Jump to content

RPG "Gambling"...(but not what you think)


2 replies to this topic

#1 TwitchTv Morkani

    Member

  • PipPipPip
  • Elite Founder
  • 76 posts
  • LocationFlorida

Posted 28 February 2012 - 11:09 AM

No, I'm not talking about C-bill gambling.

I'm talking about a video game concept that fufills a person's "gambling addiction". I hope it's not too late in the development stage to suggest a concept such as this, but I came a little late to the party. There has really only been one MMORPG i've played that filled this role.

Ultima Online had me playing for the better part of 5 years, and this concept is what kept me in. Let me explain some of the examples of how UO perfected this (i'm not suggesting an exact copy of what UO did, just listing some examples):
  • Loot - pretty much all "loot" in the game had a WIDE variety of bonuses from lower mana cost to archery bonuses to armoursmithing bonuses....and so on. Even further, each bonus had a range of it's bonus ie: 1% to 15%. Finally, there were so many types of loot, swords, helm, gloves, crossbows...if you wanted to gather a full set of a certain type of bonus, it took a lot of dedication to accumulate.
  • Powerscrolls - there was a system in the game for your "skills". normally you could cap your skills at 100, but there were special "bosses" where a large group of people could farm up to the boss which would normally take an hour or two and after he was down, a small number of the people who participated in downing the boss would get a "powerscroll" (these would allow you to train your skill to 105, 110, 115, or 120), finding a powerscroll in the skill you wanted to specialize in at 120 was rare indeed, and made farming for that special loot item even more enjoyable.
  • Bulk Order Deeds - This was for the crafters in the game. Once per day (or 8 hours, i forgot), a tailor or armorsmith could request a "bulk order deed" (or contract) to build a certain number of a certain item. Sometimes it would request only 5 bronze helmets, if you filled it and turned it in, you would recieve a piddly reward. BUT, if the bulk order deed requested 20 gold helmets that would recieve a much better reward. finally, there were also Large BOD's, these would require (for instance) a person to fufill a 20 gold helmet, 20 gold armor, 20 gold gloves, 20 gold greaves, & 20 gold leggings. (you would need the regular BOD's to put into the large BOD after they were filled). These large BOD's would give a much much higher reward. (Most people were not able to fill those difficult to find large bulk order deeds on their own, but rather traded with others for them)
  • PvP - There were 2 realms, one with free-for-all pvp, and one completely safe from pvp. Almost all actions taken in the pvp realm occured with a bonus, but also a risk of being killed. For instance, mining produced double the ore in the pvp realm.

All of these examples to one extent or another left an awsome feeling of accomplishment when achieved. And it has never really been duplicated in the many, many games i've played since. (WoW did in a very small way with the orange "epic" loot, but even though i leveled many characters in WoW, i never got my hands on one). I think the reason UO was so successfull in this, is because there was such a large variety of ways in which i could gain this feeling, a player was more likely to enjoy these benefits. and really none of it was perminant (except powerscrolls).

What does this have to do with Mechwarrior Online?

This is where i'm asking for the community's help. I'm new to these forums, but I did do a search without result for something like this. I'd like to generate some ideas where some of these concepts might be applied to MW:O, I've never (since UO) had as much passion for a game as I have now for MW:O & I believe if some of these concepts are included, it will only enhance that and equal a game which I will enjoy for years to come. Please, if you agree with anything i've said in here, help me come up with some ideas for these concepts that would play well into the MW:O theme.

& if I'm way off track, and this is wishfull thinking, plz dev's let me know.

PS: (side note:I politely request you don't refer me to gamblers annonymous, i've only been to vegas twice, and when i play texas hold-'em, i prefer to play with just chips with family/friends) ;)

Edited by Morkani, 28 February 2012 - 11:13 AM.


#2 TheRulesLawyer

    Member

  • PipPipPipPipPipPipPipPip
  • 1,415 posts
  • LocationChicagoland

Posted 28 February 2012 - 11:35 AM

Sounds just like the annoying end game grind in most MMORPGs.

#3 ManDaisy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 3,272 posts
  • LocationKing Of Flower Beds

Posted 28 February 2012 - 11:37 AM

Horrible Horrible idea. If you can only get something by gambling that just

1) annoys the hell out of the item buyer
2) Creates pay to win by having the most "crazy" people with the best stuff.

Even if there is no tactical advantage I still say a solid no to gambling. Let me buy what I want out right without the hassle.

Edited by ManDaisy, 28 February 2012 - 11:37 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users