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For The Last Time...


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#1 UnofficialOperator

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Posted 05 July 2017 - 02:23 AM

Nascar to the right!!!

E.g. HPG Manifold

Assaults are on the right flank. Meet up with them because they are slow. Then you nascar to the right in an anti clockwise fashion to catch those inexperienced enemy mechs who are caught out of position.

If a friendly mech decides to be a contrarian and start to peek on the left flank, it will get caught up by the enemy team because the enemy will probably nascar right due to the META.

What if 2 or more mechs stay behind? The same **** happens, meaning every mech that stays behind to fight is going to be run over by 12 coordinated enemy mechs.

Ok so what if the whole team rotates left instead? Well the assaults are on the right flank and they are too slowwwwwwwwww to catch up in some cases. And peeking is usually done on the right because for some mechs, the shield arm is the left arm!

And for those snarky pilots who get caught up on the left flank and always remark, "ooooh the team turned away from where the fight is and thats why we lost". No we lost because you acted like an idiot and tried to 1v12 or 2v12 or 3v12 or whatever. And if you think about it logically, why would nascaring right work for the enemy team and not for us???

PS: For other maps where assaults don't spawn on the right... just meet up with the assaults because they are slow and once again... pick a direction to nascarrrrrrrrrrr (preferably right)

Edit: Right after I posted this and dropped into a game, another 2 idiots decided to go left in Canyon and promptly got eaten up by the enemy team in the first min. FML

Edited by UnofficialOperator, 05 July 2017 - 02:36 AM.


#2 Kiiyor

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Posted 05 July 2017 - 02:37 AM

View PostUnofficialOperator, on 05 July 2017 - 02:23 AM, said:

Nascar to the right!!!

E.g. HPG Manifold

Assaults are on the right flank. Meet up with them because they are slow. Then you nascar to the right in an anti clockwise fashion to catch those inexperienced enemy mechs who are caught out of position.

If a friendly mech decides to be a contrarian and start to peek on the left flank, it will get caught up by the enemy team because the enemy will probably nascar right due to the META.

What if 2 or more mechs stay behind? The same **** happens, meaning every mech that stays behind to fight is going to be run over by 12 coordinated enemy mechs.

Ok so what if the whole team rotates left instead? Well the assaults are on the right flank and they are too slowwwwwwwwww to catch up in some cases. And peeking is usually done on the right because for some mechs, the shield arm is the left arm!

And for those snarky pilots who get caught up on the left flank and always remark, "ooooh the team turned away from where the fight is and thats why we lost". No we lost because you acted like an idiot and tried to 1v12 or 2v12 or 3v12 or whatever. And if you think about it logically, why would nascaring right work for the enemy team and not for us???

PS: For other maps where assaults don't spawn on the right... just meet up with the assaults because they are slow and once again... pick a direction to nascarrrrrrrrrrr (preferably right)


I vastly prefer conventional PUG tactics over conventional wisdom.

First, split into three disparate groups, and make half hearted attempts at moving into roughly the same geographical area. Then, make sure you disperse over as large an area as possible when searching for first contact.

Once first contact is made, everyone needs to make a beeline directly towards it. Make sure to ignore obvious cover.

If any other enemy mechs are spotted, stop. Mill around a little. If you encounter more than 2 enemy mechs, reverse directly into a wall, making sure you don't shoot.

All that's left after first contact is to peek one at a time at the enemy firing line, die, and whine at everyone else for the rest of the match.

#3 Wildstreak

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Posted 05 July 2017 - 02:43 AM

Not the last time.

1 - Nascar is not loved by all.
2 - You cannot Nascar to the right all the time. On Caustic, there is one side you get dropped on where Charlie Lance is on the Left. You drop there and Nascar right, your team spreads and Charlie Lance gets eaten alive.
Crimson Strait, the Assaults are always center drop. What ya gonna do, Nascar to the center of your group? Picturing this now, Alpha and Bravo giving Charlie hugs while all the Charlie pilots whine about being unable to move.

There are other strategies besides Nascar.
But no, let's just lower options more and dumb down the game.

#4 patataman

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Posted 05 July 2017 - 02:44 AM

... TL

Don't nascar.

Cover your assaults.

Assaults, don't chase your lights.

#5 KekistanWillRiseAgain

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Posted 05 July 2017 - 02:45 AM

View PostKiiyor, on 05 July 2017 - 02:37 AM, said:


I vastly prefer conventional PUG tactics over conventional wisdom.

First, split into three disparate groups, and make half hearted attempts at moving into roughly the same geographical area. Then, make sure you disperse over as large an area as possible when searching for first contact.

Once first contact is made, everyone needs to make a beeline directly towards it. Make sure to ignore obvious cover.

If any other enemy mechs are spotted, stop. Mill around a little. If you encounter more than 2 enemy mechs, reverse directly into a wall, making sure you don't shoot.

All that's left after first contact is to peek one at a time at the enemy firing line, die, and whine at everyone else for the rest of the match.


You forgot that Direwhales & Kingcrabs are the dedicated Locust Hunters!!!!!!!!!!!!

#6 UnofficialOperator

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Posted 05 July 2017 - 02:48 AM

View PostWildstreak, on 05 July 2017 - 02:43 AM, said:

Not the last time.

1 - Nascar is not loved by all.
2 - You cannot Nascar to the right all the time. On Caustic, there is one side you get dropped on where Charlie Lance is on the Left. You drop there and Nascar right, your team spreads and Charlie Lance gets eaten alive.
Crimson Strait, the Assaults are always center drop. What ya gonna do, Nascar to the center of your group? Picturing this now, Alpha and Bravo giving Charlie hugs while all the Charlie pilots whine about being unable to move.

There are other strategies besides Nascar.
But no, let's just lower options more and dumb down the game.


Please learn to read

View Postpatataman, on 05 July 2017 - 02:44 AM, said:

... TL

Don't nascar.

Cover your assaults.

Assaults, don't chase your lights.


Please learn to read

#7 Wildstreak

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Posted 05 July 2017 - 02:57 AM

View PostUnofficialOperator, on 05 July 2017 - 02:48 AM, said:

Please learn to read



Please learn to read

Even dumber comment by you.
The second person you quoted posted AFTER me.
YOU posted the OP and what did you say?

View PostUnofficialOperator, on 05 July 2017 - 02:23 AM, said:

Nascar to the right!!!

Your
own
words.

In addition, if you actually READ what I posted, you would see I was saying pretty much the same darn thing as patataman.

That's twice now you have made horrible 'points.'

Want to go for three?

#8 Kiiyor

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Posted 05 July 2017 - 03:00 AM

View PostKekistanWillRiseAgain, on 05 July 2017 - 02:45 AM, said:


You forgot that Direwhales & Kingcrabs are the dedicated Locust Hunters!!!!!!!!!!!!

Of course. It is the solemn duty of every assault to stop what they are doing when sighting a light, then lumber after it - especially in conquest mode.

If you fail in your light hunting duty and die to said lights, it just means you haven't filled your trusty assault mech with enough LRM's. Any responsible mechwarrior should then endeavor to purchase a 4xCLRM20 Supernova as soon as it becomes fiscally viable. All that extra armour means you survive longer when you shut down after dumping all 4 racks into the Arctic Cheetah running in 20m circles around you. Simple.

#9 UnofficialOperator

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Posted 05 July 2017 - 03:06 AM

View PostUnofficialOperator, on 05 July 2017 - 02:23 AM, said:

Nascar to the right!!!

E.g. HPG Manifold
.
.
.

PS: For other maps where assaults don't spawn on the right... just meet up with the assaults because they are slow and once again... pick a direction to nascarrrrrrrrrrr (preferably right)

Edit: Right after I posted this and dropped into a game, another 2 idiots decided to go left in Canyon and promptly got eaten up by the enemy team in the first min. FML

View PostWildstreak, on 05 July 2017 - 02:57 AM, said:

Even dumber comment by you.
The second person you quoted posted AFTER me.
YOU posted the OP and what did you say?


Your
own
words.

In addition, if you actually READ what I posted, you would see I was saying pretty much the same darn thing as patataman.

That's twice now you have made horrible 'points.'

Want to go for three?


Please learn to read. Eg given was HPG Manifold. And read my p.s. meet up with assaults on other maps Posted Image

PS: REDACTED

Edited by UnofficialOperator, 05 July 2017 - 03:20 AM.


#10 UnofficialOperator

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Posted 05 July 2017 - 03:12 AM

View PostKiiyor, on 05 July 2017 - 03:00 AM, said:

Of course. It is the solemn duty of every assault to stop what they are doing when sighting a light, then lumber after it - especially in conquest mode.

If you fail in your light hunting duty and die to said lights, it just means you haven't filled your trusty assault mech with enough LRM's. Any responsible mechwarrior should then endeavor to purchase a 4xCLRM20 Supernova as soon as it becomes fiscally viable. All that extra armour means you survive longer when you shut down after dumping all 4 racks into the Arctic Cheetah running in 20m circles around you. Simple.


Its pretty easy to know whether you are going to win/lose in the initial comms when someone mentions they bought an lrm assault...

Edited by UnofficialOperator, 05 July 2017 - 03:12 AM.


#11 AssaultPig

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Posted 05 July 2017 - 03:21 AM

usually you should just 'nascar' toward the heaviest lance's lane

also, lord forbid you be able to move and shoot at the same time

#12 Antiparticle

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Posted 05 July 2017 - 03:21 AM

Oh, is that something we're supposed to be doing? Well, if The Meta says so..

#13 DGTLDaemon

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Posted 05 July 2017 - 03:36 AM

Yup, that's what happens every time in HPG manifold, and usually in Caustic, too. The whole team goes nascaring in hope of catching the enemy team's tail and securing a couple of easy kills, and in the process leaves their own fatties behind and serves them up to the enemy as easy targets. And yes, Mr. UnofficialOperator, I do know how to read. Meeting up with your assaults first will NOT make them move any faster after you start nascaring. They will still get left behind simply because they can't keep up with the pack. I could agree with your tactic if you added the words "Then you nascar to the right in an anti clockwise fashion AT THE SPEED OF THE SLOWEST MECH ON YOUR TEAM", but that's not what happens in real life, is it? No, what people actually do is they rush off into the distance at the maximum speed of their own mechs, completely disregarding the fact that not everyone is physically able to keep up with them. And then the fatties get rotated upon and crushed. But who gives a sh*t, right?

#14 Bishop Steiner

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Posted 05 July 2017 - 03:55 AM

Sorry, as someone who is able to make left turns I prefer GT3 and Formula 1 driving to NASCAR.

Predictability is boring. ;)

#15 Shifty McSwift

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Posted 05 July 2017 - 03:58 AM



There's always at least one guy being cartman Posted Image

Had this one dude in mining collective who just charged straight forward, saying nascar, and hurry up, and he died due some 20 seconds into the game, trying to nascar alone while his assaults were barely out of the start location. He of course blamed his noob team and dcd.

Nascaring works, particularly when you have a fast hard hitting team. But much of the nascar ideal is acutally more of, abandon the front line and try to stab the enemy in the back, rather than any kind of rally. Most guys who claim nascar are actually just to scared/worried about direct fire and would rather always try for back shots. The problem with that notion is, you have to leave teammates behind to be eaten to "slow down" the enemy group enough to hit their back, in many cases, the strategy becomes, leave the slowest behind to die without support.

#16 Weeny Machine

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Posted 05 July 2017 - 03:58 AM

View PostUnofficialOperator, on 05 July 2017 - 02:23 AM, said:

Nascar to the right!!!

E.g. HPG Manifold

Assaults are on the right flank. Meet up with them because they are slow. Then you nascar to the right in an anti clockwise fashion to catch those inexperienced enemy mechs who are caught out of position.

If a friendly mech decides to be a contrarian and start to peek on the left flank, it will get caught up by the enemy team because the enemy will probably nascar right due to the META.

What if 2 or more mechs stay behind? The same **** happens, meaning every mech that stays behind to fight is going to be run over by 12 coordinated enemy mechs.

Ok so what if the whole team rotates left instead? Well the assaults are on the right flank and they are too slowwwwwwwwww to catch up in some cases. And peeking is usually done on the right because for some mechs, the shield arm is the left arm!

And for those snarky pilots who get caught up on the left flank and always remark, "ooooh the team turned away from where the fight is and thats why we lost". No we lost because you acted like an idiot and tried to 1v12 or 2v12 or 3v12 or whatever. And if you think about it logically, why would nascaring right work for the enemy team and not for us???

PS: For other maps where assaults don't spawn on the right... just meet up with the assaults because they are slow and once again... pick a direction to nascarrrrrrrrrrr (preferably right)

Edit: Right after I posted this and dropped into a game, another 2 idiots decided to go left in Canyon and promptly got eaten up by the enemy team in the first min. FML



Ares Convention dictates that you have to circle counter clockwise and leave chubbies behind. Sorry

#17 Gwahlur

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Posted 05 July 2017 - 04:10 AM

This is a joke thread, right?

#18 Dee Eight

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Posted 05 July 2017 - 04:35 AM

View PostUnofficialOperator, on 05 July 2017 - 02:23 AM, said:

Nascar to the right!!!


No...you push towards the charlie lance... which doesn't always drop right most. On many maps the respective lances drop opposite each other... so one team has the charlie lance on the right...and the other has it left most. Mining colony in particular is this way. If you haven't figured that out by now well... nobody replying is going to reach you.

#19 KekistanWillRiseAgain

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Posted 05 July 2017 - 04:47 AM

View PostUnofficialOperator, on 05 July 2017 - 03:12 AM, said:


Its pretty easy to know whether you are going to win/lose in the initial comms when someone mentions they bought an lrm assault...


I do not mention it... I like it to be a surprise!!!!! Course I end up carrying PUG teams with my AWS-8R because that is its job, to "Melt Mechs" which once the enemy is cored makes all my teammates actually FOCUS FIRE trying to steal the kill. It is not so much the Class of the LRMer but the Chassis, AWS-8R equals great while a QKD equals bad (and if you HAVE to LRM Atlas then have the decency to build it correctly for tube count meaning x1 LRM20 & x2 LRM10 or X1 LRM10 & x2 LRM5.)

#20 PhoenixFire55

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Posted 05 July 2017 - 05:00 AM

View PostUnofficialOperator, on 05 July 2017 - 02:23 AM, said:

Edit: Right after I posted this and dropped into a game, another 2 idiots decided to go left in Canyon and promptly got eaten up by the enemy team in the first min. FML


Only two? ... Man, you had quite a capable team then.





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