Kaptain, on 08 July 2017 - 02:45 AM, said:
Yes, yes it was. And they said so many times in the patch notes. The entire point was that a mech like the mad cat with a c375xl was benefiting not just in top speed and heatsink slots but also in mobility vs say an Inner Sphere Orion. The 75ton Orion could not mount such a large engine as the mad cats 375xl and also mount effective firepower. The intention, as they stated many times, was to reduce this advantage by normalizing movement at any given tonnage with other mechs of the same weight. They even give examples of this comparing a 30ton IS mech to a 30 Clan mech and in another example a 100ton IS mech to a 100 clan mech.
The thing I don't like is they have started straying away from the decoupled values and instead are using mobility base stats as an entirely new set of positive and negative quirks or buffs/nerfs if you will. Artificially nerfing and buffing as they see fit. This makes the game even more convoluted and increases the number of "freak" mechs that simply perform far better, or far worse, than you would otherwise expect. And worse yet instead of seeing a red quirk that is obviously a negative you have to study each aspect of mobility and compare it to other mechs to see why your heavy mech is as slow accelerating as some of the heaviest assaults, as an example.
You are reading the words, but you are not understanding their application and the necessary tweaks that have to be made for it to work.
The point was we had 'Mechs with X level of firepower and some 'Mechs which were required to run smaller engines or more vulnerable engines (and often both) to reach X level of firepower. So PGI de-coupled agility from the engines and then set the mobility on all 'Mechs of that weight to be the same, right? So now we've got fast 'Mechs with X and slow 'Mechs with X but nobody can turn better. That means the fast 'Mechs with X are still flat-out better. PGI saw this, so what did they do? They give some bonus agility (and sometimes durability) to the slow 'Mechs with X and you arrive at what we have now. I recall PGI also saying that they wanted taking a smaller engine to have more merit than it previously did, and the above is what is necessary for that to happen.
You can call it a quirk, but it's all semantics. We've had 'Mechs with "artificially reduced" mobility and agility since at least the Phoenix package. Why do my BLR-3M and BJ-1X have crap torso yaw compared to my BLR-1S and BJ-1? Why have they had this for years, now? Because having a commanding set of weapons in perfect mounts on a fast 'Mech means you should rely on the team more to cover your flanks otherwise you just dominate the field with an unparalleled ability to quickly respond to threats from any angle with less risk per shot. That's what happened with the KDK-3 and the MAD-IIC and WHM-6R and that's why they got nerfed in the mobility departments. Even the IS Marauder got nerfed in the mobility department.
Would you rather they do it all with durability quirks instead? Those things that can scale with Skill Tree and require zero effort from the pilot to take advantage of? I rather prefer the agility tweaks because taking advantage of them is entirely dependent on pilot input.
As for freak 'Mechs, the key phrase in your sentence there is "as expected". You aren't supposed to expect any 'Mechs in a class to perform way better or way worse. They are all supposed to perform roughly similarly. And you know what? They do, for the most part. In the Heavy bracket, I don't know many that perform significantly better or worse than the pack, it's mostly fringe benefits that tilt a close match-up one way or another. Most have some niche and it comes down to pilot ability 9 times out of 10. Even in competitive games today, you see some pretty interesting combos that still manage to work out. The only really freakish thing is that the values some of these Heavies need to perform as well as the other Heavies given some of their inherent limitations (i.e. lack of tonnage for weapons on the LBK) puts them in a better place mobility-wise than certain Lights (i.e. ACH). But that's not the Heavy's fault, it's the Light's for not being fast or agile enough for what it is. But, you know, Lights OP.