Just some thoughts while playing today...
Let's leave the premise the same: Escort VIP to extraction zone.
What currently happens is a heavily armored VIP is left to his own devices slowling making his way "somewhere" on the map while both teams play skirmish elsewhere.
Now I don't know if the coding for this is even possible but hear me out:
What if the armor on the VIP was dynamically unfluenced by the number of friendly mechs in a 100 or 200m radius? ( or whatever works best) So if the mech is alone with no escort, it's a regular Atlas with armor a single Locust can burn through relatively quickly.
The more friendlies are guarding him, the more his armor value goes up to the point we currently have in game.
Now here is where it gets more interesting: Across the map could be a few "objectives" out along the VIP's path that start out defender controlled. The attacker can take control of these in order to add time to the dropship ETA. ( Of course, the defender can retake control of these if they want ) Obviously those would need to be placed logically aka not clear across the map from the Evac zone to avoid some edge cases of trolling but that's not the heart of the matter right now...
So for the defenders, part of the job would be to find the correct balance of mechs to put on escort duty vs the front lines and the attacker would want to lure defenders away from the VIP by taking control of the objectives ( or plain old squirrel tactic ) to weaken him so he can be taken down faster / before the dropship arrives.
This way a defender team could opt to stick all 12 mechs near the VIP making him as heavily armed as he is right now ( or more, whatever balancing would show ) but doing so would leave the attacker to control ALL the objectives making the defenders vulnerable to attrition ( not to mention VIP death ) since the dropship will take quite a bit of time to get there. On the other hand they can devote just a few guards to the VIP ( to deter Locust drive-by shootings and soon Rocket Launcher trolls ), keep the attackers from controlling the objectives along the path and make sure the dropship shows up in a timely manner. Say, if they control all objectives the Dropship shows up just as the VIP arrives at the EVAC zone, with each objective currently in enemy hands a minute ( 2 minutes, whatever is painfull enough ) is added ?
Feel free to add your thoughts. I have by no means thought this through completely and fully expect holes to be found. I would welcome constructive feedback.
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Escort 2.0
Started by ChapeL, Jul 03 2017 12:02 PM
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