However fact still stands that it needs to be removed. In the pts forum discussion about possible return of energy draw have flared up.
Now I dont really want ED to come back like it was earlier. It aint gonna work.
But how to solve the issues then?
Her is my take on the issue:
First penalties shouldnt be binary, we need a more dynamic way of punishment. From no penalty growing to a heavy or even catastrophic punishment for the firing mech.
Ballisitcs
My inspiration for a penalty system for ballistics is based on what people have been wishing for and HBS Battletech. A refire penalty. How might it work here in MWO?
We have a gyro that gets taxed each time a ballistic weapon is used. Normal aim on first salvos but the more you tax that gyro the more shaky the aim gets. It might even get so bad if you keep firing that the mech just trips over from an overloaded gyro.
Missiles
The best way of balance is their spread. When chain fired the isnt much problem no penalty but the more missiles you fire at once the higher they spread out. Imagine it like the missiles have a sensor that tries to keep its distance to other missiles to prevent an collision. The more missiles try to exit the mech at the same time the bigger the spread gets up to a point where missiles will start missing the intended target. Furthermore if an absurd amount is fired at once the safety of missiles dissappear and any missile fired above a to be determined amount simply explode because they collided with other missiles. The explosion will even damage the firing mech and lower the amount of missiles fired.
There is also a way to buff mechs that add hittable geometry to the mech (ex. Mauler, Griffin)
These mechs have an improved missile count because of the added hitbox.
Energy
Well the most controversial of my opinions is this and probably you already foresaw it
Energy draw. But aim energy to keep most current laser vomit builds intact. The most important aspect of this is to prevent whatever is happening to the PPC family (3 LPPC GH limit lul) and keep things clear( So if I have 5 HSLAS and 1 ERSLAS I have the same GH as 5ERSLAS and 1HSLAS but if I use a ERMLAS instead I wont suffer any GH...???). The ultimate punishment though is that when a mech overdraws so badly that they just permanently damage their own engine resulting in reduced ED values(lower capacity slower regen) stacking up multiple times making it even worse and worse the more you overdraw.
What made Energy Draw 1.0/2.0 so bad was that all 3 weapon system were linked together, resulting in a total shitfest. However having 3 seperate penalty systems is the best solution to this to keep things clear.
(Why has my AC5 same ED as my MLAS?)
I know it doesnt look very newbie friendly but most newbie builds usually shouldnt have any of these 3 penalties at all. Its only extreme mechs (6 AC5 mauler, full splat builds, hardcore laser vomiters EBJ 6ERMLAS+2LPULSE) that should be ffected the most with this.
Edited by Twinkleblade, 04 July 2017 - 04:14 AM.