So this might be a silly question but are the two AMS Overloads worth taking? I'm in Tier 5 and seem to see nothing but missiles every single map and I'm wondering if the extra damage to AMS that these nodes offer actually does anything to help protect me and my team.
Thanks for the help!


Ams Overload
Started by TheFixxer27, Jul 10 2017 09:31 AM
6 replies to this topic
#1
Posted 10 July 2017 - 09:31 AM
#2
Posted 10 July 2017 - 09:45 AM
totaly depends,
how many AMS do you plan on bringing and how much ammo?
do you hide at the back of the formation, lead the charge or stay in the middle?
the AMS overload increases the rate of fire of an AMS, that in turn increases its ammo usage (or heat output for the soon to be released Laser AMS), it is much more powerful if you have 2-3 AMS than if just the one, and of course if you do not take an AMS the AMS Overload does nothing.
AMS is more effective the longer it has to shoot the missiles, meaning it is most effective if the missiles fly over you to a target behind you, as the AMS will have maximum time to do its work.
you will most likely get some people say that you are waising nodes if you take the AMS nodes but that totaly depends on what you plan to do.
will improving AMS help you suvive? sometimes
will it help your team last longer? sometimes
could it give away your position? yes
could it make you more of a target? yes
is it worth taking for you? I cannot tell you this, you must make up your own mind
how many AMS do you plan on bringing and how much ammo?
do you hide at the back of the formation, lead the charge or stay in the middle?
the AMS overload increases the rate of fire of an AMS, that in turn increases its ammo usage (or heat output for the soon to be released Laser AMS), it is much more powerful if you have 2-3 AMS than if just the one, and of course if you do not take an AMS the AMS Overload does nothing.
AMS is more effective the longer it has to shoot the missiles, meaning it is most effective if the missiles fly over you to a target behind you, as the AMS will have maximum time to do its work.
you will most likely get some people say that you are waising nodes if you take the AMS nodes but that totaly depends on what you plan to do.
will improving AMS help you suvive? sometimes
will it help your team last longer? sometimes
could it give away your position? yes
could it make you more of a target? yes
is it worth taking for you? I cannot tell you this, you must make up your own mind
#3
Posted 10 July 2017 - 09:53 AM
Rogue Jedi, on 10 July 2017 - 09:45 AM, said:
totaly depends,
how many AMS do you plan on bringing and how much ammo?
do you hide at the back of the formation, lead the charge or stay in the middle?
the AMS overload increases the rate of fire of an AMS, that in turn increases its ammo usage (or heat output for the soon to be released Laser AMS), it is much more powerful if you have 2-3 AMS than if just the one, and of course if you do not take an AMS the AMS Overload does nothing.
AMS is more effective the longer it has to shoot the missiles, meaning it is most effective if the missiles fly over you to a target behind you, as the AMS will have maximum time to do its work.
you will most likely get some people say that you are waising nodes if you take the AMS nodes but that totaly depends on what you plan to do.
will improving AMS help you suvive? sometimes
will it help your team last longer? sometimes
could it give away your position? yes
could it make you more of a target? yes
is it worth taking for you? I cannot tell you this, you must make up your own mind
how many AMS do you plan on bringing and how much ammo?
do you hide at the back of the formation, lead the charge or stay in the middle?
the AMS overload increases the rate of fire of an AMS, that in turn increases its ammo usage (or heat output for the soon to be released Laser AMS), it is much more powerful if you have 2-3 AMS than if just the one, and of course if you do not take an AMS the AMS Overload does nothing.
AMS is more effective the longer it has to shoot the missiles, meaning it is most effective if the missiles fly over you to a target behind you, as the AMS will have maximum time to do its work.
you will most likely get some people say that you are waising nodes if you take the AMS nodes but that totaly depends on what you plan to do.
will improving AMS help you suvive? sometimes
will it help your team last longer? sometimes
could it give away your position? yes
could it make you more of a target? yes
is it worth taking for you? I cannot tell you this, you must make up your own mind
I expand on what Rogue Jedi (o7 Rogue) said, I run AMS on my slower machines (<80kph) whenever I can. The Dire Wolf is an example of a machine that must have AMS.
AMS can help both you and your team (okay it can give away your position also but your teammate may lose less armor because you have it).
Edited by Rattler85, 10 July 2017 - 09:55 AM.
#4
Posted 10 July 2017 - 10:10 AM
Thanks for the knowledge! I have been using it on my two Hunchbacks (each has a max of one AMS system) because I got sick of always being targeted by missile strikes while waiting for the team to move up and engage.
#5
Posted 10 July 2017 - 11:45 AM
Rogue Jedi, on 10 July 2017 - 09:45 AM, said:
totaly depends,
how many AMS do you plan on bringing and how much ammo?
do you hide at the back of the formation, lead the charge or stay in the middle?
the AMS overload increases the rate of fire of an AMS, that in turn increases its ammo usage (or heat output for the soon to be released Laser AMS), it is much more powerful if you have 2-3 AMS than if just the one, and of course if you do not take an AMS the AMS Overload does nothing.
how many AMS do you plan on bringing and how much ammo?
do you hide at the back of the formation, lead the charge or stay in the middle?
the AMS overload increases the rate of fire of an AMS, that in turn increases its ammo usage (or heat output for the soon to be released Laser AMS), it is much more powerful if you have 2-3 AMS than if just the one, and of course if you do not take an AMS the AMS Overload does nothing.
While the above used to be true, PGI changed this a number of patches ago.
AMS Overload was changed prior to the new skill tree so that it only amplified the damage of the AMS against missile weaponry. It no longer consumes additional ammunition and on the PTS, having AMS overload did not make any change in the amount of heat a single Laser AMS produced. (However, with or without Overload, Laser AMS proved to be too hot to carry 2 at a time. And under sustained LRM fire, it is better to toggle it off or face shutdown.)
"Apr 19, 2016 - 10 posts - 9 authors
What do you think of the AMS Overload Module change? ... read the patch notes, AMS Overload Module no longer increases RoF but increases the damage per bullet from 3.5 to 6 "
It's actually an increase in damage 'per second', not per bullet.
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TheFixxer27, on 10 July 2017 - 10:10 AM, said:
Thanks for the knowledge! I have been using it on my two Hunchbacks (each has a max of one AMS system) because I got sick of always being targeted by missile strikes while waiting for the team to move up and engage.
I'm uncertain if AMS has received any further changes to base stats (though I think it was slightly increased in damage).
Long Range Missiles have 1 HP per missile.
SRMs have 2 HP per missile.
NARC has 3 HP per 'POD'.
MRMs...unknown. Likely 1 HP.
ATMs, unknown, likely 2 or 3 HP.
Assuming AMS still has the same base stats as it did back then:
AMS does 3.5 damage per second, meaning it can destroy 3 and a half LRMs per second, almost 2 SRMs per second, or a single NARC pod if it has a second worth of time to shoot at it (lets be honest, it rarely has enough time).
Twin AMS thusly does 7 damage per second.
Tripel AMS thusly does 10.5 damage per second.
AMS overload adds "1.25" per node, with 2 nodes.
Thus: AMS + 2 nodes: 6 damage/second.
Twin AMS + 2 nodes: 9.5 damage/second.
Triple AMS + 2 nodes: 13 damage/second.
I hope this helps.
#6
Posted 10 July 2017 - 03:22 PM
I made a fresh account to see what lower tiers and now like and one thing I really noticed as different. Although LRMs were little more commonly had, I noticed much bigger thing. People stand and move in open areas much more than in tier 1. In higher tier you take such positions and you die fast, into any weapons.
That is I think what anyone should try to improve.
That is I think what anyone should try to improve.
#7
Posted 12 July 2017 - 04:10 AM
Rogue Jedi, on 10 July 2017 - 09:45 AM, said:
you will most likely get some people say that you are waising nodes if you take the AMS nodes but that totaly depends on what you plan to do.
Actually I dont think you will waste any nodes by taking AMS nodes if you are going to invest into the survivability tree. Because on the opposite side of the AMS nodes you only have "trash nodes" if you want to progress further onto the tree.
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