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Mad Cat Mkii Best Mech For Gauss/ppc?


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#1 Antares102

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Posted 06 July 2017 - 12:15 PM

These are my reasons why Mad Cat MkII will be the best mech for Gauss/PPC even surpassing the KDK-3 before skill tree:
  • All weapons on cockpit level
  • Gauss in the arms, meaning if they blow up it is not detrimental for your torsos's health
  • Shoot and twisting away will immediatelly shield your torsos due to large "arms"
  • Size of Mad Cat MkII will (most likely) be balanced with missiles boxes on shoulders, i.e. without them if might be smaller than any other 90t mech in comparison
  • Will have 17/18 DHS 5/6 tons ammo and will go 68kph
  • JJ option
So why do you think? Are there any further advantages?
And for the possible disadvantages:
  • PGI wont give it less than 60° yaw
  • PGI wont give it less than Mauler mobility
This would be the build I would use for it:
http://mwo.smurfy-ne...65921577384f8de
(3 tons for 350XL)

Edited by Antares102, 06 July 2017 - 12:21 PM.


#2 Quicksilver Aberration

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Posted 06 July 2017 - 12:18 PM

KDK-3 hasn't been the gold standard for Gauss/PPC since the skill tree update. Honestly that belongs to the Mad IIC, Boiler, Whale, and Night Gyr. Having shield arms with your explosive firepower however isn't what I would call desirable, but that is wishful thinking that the Mad Cat MKII will have the agility to even shield like that.

Honestly I'd be curious if it can spread damage as well as the Supernova, cuz that thing can spread damage surprisingly well (better than the Mad IIC imo).

Edited by Quicksilver Kalasa, 06 July 2017 - 12:20 PM.


#3 Antares102

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Posted 06 July 2017 - 12:20 PM

View PostQuicksilver Kalasa, on 06 July 2017 - 12:18 PM, said:

KDK-3 hasn't been the gold standard for Gauss/PPC since the skill tree update. Honestly that belongs to the Mad IIC, Boiler, Whale, and Night Gyr.

Ok true. I changed it to "KDK-3 before skill tree.".

#4 Gas Guzzler

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Posted 06 July 2017 - 12:22 PM

My only issue is those "shield" arms have the Gauss rifles in them, which is an issue that the Boiler and Night Gyr share, but still, it could be annoying. This is also probably a pretty wide mech. The one thing I like about the MAD-IIC is that, although its slow because it uses a STD engine for the double-double, the convergence is actually quite good, even if you throw the ER PPCs in the left arm so the shoulder bomb doesn't insta-neuter you.

The Whale.. I still like throwing the 3rd ER PPC on there. Less facetime then firing lasers, and more range.

#5 Grus

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Posted 06 July 2017 - 12:24 PM

I use 4 gauss on my kdk 3, but I'll probably rather have 2 uac 10 with ermeds and ATMs. uac20's and maybe 2 large plus with 2 ERmeds for brawling. If you use the varmint with the multiple ballistic arms that's just begging for low caliber dakka.

#6 Gas Guzzler

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Posted 06 July 2017 - 12:24 PM

View PostQuicksilver Kalasa, on 06 July 2017 - 12:18 PM, said:

Honestly I'd be curious if it can spread damage as well as the Supernova, cuz that thing can spread damage surprisingly well (better than the Mad IIC imo).


It does, I actually love the Supernova as a chassis. The only bummer is that the Gauss in the arms can get destroyed.

#7 Quicksilver Aberration

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Posted 06 July 2017 - 12:25 PM

View PostGas Guzzler, on 06 July 2017 - 12:22 PM, said:

The one thing I like about the MAD-IIC is that, although its slow because it uses a STD engine for the double-double, the convergence is actually quite good, even if you throw the ER PPCs in the left arm so the shoulder bomb doesn't insta-neuter you.

That's really the only way you should be running the Mad IIC is with the PPCs in the left arm. Running asym is incredibly risky these days, especially with Gauss in the side torso.

#8 Metus regem

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Posted 06 July 2017 - 12:25 PM

In the stock configuration, it is packing 13t of FF armour, on an Endo S chassis with a 360XL.

Now ripping off all JJ's, the ERML's and the LRM/10's, going for an efficient 14.5t of FF, adding 3 more DHS and a 5th ton of GR ammo leaves us .5t over weight well retaining the stock 360xl... so dropping it to a 355 would give us back that half ton. If we drop the engine size down to a 345 that would let us sneak back in 1 JJ for pebble clearing as well as a TC mk 1...

#9 Gas Guzzler

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Posted 06 July 2017 - 12:27 PM

View PostQuicksilver Kalasa, on 06 July 2017 - 12:25 PM, said:

That's really the only way you should be running the Mad IIC is with the PPCs in the left arm. Running asym is incredibly risky these days, especially with Gauss in the side torso.


Yeah.. I'm thinking about making the same change on the 3xUAC5 2xER PPC build. I probably will. In quick play its actually rarely been an issue.

#10 kapusta11

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Posted 06 July 2017 - 12:27 PM

I've tried Mauler 1P with LFE295 12 DHS total, worked pretty well even with ER PPCs. PGI will probably nerf its 10% PPC heat gen and 30% velocity quirks, though.

#11 Quicksilver Aberration

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Posted 06 July 2017 - 12:28 PM

Convergence is also a concern because it is a fairly wide mech, not that the Whale doesn't have great convergence either, but it can also mount more DHS and supplemental weapons like a third PPC or 4 ERMLs.

#12 Gas Guzzler

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Posted 06 July 2017 - 12:30 PM

View PostMetus regem, on 06 July 2017 - 12:25 PM, said:

In the stock configuration, it is packing 13t of FF armour, on an Endo S chassis with a 360XL.

Now ripping off all JJ's, the ERML's and the LRM/10's, going for an efficient 14.5t of FF, adding 3 more DHS and a 5th ton of GR ammo leaves us .5t over weight well retaining the stock 360xl... so dropping it to a 355 would give us back that half ton. If we drop the engine size down to a 345 that would let us sneak back in 1 JJ for pebble clearing as well as a TC mk 1...

i did the math a while back I think you can manage a 350 with a hover jet and 15 or 16 DHS. Can't remember the specifics, but I remember being happy with an XL350 build with 1 hover jet. Basically a boiler that traded 2 JJs for the engine upgrade to a 350.

View PostQuicksilver Kalasa, on 06 July 2017 - 12:28 PM, said:

Convergence is also a concern because it is a fairly wide mech, not that the Whale doesn't have great convergence either, but it can also mount more DHS and supplemental weapons like a third PPC or 4 ERMLs.


Do you put both Gauss on the same side? Theoretically you could have 3 ER PPCs in the RT and CT and then a Gauss in the LT and LA. I use the prime though for the C-Bills but I might change that since the skill tree made it so I don't care about C-bills anymore.

#13 Metus regem

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Posted 06 July 2017 - 12:31 PM

View PostGas Guzzler, on 06 July 2017 - 12:29 PM, said:

i did the math a while back I think you can manage a 350 with a hover jet and 15 or 16 DHS. Can't remember the specifics, but I remember being happy with an XL350 build with 1 hover jet. Basically a boiler that traded 2 JJs for the engine upgrade to a 350.



I'm with you I think 15 or 16 DHS would be fine, but the OP posted 17 or 18 DHS with 5 or 6t of ammo, so I was looking for a way to make that work for them. I used a combination of SSW and some basic subtraction from Smury's engine weights.

#14 Quicksilver Aberration

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Posted 06 July 2017 - 12:33 PM

View PostGas Guzzler, on 06 July 2017 - 12:30 PM, said:

Do you put both Gauss on the same side? Theoretically you could have 3 ER PPCs in the RT and CT and then a Gauss in the LT and LA. I use the prime though for the C-Bills but I might change that since the skill tree made it so I don't care about C-bills anymore.

I don't, I don't like putting things in the torso on the Whale, I like the arms because it means I can keep my firepower regardless of the state of my torso, and the ability to aim up/down is pretty big on the Whale. I either run the B with the third PPC in the CT because reasons or I use the Prime arms and run it like the Space Whale with PPCs instead of the cLPLs.

View PostMetus regem, on 06 July 2017 - 12:31 PM, said:

I'm with you I think 15 or 16 DHS would be fine, but the OP posted 17 or 18 DHS with 5 or 6t of ammo, so I was looking for a way to make that work for them. I used a combination of SSW and some basic subtraction from Smury's engine weights.

If you drop the JJ you can pull it off: BOILER, 3 free tons for the engine upgrade to a 350, and 1 ton for another engine DHS

Edited by Quicksilver Kalasa, 06 July 2017 - 12:36 PM.


#15 Gas Guzzler

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Posted 06 July 2017 - 12:38 PM

View PostMetus regem, on 06 July 2017 - 12:31 PM, said:



I'm with you I think 15 or 16 DHS would be fine, but the OP posted 17 or 18 DHS with 5 or 6t of ammo, so I was looking for a way to make that work for them. I used a combination of SSW and some basic subtraction from Smury's engine weights.


Yeah so with 57 armor on the legs and 16 in the head (those will come up with the skill tree, of course), you can do XL350, tc1, 5 tons ammo, 1 JJ, and 16 DHS.

View PostQuicksilver Kalasa, on 06 July 2017 - 12:33 PM, said:



But but but, mech with JJs without a JJ??? #Can't

#16 Quicksilver Aberration

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Posted 06 July 2017 - 12:39 PM

View PostGas Guzzler, on 06 July 2017 - 12:38 PM, said:

But but but, mech with JJs without a JJ??? #Can't

The only reason I would on the Supernova is because the animation is broken, that's really it.

#17 Gas Guzzler

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Posted 06 July 2017 - 12:44 PM

View PostQuicksilver Kalasa, on 06 July 2017 - 12:39 PM, said:

The only reason I would on the Supernova is because the animation is broken, that's really it.


Lol. Its kind of an OCD thing for me. I feel like mechs with JJs should at least be able to get off the ground, as its part of their identity. I guess that makes me no better than those poor spuds running lore appropriate mixed builds..

[Redacted]

Edited by draiocht, 06 July 2017 - 03:18 PM.
controversial image


#18 DivineTomatoes

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Posted 06 July 2017 - 12:50 PM

[Redacted]

Edited by draiocht, 06 July 2017 - 02:54 PM.
unconstructive, replies removed


#19 DAYLEET

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Posted 06 July 2017 - 01:49 PM

You can bet your *** pgi will have the madcat2c op. Will they go the distance like the previous madcat or keep it limited time pay to win duration? Make your bet!

#20 Gas Guzzler

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Posted 06 July 2017 - 02:01 PM

View PostDAYLEET, on 06 July 2017 - 01:49 PM, said:

You can bet your *** pgi will have the madcat2c op. Will they go the distance like the previous madcat or keep it limited time pay to win duration? Make your bet!


Timber Wolf is pretty sad these days. Not sure what you mean by "distance".





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