Jump to content

New Tech Psa


36 replies to this topic

#1 RestosIII

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 7,322 posts
  • LocationDelios

Posted 03 July 2017 - 12:42 PM

I have a feeling more people realized this than I did, but I thought I'd make a post about it in GD anyways for those like me that didn't realize it.

When new tech drops this month, PGI has straight up stated that most mechs won't have the proper geometry for them. Specifically, the only Clan mechs to have the proper geometry for new tech will be the Cougar and Mad Cat MK II.

Spoiler


That means that, in all likelyhood, for MONTHS we're going to be seeing things like Mad Dogs with incorrectly numbered missile tubes. Frankly, this is embarrassing, and is frowned upon in Early Access games.

Anyways, when it drops next month, don't send PGI bug report tickets, because they meant for it to be like that. PSA over.

#2 Y E O N N E

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 16,810 posts

Posted 03 July 2017 - 12:45 PM

This was to be expected when many existing 'Mechs still don't have rotating UACs (Roughneck) or bobbing arms (Rifleman, Marauder), when the cUAC/10 model and cUAC/5 model ought to have been swapped eons ago, and when some 'Mechs are still using the weapon models from closed beta days (i.e. Blackjack).

#3 RestosIII

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 7,322 posts
  • LocationDelios

Posted 03 July 2017 - 12:57 PM

View PostYeonne Greene, on 03 July 2017 - 12:45 PM, said:

This was to be expected when many existing 'Mechs still don't have rotating UACs (Roughneck) or bobbing arms (Rifleman, Marauder), when the cUAC/10 model and cUAC/5 model ought to have been swapped eons ago, and when some 'Mechs are still using the weapon models from closed beta days (i.e. Blackjack).


TBH this one beats out all of those for how massive it is. These are entire weapon systems without proper geometry. I care WAY more about this than the actual balance of the new tech right now.

#4 Cy Mitchell

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Privateer
  • The Privateer
  • 2,688 posts

Posted 03 July 2017 - 12:59 PM

They have to go back and revisit the art on 500+ Mech variants. That is going to take some time. The alternative would be to hold off the timeline jump until it is all done, say 3-6 months from now. Does anyone want that?

#5 RestosIII

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 7,322 posts
  • LocationDelios

Posted 03 July 2017 - 01:02 PM

View PostRampage, on 03 July 2017 - 12:59 PM, said:

They have to go back and revisit the art on 500+ Mech variants. That is going to take some time. The alternative would be to hold off the timeline jump until it is all done, say 3-6 months from now. Does anyone want that?


They shouldn't have set a deadline on the new tech unless they were sure they could release them in a manner that doesn't look cobbled together. I feel like that's a reasonable request.

#6 Pjwned

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • 4,731 posts
  • LocationDancing on the grave of Energy Draw LOL

Posted 03 July 2017 - 01:07 PM

View PostRestosIII, on 03 July 2017 - 01:02 PM, said:


They shouldn't have set a deadline on the new tech unless they were sure they could release them in a manner that doesn't look cobbled together. I feel like that's a reasonable request.


Maybe they thought they could get it done sooner when they initially announced it but then realized otherwise later on? Or maybe they just didn't care too much either way; who knows.

I wouldn't want new tech held back for that reason either, and neither would PGI with all the money they stand to make from people buying stuff for the update.

#7 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 03 July 2017 - 01:09 PM

Most of the art is quite literally copy-pasted from within each weight class or even between multiple classes. Even a dev said this when I asked for the Mad Cat Mk. II to have bigger Gauss Rifles than the norm ("they have to be the same size as the others").

As such, the amount of workload burden this would cause isn't as much as it would initially sound like it would be.

#8 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 03 July 2017 - 01:12 PM

does it really matter? because all the new weapons are so bad no one is going to use them anyway.

#9 JC Daxion

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 5,230 posts

Posted 03 July 2017 - 01:15 PM

View PostRestosIII, on 03 July 2017 - 12:42 PM, said:


That means that, in all likelyhood, for MONTHS we're going to be seeing things like Mad Dogs with incorrectly numbered missile tubes. Frankly, this is embarrassing, and is frowned upon in Early Access games.

Anyways, when it drops next month, don't send PGI bug report tickets, because they meant for it to be like that. PSA over.




Well next month all the clan mechs with heroes getting released will have them, so that is a big amount of clanner updates.

Personally id rather have the tech for the summer.. Art team has been hella busy with the tons of mechs released this summer.

Resistance heroes 10, Clan heroes 9, civil war 4 that's 33 mechs updated in 2 months. (plus all the variants, so that is well over 100 mechs updates) Hopefully they will be done by october? Posted Image

View PostRampage, on 03 July 2017 - 12:59 PM, said:

They have to go back and revisit the art on 500+ Mech variants. That is going to take some time. The alternative would be to hold off the timeline jump until it is all done, say 3-6 months from now. Does anyone want that?



exactly.. Id rather play with it this summer than wait

Edited by JC Daxion, 03 July 2017 - 01:20 PM.


#10 RestosIII

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 7,322 posts
  • LocationDelios

Posted 03 July 2017 - 01:19 PM

View PostJC Daxion, on 03 July 2017 - 01:15 PM, said:

Well next month all the clan mechs with heroes getting released will have them


Source for that? because all I got was the Mad Cat MK II and Cougar.

#11 JC Daxion

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 5,230 posts

Posted 03 July 2017 - 01:20 PM

https://mwomercs.com/clan-heroes-two August..

#12 RestosIII

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 7,322 posts
  • LocationDelios

Posted 03 July 2017 - 01:22 PM

View PostJC Daxion, on 03 July 2017 - 01:20 PM, said:



That says nothing about them getting correct models for new tech.

#13 Cy Mitchell

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Privateer
  • The Privateer
  • 2,688 posts

Posted 03 July 2017 - 01:24 PM

View PostFupDup, on 03 July 2017 - 01:09 PM, said:

Most of the art is quite literally copy-pasted from within each weight class or even between multiple classes. Even a dev said this when I asked for the Mad Cat Mk. II to have bigger Gauss Rifles than the norm ("they have to be the same size as the others").

As such, the amount of workload burden this would cause isn't as much as it would initially sound like it would be.


This workload burden would be on top of the normal work of producing the new variants that will be going on sale of the next 6 months. It is not like everything else is going to stop so they can go fix the visuals on those 500+ variants.

#14 Angel of Annihilation

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Infernal
  • The Infernal
  • 8,881 posts

Posted 03 July 2017 - 01:28 PM

It gets worse.

The Heavy Metal which is the Highlander Hero for those unaware is able to mount 3 Energy in its left arm. However there is an issue where you can mount 3 Light PPCs in the Mechlab but only two show up and when I mean show up, I mean both visually and in game. The 3rd Light PPC just completely disappears and won't show up in your weapons selection in game so basically your carrying the weight but don't have the gun to use.

I only saw this issue on the Heavy Metal but I have got to wonder if there aren't other mechs that has something similar going on and no one has noticed yet.

#15 JC Daxion

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 5,230 posts

Posted 03 July 2017 - 01:30 PM

View PostRestosIII, on 03 July 2017 - 01:22 PM, said:


That says nothing about them getting correct models for new tech.



Well the new heroes are getting updated models for new tech, Just like the IS heroes.. Notice the list of IS mechs are all the new heroes, So the art team works on them all at the same time. I think Russ or Chris said something about it...

#16 RestosIII

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 7,322 posts
  • LocationDelios

Posted 03 July 2017 - 01:32 PM

View PostViktor Drake, on 03 July 2017 - 01:28 PM, said:

It gets worse.

The Heavy Metal which is the Highlander Hero for those unaware is able to mount 3 Energy in its left arm. However there is an issue where you can mount 3 Light PPCs in the Mechlab but only two show up and when I mean show up, I mean both visually and in game. The 3rd Light PPC just completely disappears and won't show up in your weapons selection in game so basically your carrying the weight but don't have the gun to use.

I only saw this issue on the Heavy Metal but I have got to wonder if there aren't other mechs that has something similar going on and no one has noticed yet.


Posted Image

View PostJC Daxion, on 03 July 2017 - 01:30 PM, said:



Well the new heroes are getting updated models for new tech, Just like the IS heroes.. Notice the list of IS mechs are all the new heroes, So the art team works on them all at the same time. I think Russ or Chris said something about it...


You know what assumptions make out of you and me, especially when it's about PGI fixing geometry. If they did say something about it, please do link me the source, otherwise I'm going to have to go with the worst case scenario of them releasing heroes without their geometry. And even if they do launch with it, that's still not an excuse for an entire month of them looking like beta additions.

#17 JC Daxion

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 5,230 posts

Posted 03 July 2017 - 01:46 PM

View PostRestosIII, on 03 July 2017 - 01:32 PM, said:


Posted Image



You know what assumptions make out of you and me, especially when it's about PGI fixing geometry. If they did say something about it, please do link me the source, otherwise I'm going to have to go with the worst case scenario of them releasing heroes without their geometry. And even if they do launch with it, that's still not an excuse for an entire month of them looking like beta additions.



Why don't you just tweet Russ or Alex then.(or that other guy.. Russ Talked about the person in the town hall). The art team does a great job.. It's how they did camo. Every new mech released had full camo... Old mechs were fit in and Retro updated as they had time.. So moving forward all new mechs will have full geometry. All previous mechs will be under the Reto update.

It would make zero sense for the art team to release new mechs and not have them updated. They just don't do that, and have never done that outside of perhaps a couple of issues on a mech that got fixed in a hotfix. If i had to guess, I'd bet that was one of the big reasons for the flood of heroes. They needed to update mechs, so why not do it to the ones that didn't have heroes, so they could add the hero, work on the geometry, and then make a little Cash by filling the Hero void many mechs had.


The alternative is to push back the new tech 3-4 months.. Maybe you might think that is a better option, I defiantly do not.


But if you want we could make it interesting... How about a clan hero.. If your right, i buy you one.. If i'm right, You buy me one? Posted Image

I'm feeling pretty lucky... Rolls dice,,, Come on gargoyle!

Edited by JC Daxion, 03 July 2017 - 02:05 PM.


#18 RestosIII

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 7,322 posts
  • LocationDelios

Posted 03 July 2017 - 02:00 PM

View PostJC Daxion, on 03 July 2017 - 01:46 PM, said:

Why don't you just tweet Russ then.. The art team does a great job.. How did camo work? Every new mech released had full camo... Old mechs released were fit in and Retro updated as they had time.. So moving forward all new mechs will have full geometry. All previous mechs will be under the Reto update.


Massive difference between camo, and entire weapon systems. That, and it's still an entire month of only 2 Clan mechs having the correct geometry. I don't understand how anyone can say that's reasonable. Oh, and I'll tweet Russ and ask what the ETA for all Clan mechs having correct geo will be, but I have a feeling I'm not going to get a response.

View PostJC Daxion, on 03 July 2017 - 01:46 PM, said:

But if you want we could make it interesting... How about a clan hero.. If your right, i buy you one.. If i'm right, You buy me one? Posted Image

I'm feeling pretty lucky...


As a Clan Diamond Shark representative, I highly encourage gambling to all our customers, but personally? I'd rather not put any $$$ up to chance. Posted Image

#19 Tordin

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Wolf
  • The Wolf
  • 2,937 posts
  • LocationNordic Union

Posted 03 July 2017 - 02:09 PM

View PostRestosIII, on 03 July 2017 - 12:42 PM, said:

I have a feeling more people realized this than I did, but I thought I'd make a post about it in GD anyways for those like me that didn't realize it.

When new tech drops this month, PGI has straight up stated that most mechs won't have the proper geometry for them. Specifically, the only Clan mechs to have the proper geometry for new tech will be the Cougar and Mad Cat MK II.

Spoiler


That means that, in all likelyhood, for MONTHS we're going to be seeing things like Mad Dogs with incorrectly numbered missile tubes. Frankly, this is embarrassing, and is frowned upon in Early Access games.

Anyways, when it drops next month, don't send PGI bug report tickets, because they meant for it to be like that. PSA over.


Not only that but they have a shitton of geometry and hardpoint fixes for existing mechs, alongside updating weapon visuals.
Two examples.
The badly angled left hand and shoulder of the NOVA.
And the non mirrored middle left side missile geometry for any missile weapons on the Mad Dog?

These annoy me to no end.. I've even sent a ticket/ message to support for that as I've heard others did that too.

Its ALOT of work for alot of mechs, understandable so I ber its gonna take a loooooong time for any fixes and updates to mechs visuals to be 100% for all of them. I estimate at least 2 years... Hopefully 1.

Edited by Tordin, 03 July 2017 - 02:12 PM.


#20 Cy Mitchell

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Privateer
  • The Privateer
  • 2,688 posts

Posted 03 July 2017 - 02:19 PM

View PostRestosIII, on 03 July 2017 - 02:00 PM, said:

As a Clan Diamond Shark representative, I highly encourage gambling to all our customers, but personally? I'd rather not put any $$$ up to chance. Posted Image


It is not really chance. You would be buying him a Mech. I remember when they said that all the new Mechs released after the July patch would have the new geometry and the existing Mechs would be updated over the next few months. It was during the Civil War tech announcement podcast when they were showing off some of the weapon art. I think anything in the pipeline at that point got the new art.

Edited by Rampage, 03 July 2017 - 02:22 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users