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Most Underrated Mechs Post Skill Tree?


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#1 Hindenhoot

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Posted 09 July 2017 - 06:39 AM

As the title says, What are some mechs you think are really strong but never see? For me it's gotta be the Shadowhawk SHD-5M.

Played 20 matches in it so far and having a ball. 2xUAC5s combined with -20% jam chance, corresponding skill tree nodes means it cranks out solid DPS. Both weapons mounted in the top left torso makes it VERY effective at peaking around corners and hill humping. Throw in JJs for positioning opportunities, peaking over the tops of buildings etc. I also like that you can see the weapons spinning to the left of the cockpit.

The result has been almost the highest KDR of any of my mechs.

....and I still haven't seen another one in a game while I've been using it. The only other Shadowhawks I've seen are SHD-2Ds.

#2 El Bandito

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Posted 09 July 2017 - 07:00 AM

Top Dog. It can out duel any other 65 tonner as well as most mechs, at MPL range. It is a Hero mech though. And Roughnecks have been scarce lately, despite being tanky as heck.

SHD-5M is gonna become way better once LFE drops. Same deal with Maulers.

Edited by El Bandito, 09 July 2017 - 07:27 AM.


#3 Bud Crue

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Posted 09 July 2017 - 07:12 AM

This thread should just be re-titled "Mechs you'd like PGI to nerf into oblivion next"

I aint giving em any ideas.

#4 Antares102

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Posted 09 July 2017 - 07:28 AM

Misunderstood the OPs thread.
Mr. Gargles is probably one that got quite a buf with all the engine desync and skills tree options but I never see somebody playing one while I enjoy playing it.

Edited by Antares102, 09 July 2017 - 07:54 AM.


#5 El Bandito

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Posted 09 July 2017 - 07:32 AM

View PostAntares102, on 09 July 2017 - 07:28 AM, said:

After engine desync and skill tree in my eyes the KDK-3 (or all KDK of that matter).
They now control so horribly that it is really a nightmare to play with them.
Originally I exited when the KDK-3 was released I exited no game with less then 900 damage/3kills and broke 1000 damage every 2nd game. After the first wave of nerfs including UAC10 ghost heat it dropped but the mech was still good especially with Gauss/PPC. But now I really struggled to stay alive and never reached 800 damage which I normally do easily with other mechs.


OP asked for underrated mech. Judging from your post, you don't think they are great anymore.

#6 Antares102

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Posted 09 July 2017 - 07:32 AM

View PostEl Bandito, on 09 July 2017 - 07:32 AM, said:


OP asked for underrated mech. Judging from your post, you don't think they are great anymore.

Well yes I just wanted to edit the post.

#7 Gagis

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Posted 09 July 2017 - 07:39 AM

I am feeling that Crab is still a bit underrated. Their main disadvantage is awkward hardpoint geometry, but as upsides they have a good number of hardpoints, plenty of engine options, excellent hitboxes and decent quirks. The skill tree has made ir possible to optimize it fully. The resistance variant is still the mech I have my best kdr and wlr in, and I except it will become much better with the inclusion of er medium lasers and a lfe.

#8 Angel of Annihilation

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Posted 09 July 2017 - 07:48 AM

View PostBud Crue, on 09 July 2017 - 07:12 AM, said:

This thread should just be re-titled "Mechs you'd like PGI to nerf into oblivion next"

I aint giving em any ideas.



Exactly my thought as well. I have a couple of mechs that previous were in the scrap heap that made a miraculous recovery with the skill tree. Way I figure, if they never get recognized and everyone pretty much thinks they are still on the scrap heap and they remain unpopular, then maybe they won't get on PGI's radar.

Edited by Viktor Drake, 09 July 2017 - 07:48 AM.


#9 Humpday

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Posted 09 July 2017 - 07:51 AM

View PostBud Crue, on 09 July 2017 - 07:12 AM, said:

This thread should just be re-titled "Mechs you'd like PGI to nerf into oblivion next"

I aint giving em any ideas.



For real man, shhh, keep it to yourself unless you want your mech to die!
I gotta stop doin' it as well, fack.

#10 Bud Crue

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Posted 09 July 2017 - 08:23 AM

This actually gets me to thinking about the manner in which PGI appears to be approaching balance atm vs in the past.

It used to be seemingly random and at best reactionary. To the point where when something was identified as needing a nerf, they were just as likely to ignore it while nerffing mechs that were no way OP as to nerf the problem mech in a way not related to why it was OP in the first place, as to nerf every mech that was remotely like the problem mech or just nerf the whole chassis for some unknown reason. So identifying an underrated mech before might doom it, doom others mechs that sort of were like it, or just doomed a handful of mechs that the dartboard identified.

Now though, it seems less arbitrary and capricious and more towards the vanilification of the weapons vs the gutting of specific mechs (related or unrelated to the overperformer) when an overperformer is identified. Now, they seem to be more interested in nerfing whole weapons systems (see energy rebalance) or nailing mechs of entire play styles. So while less random and reationary, now if you have an underated mech you are likely to see them nerf all weapons useful to that underated mechs predominant play style. Far more predictable sure, but far more significant on the overall game.

Nope, I aint helping PGI in this regard. The comment above regarding Crabs probably just guaranteed that mechs with low mount energy weapons in their arms are about to get hurt or maybe another they will nail all mechs that can carry medium lasers. Yikes. Before they would have just done something like...nerf Jenners or something. Not sure if I like predictable more than the random and reactionary.

#11 El Bandito

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Posted 09 July 2017 - 08:45 AM

View PostBud Crue, on 09 July 2017 - 08:23 AM, said:

Now though, it seems less arbitrary and capricious and more towards the vanilification of the weapons vs the gutting of specific mechs (related or unrelated to the overperformer) when an overperformer is identified. Now, they seem to be more interested in nerfing whole weapons systems (see energy rebalance) or nailing mechs of entire play styles. So while less random and reationary, now if you have an underated mech you are likely to see them nerf all weapons useful to that underated mechs predominant play style. Far more predictable sure, but far more significant on the overall game.


On that note, dual CERPPC Shadow Cat is pretty beastly post ST, albeit rarely encountered.

Edited by El Bandito, 09 July 2017 - 08:53 AM.


#12 Clown Stomp

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Posted 09 July 2017 - 09:16 AM

View PostBud Crue, on 09 July 2017 - 07:12 AM, said:

This thread should just be re-titled "Mechs you'd like PGI to nerf into oblivion next"

I aint giving em any ideas.


They'll brag in glory here in the now and pay for it tomorrow. ...

#13 jss78

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Posted 09 July 2017 - 09:26 AM

View PostGagis, on 09 July 2017 - 07:39 AM, said:

I am feeling that Crab is still a bit underrated. Their main disadvantage is awkward hardpoint geometry, but as upsides they have a good number of hardpoints, plenty of engine options, excellent hitboxes and decent quirks. The skill tree has made ir possible to optimize it fully. The resistance variant is still the mech I have my best kdr and wlr in, and I except it will become much better with the inclusion of er medium lasers and a lfe.


I think they'll become poster children of 'mechs that really benefit of LFE's. They lose ST's quite easily, but tend to be either sluggish or suffer of lack of heat sinks with STD's.

My CRB-27® with STD260, 2xLL, 3xML, 2xAMS is my favourite Quick Play machine. I'll be throwing an LFE and a few more DHS in it.

#14 HGAK47

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Posted 09 July 2017 - 09:30 AM

View PostDahoota, on 09 July 2017 - 06:39 AM, said:

As the title says, What are some mechs you think are really strong but never see? For me it's gotta be the Shadowhawk SHD-5M.

Played 20 matches in it so far and having a ball. 2xUAC5s combined with -20% jam chance, corresponding skill tree nodes means it cranks out solid DPS. Both weapons mounted in the top left torso makes it VERY effective at peaking around corners and hill humping. Throw in JJs for positioning opportunities, peaking over the tops of buildings etc. I also like that you can see the weapons spinning to the left of the cockpit.

The result has been almost the highest KDR of any of my mechs.

....and I still haven't seen another one in a game while I've been using it. The only other Shadowhawks I've seen are SHD-2Ds.


Ive had a lot of fun with that same mech, dual UAC 5 and it pounds like Ron Jeremy and has stamina to boot ;-) Just pick engagements wisely.

You should try the Panther 10P with an AC10 solo arm, the god level quirks + skill tree = one weapon army. Its difficult to use but it can be actually a lot of fun only having a single weapon to worry about. Ive had top damage for the team once or twice now LOL!

#15 r4plez

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Posted 09 July 2017 - 09:32 AM

Dont post your mech here if you dont want them to be nerfed by PGI - they're watching

#16 Antares102

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Posted 09 July 2017 - 09:33 AM

View Postr4plez, on 09 July 2017 - 09:32 AM, said:

Dont post your mech here if you dont want them to be nerfed by PGI - they're watching

No they dont and you know it.
No PGI eyes on the forum, its too negative.

#17 MischiefSC

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Posted 09 July 2017 - 10:20 AM

View PostEl Bandito, on 09 July 2017 - 07:00 AM, said:

Top Dog. It can out duel any other 65 tonner as well as most mechs, at MPL range. It is a Hero mech though. And Roughnecks have been scarce lately, despite being tanky as heck.

SHD-5M is gonna become way better once LFE drops. Same deal with Maulers.


I'll play a Roughneck 1C or 3A vs your top dog. After the new tech drops I'll play an Roughneck variant vs your Top Dog. UACs and LFE make that IMO the best 65 tonner for the IS for aggressive mid to brawl. Tanky, takes numerous good builds and the UAC10 + 4xsrm6A or the 3xML, 2xUAC10 or the UAC20, 2xsrm6a, 1mpl or the UAC10, 3srm6a, 2HMG builds are all just brutal as **** given how Tanky they are. While the builds are all asymmetric the firepower split between sides is pretty even and with LFE they are all beastly - and sexy.

#18 El Bandito

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Posted 09 July 2017 - 10:24 AM

View PostMischiefSC, on 09 July 2017 - 10:20 AM, said:

I'll play a Roughneck 1C or 3A vs your top dog. After the new tech drops I'll play an Roughneck variant vs your Top Dog. UACs and LFE make that IMO the best 65 tonner for the IS for aggressive mid to brawl. Tanky, takes numerous good builds and the UAC10 + 4xsrm6A or the 3xML, 2xUAC10 or the UAC20, 2xsrm6a, 1mpl or the UAC10, 3srm6a, 2HMG builds are all just brutal as **** given how Tanky they are. While the builds are all asymmetric the firepower split between sides is pretty even and with LFE they are all beastly - and sexy.


Anytime. Prior to new tech, I do think Top Dog is better than Roughneck.

#19 MischiefSC

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Posted 09 July 2017 - 10:39 AM

View PostEl Bandito, on 09 July 2017 - 10:24 AM, said:


Anytime. Prior to new tech, I do think Top Dog is better than Roughneck.


Oh no you didn't.

It's on.

Roughneck is Bestneck. All heretics please form an orderly queue to be purged. At work for probably another 10 hours today but I'll be around at sane hours tomorrow and the day after. Will find you and show you the meaning of Rough Love.

#20 Y E O N N E

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Posted 09 July 2017 - 10:50 AM

I hope you aren't bringing an XL in that Roughneck...





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