To deal that kind of dmg I gotta play pretty well to do the same dmg using up a lot more time.
One klick. Line of sight. Boom.
Its kinda silly on the one hand.
But now that Im using it...its fun and it shows you the weakness in most pug formations. Basically all pug formations.
They are incredibly vulnerable to two things which are prolly the major contributors why a lot of teams just get slaughtered in 1 - 3 mins.
1. They do not stay together and run single flile in all kinds of directions. Murder death ball kills them off not even losing one mech or one tops.
2. What I notices post skill tree: Airt and arty strikes are ******* lethal.
Have your formation too close, be too close to your guys and girls eg between the builidings on frozen city or on river city or on hpg or basically no matter what map. Be too close (in air arty range of one of your teammates that might have been or will be target with air/arty strikes) and you will take insane amounts of dmg with no way to avoid it. Like literally....no way.
Ive seen some light groups ball up, friends or teams or whatever, sync drops I dont know, and use carpet bombing on those close pug formations to evil effect. Like...evil.
I saw an entire assault/heavy lance melt. In a matter of moments. They all died. Just by arty strikes from multiple mechs. In moments. All gone.
They were and stayed way too close together. Getting massacred.
IN the end, the lights dashed in and only had to blow a kiss in their direction and they all died.
So taking all that into account, I think ppl will learn, that...yes...staying together or better in los and in such a way, that your team can cover you but not close enough to get carpet bombed. Which will end you.
But pugs dont even understand to stay in formation. I mean now...after so many years, finally, some pugs and pug teams realize that your chances to win increase a kazillion times when you dont run around aimslessly single file with no brain. I mean, that took like half a decade.
And I think it will prolly take 2 to maybe 4 or 5 years again, till ppl realize that formation is one of the key elements. Not the only thing that matters but a key element. Too far, your dead, too close your dead all the same.
So I think in the long run this will force ppl to play better. Because it is so easy now, like ridiculously easy to demolish close formations. Even somebody who plays there first mwo game, with two arty strikes will prolly surive long enough to just run into the middle of a en enmy cluster, land an arty strike right in the middle, run around two buidlings, and land another one.
So, staying this close, clumping up....isnt the way to go. It just isnt.
Somebody should make that a primary advice at the beginng of matches.
Edited by oneda, 07 July 2017 - 02:08 AM.