers that

Brawler:
-Get a "Solo Kill" in between 0 and 450 meters distance to the target.
-Be in a medium or heavy 'Mech.

From: This thread

#127 Shifty McSwift

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Posted 06 July 2017 - 02:41 AM

View PostDeeHawk, on 06 July 2017 - 02:36 AM, said:

It sure is. So are Killing Blows. So are Solo Kills. So are winning. These all still have CBill rewards.

What gives you incentive to do something, doesn't always apply to everybody else. What we want, is people playing the game, utilizing good tactics, in order to get the infamous 'GG'.
CBill-rewards is a good way to give incentive.


Plus people who assume tanking bonuses mean; "sweet now I can just suicide into enemies" are coming at it from the wrong angle (and using a slippery slope logical fallacy), do the current lance rewards allow a lance to just sit there all game and get paid for it? No, there is balancing there, where the act of staying with your lance for the whole game merely pads your c-bill count marginally, which accumulates with other rewards.

Running in and dying pointlessly, might still get you a tanking bonus payoff or two, but that would in no way pay enough to make such a pointless death worth it personally, though it may help win the game or lose it, which is a different story.

#128 MustrumRidcully

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Posted 06 July 2017 - 04:57 AM

If there was a tanking reward, maybe it should be based on two things
1) You won
2) Where the damage was taken. ARm damage counts for more than torso damage. Torso damage counts for more than head damage.

#129 Karl Streiger

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Posted 06 July 2017 - 06:09 AM

View PostMustrumRidcully, on 06 July 2017 - 04:57 AM, said:

If there was a tanking reward, maybe it should be based on two things
1) You won
2) Where the damage was taken. ARm damage counts for more than torso damage. Torso damage counts for more than head damage.

Hm - when we take option 1 - we can drop the different calculations as a whole.

Just increase the paycheck for a win (really would like to have a dynamic premium model still)

- but what about option 3 - decrease the paycheck for damage when you lost Posted Image

#130 Insanity09

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Posted 06 July 2017 - 07:18 AM

I disagree that winning should be a requirement for a tanking bonus.

An edge case to show why. Match ends 11 to 12, a very close game. In the end, either of the final mechs could have died.
Why penalize the losing team further than it already is? (win v. loss rewards, no salvage)

Much better to always encourage good use of armor, win, lose, or draw.

Hiding is not tanking. A suicide run is not tanking.
Taking enemy fire and living while dealing damage back is (potentially).
With those simple parameters, it should be possible to set up some sort of tanking reward system.

#131 JC Daxion

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Posted 06 July 2017 - 10:20 PM

View PostShifty McSwift, on 06 July 2017 - 02:41 AM, said:


Plus people who assume tanking bonuses mean; "sweet now I can just suicide into enemies" are coming at it from the wrong angle (and using a slippery slope logical fallacy), do the current lance rewards allow a lance to just sit there all game and get paid for it? No, there is balancing there, where the act of staying with your lance for the whole game merely pads your c-bill count marginally, which accumulates with other rewards.

Running in and dying pointlessly, might still get you a tanking bonus payoff or two, but that would in no way pay enough to make such a pointless death worth it personally, though it may help win the game or lose it, which is a different story.



its already been said a few times...


tick after 8 secs..

have a teammate doing damage while you are taking damage


stay engaged with target locked... aka 360 targeting

that is not a suicide run

Edited by JC Daxion, 06 July 2017 - 10:21 PM.


#132 MW Waldorf Statler

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Posted 07 July 2017 - 02:30 AM

View PostJC Daxion, on 06 July 2017 - 10:20 PM, said:



its already been said a few times...


tick after 8 secs..

have a teammate doing damage while you are taking damage


stay engaged with target locked... aka 360 targeting

that is not a suicide run

run with a Light far for the own Team in the Enemy frontline , same effect , no teammate doing damage , only you , click Target for Target with Lock for 1 Second , and you fast dead .
the Most Players :Learn to play for a Winning with the Team , no Play for own narcistic Rewards..for teh last Gamestyle Games like CoD, Battlefield(infantry Only) or Counterstrike the better Way

Edited by Old MW4 Ranger, 07 July 2017 - 02:34 AM.






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