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Why Does The Firestarter Have Bad Torso Pitch


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#21 QuantumButler

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Posted 06 July 2017 - 01:09 PM

It's being punished for being the number 1 light mech for a while before arctic cheetas came along.

Same Reason Victors were super terrible until very recently.

Edited by QuantumButler, 06 July 2017 - 01:10 PM.


#22 jonfett

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Posted 06 July 2017 - 02:32 PM

View PostReaver2145, on 06 July 2017 - 01:01 PM, said:

Because it's a light mech (that's the size of a medium) and PGI hates most light mechs.

It's why we can't have the 6 MG Urbie. Have you heard? PGI is terrified of it. Learn why...

#23 Snazzy Dragon

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Posted 06 July 2017 - 07:53 PM

View PostCMDR Sunset Shimmer, on 06 July 2017 - 11:59 AM, said:

Methinks someone wasn't around when Firestarters were OP and had to be nerfed.


Methinks you just couldn't hit them. Or handle competent light pilots. They still had the atrocious pitch then, and it was the primary reason they got killed, next to someone with decent aim using pulse lasers or gauss/ppc on them.

#24 Y E O N N E

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Posted 06 July 2017 - 08:04 PM

Eh, Firestarters have always had bad torso pitch, going all the way back to 2014.

At the time, it was one of the distinguishing features between it and the JR7-F.

#25 Requiemking

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Posted 07 July 2017 - 08:09 AM

View PostFupDup, on 06 July 2017 - 12:36 PM, said:

What he means is that MW4 was balanced based on single player experiences. The game was set up such that you started out with light mechs and had to progress into larger mechs by completing missions and earning C-Bills and/or collecting salvage. It was kind of like an RPG where you start at level 1, but you level up to eventually be level 100 or something.

The linear progression of getting stronger and stronger mechs doesn't make sense in a purely MP game like MWO, particularly because your enemies don't scale based on your own mech. In MW4 you weren't going to be fighting heavies or assaults with your light lance in the first mission of the game.

Imagine fighting level 50 enemies in an RPG in the first starting zone of the game while you're at level 1. You're asking for MWO to be like that.

There are certainly a few things I think MWO should borrow from MW4, such as SSRM and LBX mechanics, but the weight class arm's race is one of the things that needs to be ignored.

There are also mechanics from MWLL I would like to see in game, such as all Pulse lasers functioning like LL's X-Pulse lasers.

#26 ZippySpeedMonkey

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Posted 07 July 2017 - 10:17 AM

The simple is answer is that you don't want to spend the SP points to improve it...

#27 Quicksilver Aberration

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Posted 07 July 2017 - 10:18 AM

View PostYeonne Greene, on 06 July 2017 - 08:04 PM, said:

Eh, Firestarters have always had bad torso pitch, going all the way back to 2014.

At the time, it was one of the distinguishing features between it and the JR7-F.

One of the many remaining artifacts of an age since passed.

#28 Y E O N N E

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Posted 07 July 2017 - 01:13 PM

View PostQuicksilver Kalasa, on 07 July 2017 - 10:18 AM, said:

One of the many remaining artifacts of an age since passed.


I remember when it was praised as an intelligent balancing mechanic for the Ember...

#29 Quicksilver Aberration

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Posted 07 July 2017 - 01:19 PM

View PostYeonne Greene, on 07 July 2017 - 01:13 PM, said:

I remember when it was praised as an intelligent balancing mechanic for the Ember...

It was, before they nerf MGs into oblivion on top of Clans making that sort of engagement extremely hazardous. They have a habit of not cleaning up old balancing mechanisms when they don't make sense anymore.

Edited by Quicksilver Kalasa, 07 July 2017 - 01:20 PM.






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