Yeonne Greene, on 06 July 2017 - 06:43 AM, said:
That was never the intent of engine decoupling.
Yes, yes it was. And they said so
many times in the patch notes. The entire point was that a mech like the mad cat with a c375xl was benefiting not just in top speed and heatsink slots but also in mobility vs say an Inner Sphere Orion. The 75ton Orion could not mount such a large engine as the mad cats 375xl and also mount effective firepower. The intention, as they stated many times, was to reduce this advantage by normalizing movement at any given tonnage with other mechs of the same weight.
They even give examples of this comparing a 30ton IS mech to a 30 Clan mech and in another example a 100ton IS mech to a 100 clan mech.
Patch notes:
"Engine selection has long been a balance sore-spot in MWO. Too much was gained by upgrading Engines to higher ratings, with little opportunity for providing a compelling give-and-take between the lighter, slower Engines against the heavier, faster Engines. The system also created a dynamic where baseline ‘Mech viability could be dramatically impacted by the inherent Engine restrictions of a 'Mech. These issues only compounded Inner Sphere and Clan imbalances, with Clan 'Mechs fielding much heavier Engines than their Inner Sphere counterparts - with no sacrifice to Loadout - due to fundamentally lighter equipment.
With the above issues in mind, we are breaking baseline Mobility characteristics away from Engines. Mobility will instead be determined by the overall tonnage of the chassis
Rather than being dictated by Engine size, the above Mobility attributes will instead be integrated as baseline attributes on an individual variant basis. These attributes have been primarily distributed based on tonnage values, and at a top-down level you can expect Mobility to now be roughly equal across tonnage lines.As examples, while their speeds will differ an UrbanMech will now have the same Mobility attributes as an Arctic Cheetah, while a Kodiak will share the same Mobility attributes as an Atlas"
While the raw Mobility attributes across this curve are now primarily determined by tonnage, the practical impact of this curve on the battlefield will still be influenced by the Max Speed/Engine Size of your ‘Mech. Put another way, while ‘Mechs with identical baseline Mobility stats will keep those stats regardless of Engine size, ‘Mechs with larger engines will still benefit from better Acceleration, Deceleration, and Turn Speed due to the higher Max Speed provided from the Engine.
The thing I don't like is they have started straying away from the decoupled values and instead are using mobility base stats as an entirely new set of positive and negative quirks or buffs/nerfs if you will. Artificially nerfing and buffing as they see fit. This makes the game even more convoluted and increases the number of "freak" mechs that simply perform far better, or far worse, than you would otherwise expect. And worse yet instead of seeing a red quirk that is obviously a negative you have to study each aspect of mobility and compare it to other mechs to see why your heavy mech is as slow accelerating as some of the heaviest assaults, as an example.
Edited by Kaptain, 08 July 2017 - 03:30 AM.