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Heavy Ppc 13Damage? Should It Be More?


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Poll: Heavy PPC 12Damage? should it be More? (156 member(s) have cast votes)

Increase HPPC Damage to 15PinPointDamage? or its Spread to 2?

  1. Yes, (134 votes [85.90%])

    Percentage of vote: 85.90%

  2. No, (22 votes [14.10%])

    Percentage of vote: 14.10%

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#1 Andi Nagasia

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Posted 28 June 2017 - 02:13 PM

in TT HPPC could do 15Damage, for 15Heat,
here in MWO HPPCs do 13*Damage for 14.5Heat,
though they do have 1Damage Spread(akin to C-ERPPCs)

personally i feel they should have their Damage Increased to TT15,
they are a 10Ton Weapon with High Heat and a 90m Min Range,
they really have their 15Damage, as their extremely hot,

note you can Mix 1PPC+1LPPC and get a HPPC for 10Tons 5Crits,
so doing this gives you what HPPCs are supposed to do for +1Crit,

Should HPPCs Damage be increase to 15 with no Spread?
Should HPPCs Damage be kept at 13 with 2Spread instead?
(17Damage Total(2+13+2)

Quote

HPPC now has Degrading Damage under 90,
@90m Damage = 13(+ 1 + 1(15Total)
@75m Damage = 9(+ 1 + 1(11Total)
@60m Damage = 5.5(+ 1 + 1(7.5Total)
@45m Damage = 3(+ 1 + 1(5Total)
(no matter the Range Spread always seems to be 1)

Thoughts, Comments, Concerns?
Thanks,

Edit- PTS Damage increase to 13,

Edited by Andi Nagasia, 30 June 2017 - 03:55 PM.


#2 MechaBattler

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Posted 28 June 2017 - 02:23 PM

Baring a damage increase. Then they should at least reduce it's heat. So that weight you're paying for is worth something. And no min range.

#3 Andi Nagasia

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Posted 28 June 2017 - 02:30 PM

View PostMechaBattler, on 28 June 2017 - 02:23 PM, said:

Baring a damage increase. Then they should at least reduce it's heat. So that weight you're paying for is worth something. And no min range.

its a Standard Class PPC, so losing the Min Range i dont think will happen, but it really should have 15Dam,
i mean duel Gauss is a think though i dont think this being much of a problem, as the DHSs it would require,

#4 Cato Zilks

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Posted 28 June 2017 - 02:42 PM

yeah, the added (comparative) heat to the new PPC's is stupid. Heavy PPC is not even worth having.

#5 kapusta11

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Posted 28 June 2017 - 02:53 PM

Yeah, compared to regular IS PPC you're paying 3 tons and 5 heat for just 2 more damage. No thanks.

#6 Cato Zilks

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Posted 28 June 2017 - 02:56 PM

yeah, this PPC needs 15 pinpoint.

#7 Brain Cancer

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Posted 28 June 2017 - 03:27 PM

Basically, this is the energy Gauss Rifle.

Much more heat for 2/3rds the weight and no ammo.

Kill the spread, giving it 15 damage hits. Increase the cooldown to 6 seconds per shot instead of 4.

#8 Metus regem

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Posted 28 June 2017 - 03:59 PM

View PostBrain Cancer, on 28 June 2017 - 03:27 PM, said:

Basically, this is the energy Gauss Rifle.

Much more heat for 2/3rds the weight and no ammo.

Kill the spread, giving it 15 damage hits. Increase the cooldown to 6 seconds per shot instead of 4.


It's already 10t, 4 crits 90-540m range, making have a 6 second cool down is just adding insult to injury.

#9 Top Leliel

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Posted 28 June 2017 - 04:10 PM

Is the Heavy PPC really bringing anything particularly overpowered to the battlefield? A clan gauss rifle weighs only 2 more tons, and has significantly longer range + generates almost no heat. It has drawbacks of its own, but most players would take the charge-up and tendency to take the entire component with it when it gets critted out, over ppc-level heat spikes, any day.

Clan ERPPCs deal their 15 in splash damage, but they are barely larger than standard large lasers. The Heavy PPC is almost twice as big as a Clan ERPPC, there's much less boating potential: it deserves to do the full damage.

If anything the Heavy PPC doing 15 damage will help level the playing field between IS and Clans, meaning IS mechs will need less crutches in the form of structure/armor quirks.

#10 Brain Cancer

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Posted 28 June 2017 - 04:15 PM

Quote

It's already 10t, 4 crits 90-540m range, making have a 6 second cool down is just adding insult to injury.


It's already going to end up straight into the Gauss/PPC meta mode. This will put it in the same ROF range.

For that matter, turn the stupid deadzone off entirely. If PGI is going to ignore Gauss minrange (60m, BTW!), the HPPC (or PPC, or LPPC) have no reason to have it. Or make it splash inside it's minimum instead of 0 damage.

#11 Metus regem

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Posted 28 June 2017 - 04:24 PM

View PostBrain Cancer, on 28 June 2017 - 04:15 PM, said:


It's already going to end up straight into the Gauss/PPC meta mode. This will put it in the same ROF range.

For that matter, turn the stupid deadzone off entirely. If PGI is going to ignore Gauss minrange (60m, BTW!), the HPPC (or PPC, or LPPC) have no reason to have it. Or make it splash inside it's minimum instead of 0 damage.


They didn't ignore it for the Gauss, that's why it has the charge, they ignored it for the class 2 and 5 AC/s....

#12 Kaptain

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Posted 28 June 2017 - 04:32 PM

Its larger, heavier and shorter ranged than its clan counter part. Give it BT front loaded damage and balance around that.

#13 TheArisen

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Posted 28 June 2017 - 04:39 PM

Don't forget that the Hppc is cooled by 3 crit dhs, it needs to be worth it. It needs about 8 external dhs to cool so it's effectively an 18 ton weapon.

#14 Andi Nagasia

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Posted 28 June 2017 - 07:35 PM

View PostKaptain, on 28 June 2017 - 04:32 PM, said:

Its larger, heavier and shorter ranged than its clan counter part. Give it BT front loaded damage and balance around that.

Agreed, perhaps increase its cooldown to 5secs, but dont take away its 15Damage,

#15 TheArisen

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Posted 28 June 2017 - 09:41 PM

View PostAndi Nagasia, on 28 June 2017 - 07:35 PM, said:

Agreed, perhaps increase its cooldown to 5secs, but dont take away its 15Damage,

Yeah thats fine. The CERPPC would still be better but at least the HPPC would be worth it in some cases for the IS.

#16 Quicksilver Aberration

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Posted 28 June 2017 - 09:49 PM

View PostAndi Nagasia, on 28 June 2017 - 07:35 PM, said:

Agreed, perhaps increase its cooldown to 5secs, but dont take away its 15Damage,

There isn't a reason to increase its cooldown, period. Currently the IS PPCs are strictly inferior to the Clan ERPPC, and these new PPCs don't change that fact.

If they feel the need to balance all the PPCs, then buff the others because nerfing this one to keep it "inline" with the other IS PPCs is silly.

Edited by Quicksilver Kalasa, 28 June 2017 - 09:49 PM.


#17 sceii

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Posted 28 June 2017 - 11:09 PM

View PostQuicksilver Kalasa, on 28 June 2017 - 09:49 PM, said:

There isn't a reason to increase its cooldown, period. Currently the IS PPCs are strictly inferior to the Clan ERPPC, and these new PPCs don't change that fact.

If they feel the need to balance all the PPCs, then buff the others because nerfing this one to keep it "inline" with the other IS PPCs is silly.

9.5 vs 14 heat for 10 damage. 1.5 heat efficiency. Would mount is std ppc on any clam mech

#18 MustrumRidcully

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Posted 29 June 2017 - 12:28 AM

View Postsceii, on 28 June 2017 - 11:09 PM, said:

9.5 vs 14 heat for 10 damage. 1.5 heat efficiency. Would mount is std ppc on any clam mech

Well, you couldn't, the IS STD PPC is heavier than the Clam PPC, so it woudn't fit in your current builds. (And we could go further, to cool it, you might need IS Double Heat Sinks, good luck fitting that into your mech)

#19 Kaptain

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Posted 29 June 2017 - 12:39 AM

View Postsceii, on 28 June 2017 - 11:09 PM, said:

9.5 vs 14 heat for 10 damage. 1.5 heat efficiency. Would mount is std ppc on any clam mech


Your Smaller, lighter, longer range, higher damage PPC is inferior? Cool story bro :P

Edited by Kaptain, 29 June 2017 - 12:39 AM.


#20 TheArisen

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Posted 29 June 2017 - 02:45 AM

Looks like a strong yes to 15 dmg PP





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