Greyhart, on 03 July 2017 - 06:47 AM, said:
yea isn't it fun!
I ask the question what problems is it that people want to solve and they all come up with solutions but don't identify the problems. Human nature is interesting isn't it
The problem is, and always will be, limiting the ease of which a player can put single, gigantic holes in an enemy mech in the most efficient way possible.
Gauss and PPC's of various flavours concentrate a lot of firepower into a small area, as do massed lasers if a steady hand is at the helm, and they expend their firepower in an extremely short amount of time. No DPS build or weapon can compete if the enemy is exposed for only as long as it takes to fire a single salvo - and even if they are in the open, a fight still favors haymaker punch mechs as they get to use downtime between shots to torso twist and mitigate incoming damage.
Taking damage is fine, and part of the game. Driving a fresh medium or even a heavy mech however, and having your armor reduced to an angry red (or having your internals damaged) after a single enemy salvo is not fine, yet it's what most truly competitive players try their best to achieve in the mechlab. That's where the issue lies.