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Do The Objetive Should Give More Rewards


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#1 chofa

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Posted 07 July 2017 - 04:53 AM

I just play a match in conquest with my spider 5k, i spend the whole game capping all points and doing everything for not die.

When the match end we won for capping becouse nobody except me go to cap in my team, I go to check my score, Surprise! 93 no Loot bag for you :/

As I said in the title i think do the objetive should give more rewards becouse everybody just go to shoot each other and dosent care for the conditions to win.

Sorry for the bad english :P

#2 Vincent DIFrancesco

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Posted 07 July 2017 - 05:07 AM

This is even more true for FW scout drops on the Gather Resources side. You can play a round where you manage to completely evade the protection force, gather 11 resources and get to the drop ship without any enemy contact [you know, completing the objective as cleanly and effectively as a scout team can] and your match scores will all stink.

PGI can come up with all sorts of new and cool game types. But unless and until they actually reward players better for achieving the objectives for a game type, all game types will basically remain "Skirmish with a side bet."

#3 Bud Crue

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Posted 07 July 2017 - 05:12 AM

Stahp.

OP, next time bring an arty stike or a UAV on your cap quest. Either one when deployed properly will get you enough damage or spotting bonuses to get you over the 100pt threshold on a win. That or bring an ERLL or even a tag to tickle/target enemies while you are caping. Yes, the scoring system for objectives is broken, but there is no reason you can't do the objective(s) and participate and be sufficiently successful within the scoring structure of the game to get the required 100pt score even if you should chose to play to those objectives.

#4 SMDMadCow

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Posted 07 July 2017 - 08:26 AM

No, the OP has a good point. The problem is the single life nature of the game makes it so much easier to win via kills, especially over more complex objectives - when was the last time you've seen Incursion won by full base destruction?
I would not mind if capping points/time on cap was rewarded with an equivalent kill+KMDD score.

#5 jonfett

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Posted 07 July 2017 - 09:12 AM

Yep, took my Shadow Cat on a Conquest run in Polar Lurmlands last night and was the only one capping, while everyone else was deathballing. We won, and I got a match score of 75, because I was only able to shoot my pew pew a couple of times. Seriously PGI?!

#6 Insanity09

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Posted 07 July 2017 - 09:13 AM

I will jump on this any time I see a new thread about it.

YES. Objectives need to be rewarded better.

Reward the heck out of objectives, cbill, match score, and xp. Give an extra BIG bonus at the end of a match for a win by objective.
To those who cry, but then games will be over too quickly for me to get my kills, I say... First, you are on to the next game quickly with a well rewarded win under your belt, this is NOT a problem. Second, any opponent worth the time will be fighting you to make sure you don't get the quick wins, so poof, kills and damage.

A conquest, domination, or assault match won by killing the enemy team should NOT give the bonus for the objective win. That is a skirmish win and deserves no additional reward.
(note, against any half awake team, nearly every domination game would be a skirmish style win, nature of the mode)

If you, personally and individually, are responsible for a win by objective (capping a base in assault, sitting in the circle, by yourself and weirdly getting the count all the way down, etc.), you should get enough match score, personally, to break the 100 (or at least 80) match score barrier. (Even at just 80, you should have managed something else, scouting, spotting, etc, that would make up the difference)

(as an aside, the scoring in conquest should NOT be giving the cap rewards to every player on the team, only those who actually participated in the caps, I finally figured out why the conquest games seemed so highly rewarded of late)

#7 Bud Crue

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Posted 07 July 2017 - 09:22 AM

View PostSMDMadCow, on 07 July 2017 - 08:26 AM, said:

No, the OP has a good point. The problem is the single life nature of the game makes it so much easier to win via kills, especially over more complex objectives - when was the last time you've seen Incursion won by full base destruction?
I would not mind if capping points/time on cap was rewarded with an equivalent kill+KMDD score.


Yes, the OP has a point. I even agree with it. I'm just saying that for this event if you want to play objectives -of which I agree the scoring is broken- then you need to account for that in order to get your 100 points. Drop an air strike or throw up a UAV or just sweep a laser across an enemy at range and waalaa the OP's 93 goes to over 100. It isn't ideal, the system is stil broken, but at least ya get what you need to qualify.

#8 JediPanther

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Posted 07 July 2017 - 09:30 AM

I agree with the idea that objectives should pay more, far more than any amount of damage and kills if pgi really wants you to do the objective. As for events just play like normal and forget about the event. Suddenly you get free stuff just for playing. As for objectives only as a light not even when you use a hero can it be worth it. I've done the same thing doing only the stated objectives. While i was off doing the objectives of intel and denial of intel to the enemy the rest of the so called team got to do all the shooting and make all the money. Screw those skirmish with side objective game modes.



#9 GrimRiver

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Posted 07 July 2017 - 09:34 AM

This is what I've been saying for the longest time, even made several posts about it.

But the whales yelled: "NO! We what muh CoD style gamemodes only of shoot, kill and die and damage based c-bills only because we are terribad at gamemodes other than such."

I mean what's the point of gamemodes if every single match ever devolves into another flavor of skirmish?

Playing the gamemode should reward players more for playing the gamemodes.

I shouldn't have to waste my time and effort winning by cap only to lose by murderball.





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