Right now there are distinct drops in damage as you surpass certain distance markers. This is complete nonsence, but it is meant to reflect how the missiles "lose damage over distance" since we are merging several different types of ammo into a single ammo unit.
You could change this and make the system completely rational by making the damage drop-off linear with distance. This can be "explained" by simply saying the missiles use their unspent propellent as additional warhead content. That means distance detracts from the warhead in a linear fashion.
Game mechanic instantly made rational and reasonable.
Edited by Prosperity Park, 05 July 2017 - 12:30 PM.