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Micro And Heavy Lasers, My Thoughts And Recommendations


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#1 Gentleman Reaper

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Posted 04 July 2017 - 12:01 PM

ER Micro Laser:
Very little point in using these, as most mechs don't have the hardpoints to boat them, those that do use ERSLs instead. DPS is painfully low considering the extra face-time over the ERSL, duration is painfully long for the mediocre damage, heat is acceptable I suppose, since it's low enough that it'll never pose a problem for most builds, but I can lower it further to keep the HPS lower than the ERSL.

Proposed changes:
Mass: 0.25 tons
Slots: 1
Damage: 2.6
Burn time: 0.75 -> 0.5
Cooldown: 2.25 -> 1.5
Recycle: 3 -> 2
DPS: 0.87 -> 1.3
Heat: 1.7 -> 1.3
HPS: 0.57 -> 0.65
Optimal range: 150 meters
Max range: 300 meters

Considering the extra face-time needed over the ERSL, I thought that both of them having identical DPS would make the ERMcL somewhat of a worthy choice over the ERSL. A burn-time of 0.5 allows for the damage to be easy to focus on a single location. Evidently these stats make it completely superior to the isSL, but that's due to PGI's reluctance to make IS small-class lasers comparable to their clan counterparts.

Micro Pulse Laser:
Completely worthless, considering the fact it has less DPS than the ERSL, a weapon in the same weight class, despite having less than half it's range. Being a pulse laser, it should possess by far the highest DPS within its tonnage bracket, which in this case is the ERSL and the HSL.

Proposed changes:
Mass: 0.5 tons
Slots: 1
Damage: 3
Burn time: 0.5 -> 0.35
Cooldown: 1.9 -> 1.4
Recycle: 2.4 -> 1.75
DPS: 1.25 -> 1.71
Heat: 1.7 -> 1.2
HPS: 0.71 -> 0.69
Optimal range: 90 -> 110 meters
Max range: 180 -> 220 meters

The goal for McPLs is to make them a higher DPS, lower HPS alternative to ERSLs, with which it shares a weight class. A DPS of 1.71 brings a noticeable DPS boost of the ERSL, the burn-time of 0.35 makes it deal its 3 damage almost instantly, which hopefully makes this a scalpel.

Alternate idea:
Mass: 0.5 tons
Slots: 1
Damage: 0.18
Burn time: 0.1
Cooldown: 0.1
DPS: 1.8
Heat: 0.1
HPS: 1
Optimal range: 110 meters
Max range: 220 meters

An alternate idea is turning the McPL into a laser machine-gun, which gives it impressive DPS for its weight, and gives a very distinct role over the ERSL and HSL.

Heavy Small Laser:
The HSL struggles to find a meaningful role over the ERSL, without even considering its terrible stats at the moment, for gaining 1 extra point of damage, you give up half the range (why?), a longer burn-time, much higher heat, and, despite all that, less DPS.

Proposed changes:
Mass: 0.5 tons
Slots: 1
Damage: 6
Burn time: 1.2 -> 0.9
Cooldown: 3.9 -> 3.1
Recycle: 5.1 -> 4
DPS: 1.18 -> 1.5
Heat: 4.25 -> 3.75
HPS: 0.83 -> 0.94
Optimal range: 100 -> 150 meters
Max range: 180 -> 300 meters

These are quite substantial buffs, burn-time is noticeably shorter, heat is more bearable, DPS is made a bit higher than the ERSL's (much better damage/tick though) and range is normalized to the isSL as it should be. The HSL now is a much more potent weapon within close range than the ERSL, as you get substantially higher damage/tick, which allows you to better turn away and spread incoming damage without disrupting you capability to deal damage.

Heavy Medium Laser:
It's getting there, but the burn-time is still slightly off, and the cooldown is uncomfortably long, it needs to have a burn-time worthy of its heat.

Proposed changes:
Mass: 1 ton
Slots: 2
Damage: 10
Burn time: 1.45 -> 1.35
Cooldown: 5.15 -> 4.75
Recycle: 6.6 -> 6.1
DPS: 1.52 -> 1.65
Heat: 8
HPS: 1.21 -> 1.32
Optimal range: 270 meters
Max range: 540 meters

Now the burn-time is just right for the heat and range, a cycle-time reduction of half a second makes the weapon feel less awkward overall, and makes it more useful on lighter mechs than can only carry a few.

Heavy Large Laser:
Much like the HML, the HLL's burn time is just a bit too long and the atrocious cycle-time makes it feel cumbersome.

Proposed changes:
Mass: 4 tons
Slots: 3
Damage: 16
Burn time: 1.55 -> 1.45
Cooldown: 6 -> 5.1
Recycle: 7.55 -> 6.55
DPS: 2.12 -> 2.44
Heat: 17
HPS: 2.25 -> 2.595
Optimal range: 450 meters
Max range: 900 meters

At a burn-time of 1.45, the HLL has an identical damage/tick to the 2 ton heavier LPL, which, mixed with a cycle time a full second shorter, gives it astounding brawling performance within its range, enough to warrant its insane HPS.

#2 ADI84000

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Posted 05 July 2017 - 12:07 AM

some good ideeas tough the cooldowns of heavy lasers and theyre duration need be lowered even more to make them a viable weapon compared to the er clan lasers we allready have

#3 Gentleman Reaper

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Posted 05 July 2017 - 01:58 PM

View PostADI84000, on 05 July 2017 - 12:07 AM, said:

some good ideeas tough the cooldowns of heavy lasers and theyre duration need be lowered even more to make them a viable weapon compared to the er clan lasers we allready have


DPS preferably shouldn't exceed pulse lasers since you're paying more tonnage or less range for them. The cooldown I decided on is long enough to account for the heavy lasers' insane damage/weight, without feeling glacially slow like they are now.

#4 Y E O N N E

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Posted 05 July 2017 - 04:38 PM

RIP IS SPL.





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