pyrocomp, on 04 July 2017 - 03:35 PM, said:
Is it possible for ATMs to have different speed at different flight stages? To be more comparable to cSRMs (ATMs are hotter, heavier and can have higher spread for their damage) at lower ranges, on par with cSSRMs (damage, spread, etc.) and later slowing down to match to LRMs?
Kinda like my suggestion?
The6thMessenger, on 04 July 2017 - 02:59 PM, said:
If i would ever touch the velocity, i'd just make it so they have variable velocity over ranges:
https://mwomercs.com...ile-speed-atms/
The thing is that, the only issue is long range right? So why not just introduce fast flight over long range?
I don't think that it should go fast and then slower cause it presents an exponential decrease for the success rate of impact of missiles. Going at 400 units projectile speed at short range means higher success rate of hit at lower ranges, but 130 units projectile speed at longer ranges presents lower success rate of hit. It would just emphasize close-range effectiveness, when it's supposed to be decent at all ranges, when all specialized missile systems are exceptional at their specialized ranges.
Making it pickup speed, 130/260/400 missile speed seems to be the right way. At 270m, it's still slow enough for AMS and cover, yet at 540m and beyond it should be just as vulnerable to cover and AMS, at between 0m-270m, relatively and without adding the time it took to reach 540m and speed.
Edited by The6thMessenger, 04 July 2017 - 03:58 PM.