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Opinions On Challenging Mechs?


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#1 SmokeyYote

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Posted 09 July 2017 - 05:08 PM

I was surfing Sarna.net and stumbled across a few mechs such as the Blitzkrig and Hussar. And was interested to see Your opinions and view on there potential in MWO? I personally think they may not be as effective, but I also relish the challange of poor mechs and builds.

And also curious about turrets, you see a lot of them on the old mechs and am curious why we couldn't have them as like an arm with only a lower arm actuator for lateral targeting?

Really wanting a discussion that isn't about what is and isn't OP and such. TTwTT

#2 Skanderborg

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Posted 09 July 2017 - 05:47 PM

Theoretically the Hussar could kite almost any mech in the game , running full speed away while shooting with the turret. I feel like the turret would need a seperate camera to be effective , or you could do it urbanmech style with a 360 torso twist and just hope you don't run into a rock.

Edited by Skanderborg, 09 July 2017 - 05:50 PM.


#3 SmokeyYote

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Posted 09 July 2017 - 05:58 PM

Yeah, I just don't see what's so undoable about it. I fell it would add more variation then just clan chicken mechs and IS humanoids.

#4 Tarogato

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Posted 09 July 2017 - 06:17 PM

Hussar is absolutely a no-go, imo.

HSR-200-D ------ only CT hardpoints
HSR-200-Db --- only CT hardpoints
HSR-300-D ------ only CT hardpoints

HSR-900-D ------ has a LAC2 and Heavy Ferro, out of timeline
HSR-950-D ------ has Heavy Ferro, out of timeline

HSR-500-D ------ has only one hardpoint, but at least it's in a side torso, so inflation isn't so limited.
HSR-400-D ------ has only one hardpoint, but at least it's in a side torso. But it's a ballistic, so it's worthless.

HSR-350-D ------ the only variant that would be worth anything in MWO. It has energy in the CT, and each arm.



Basically, this mech is a Spider that trades jumpjets for more speed. I'm not interested, I don't think anybody should be interested. It wouldn't sell well, it would need to have variants invented from scratch, it's not hugely nostalgic, and it would require a complete art redesign because the legs are attached to the torsos with no pelvis.






Blitzkrieg is even worse. Absolutely under no circumstances will this mech make it into the game. It only has two variants:

BTZ-3F ------ only has one hardpoint, and it's a crit-split UAC20 in a side torso with an XL engine. Impossible in MWO
BTZ-4F ------ only has one hardpoint, it's a Heavy PPC. But it has an XL gyro. MWO has never introduced any mechs that had XL gyros to begin with. Ever.

#5 SmokeyYote

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Posted 09 July 2017 - 07:41 PM

These are valid points but since when has PGI had trouble making a mech work? The Marauder is ment to have a turret but dosent and the Nova isn't ment to have a torso at all but here we are.

I also agree that they may not be the most meta, but games need to have sub par equipment, it brings a better experience than if we only have crazy meta boats... like we do now.

#6 Kiiyor

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Posted 09 July 2017 - 08:22 PM

Why introduce new terrible? We should leverage what we have!

For all your terrible mech needs: we have the all the Awesomes, the Ice Ferret, the Vind 1X, and the abomination that is the Cicada 3C!

#7 Samedi Wretch

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Posted 09 July 2017 - 08:37 PM

View PostTarogato, on 09 July 2017 - 06:17 PM, said:

Hussar is absolutely a no-go, imo.

HSR-350-D ------ the only variant that would be worth anything in MWO. It has energy in the CT, and each arm.


For what it's worth, with the advent of the skill tree, a chassis having only 1 viable variant is enough. There's no real need to introduce any more than that, other than to sell more mech packs.

#8 SmokeyYote

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Posted 09 July 2017 - 08:44 PM

View PostKiiyor, on 09 July 2017 - 08:22 PM, said:

Why introduce new terrible? We should leverage what we have!

For all your terrible mech needs: we have the all the Awesomes, the Ice Ferret, the Vind 1X, and the abomination that is the Cicada 3C!


I for one love my Vindy, especially the 1X. Some people can make bad (in others eyes) work and work well.

#9 SmokeyYote

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Posted 09 July 2017 - 08:50 PM

And PGI kinda has a thing for coming up with non lore friendly variants.

#10 Tarogato

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Posted 09 July 2017 - 09:20 PM

View PostsamadhiVOID, on 09 July 2017 - 08:37 PM, said:

For what it's worth, with the advent of the skill tree, a chassis having only 1 viable variant is enough. There's no real need to introduce any more than that, other than to sell more mech packs.


Exactly, they need to sell mechpacks. They can't spend time modeling a new chassis, texturing it, programming it into the game... if it only has 1 variant and they can't make a significant return on investment for selling it in a mechpack. You sell a mech with only one or two variants... people won't see it as good of a value, and fewer will buy in. This is why they are still introducing 6 variants per chassis, even long after the skill tree abolished the old Rule of Three.

#11 SmokeyYote

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Posted 09 July 2017 - 09:34 PM

View PostTarogato, on 09 July 2017 - 09:20 PM, said:


Exactly, they need to sell mechpacks. They can't spend time modeling a new chassis, texturing it, programming it into the game... if it only has 1 variant and they can't make a significant return on investment for selling it in a mechpack. You sell a mech with only one or two variants... people won't see it as good of a value, and fewer will buy in. This is why they are still introducing 6 variants per chassis, even long after the skill tree abolished the old Rule of Three.


And if there not enough variety and the game dies from lack of player base?

And so .... Turrets?

#12 Tarogato

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Posted 09 July 2017 - 09:43 PM

View PostSmokeyYote, on 09 July 2017 - 09:34 PM, said:

And if there not enough variety and the game dies from lack of player base?

And so .... Turrets?


At the rate PGI releases new mechs, the game will be dead long before they've exhausted all of their options in the "three variants or more already exist" category.

#13 stealthraccoon

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Posted 09 July 2017 - 09:44 PM

Hey, I like my Cicada-3C!

Turrets on mechs may be a little too much; imagine how many reticles you'd have bobbing around if you had torso, turret and arm mounted weapons?

I'd buy a Hussar though, shouldn't be much taller than a Locust, really. What fun is there in meta mechs?

#14 SmokeyYote

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Posted 09 July 2017 - 09:52 PM

View Poststealthraccoon, on 09 July 2017 - 09:44 PM, said:

Hey, I like my Cicada-3C!

Turrets on mechs may be a little too much; imagine how many reticles you'd have bobbing around if you had torso, turret and arm mounted weapons?

I'd buy a Hussar though, shouldn't be much taller than a Locust, really. What fun is there in meta mechs?


Why not count it as an arm itself? Have them all move together, I mean that's the point to have another traverse able weapon.

#15 jss78

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Posted 09 July 2017 - 10:19 PM

I kind of take a middle ground on this. On one hand it's good for the game to have lots of relatively "viable" alternatives. Just so the new mech is playable all the way from Tier5 to Tier1 to full-fledged comp games. But at this point this game has a lot of 'mechs, and the lack of 'mechs is the least of the problems.

So if there's a lot of demand for a 'mech that would be kind of hard mode, I don't see the problem in occasionally adding one of those.

Ultimately if there's popular demand for a 'mech, I'm not opposed to adding it, and it's not terribly important WHY people want it. People have different reasons for playing the game.

#16 El Bandito

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Posted 10 July 2017 - 02:34 AM

If we should get a mech that is dependent on a single weapon, then I'd rather have a Hollander. :P

#17 Jay Leon Hart

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Posted 10 July 2017 - 08:45 AM

View PostEl Bandito, on 10 July 2017 - 02:34 AM, said:

If we should get a mech that is dependent on a single weapon, then I'd rather have a Hollander. Posted Image

HEY!

...


You stole my line Posted Image

#18 SMDMadCow

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Posted 10 July 2017 - 11:29 AM

View PostSmokeyYote, on 09 July 2017 - 05:08 PM, said:


And also curious about turrets, you see a lot of them on the old mechs and am curious why we couldn't have them as like an arm with only a lower arm actuator for lateral targeting?


They're not actually turrets, it's artistic licence. Turrets can be equipped but there are not many mechs that actually use them.


View PostSmokeyYote, on 09 July 2017 - 07:41 PM, said:

The Marauder is ment to have a turret but dosent


Nope. Marauder never had a turret, the Blitz and Hussar don't have turrets - those weapons are all front are torso mounted.

#19 Alexander of Macedon

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Posted 10 July 2017 - 01:41 PM

View PostKiiyor, on 09 July 2017 - 08:22 PM, said:

the abomination that is the Cicada 3C!

No bully pls. Is good 'mech.

#20 Valhallan

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Posted 10 July 2017 - 02:39 PM

Pft hollander, i want a helepolis. Posted Image or barring that the Schwerer Gustav as a hero Annihilator

Edited by Valhallan, 10 July 2017 - 02:42 PM.






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