

Playing A Mech With Zero Skill Points...
#1
Posted 11 July 2017 - 12:07 AM
#2
Posted 11 July 2017 - 12:32 AM
#3
Posted 11 July 2017 - 01:05 AM
OP is a cheese.
Plus, where do you expect people to level their mechs up genius? In the training grounds? FFS.
#4
Posted 11 July 2017 - 01:06 AM
El Bandito, on 11 July 2017 - 12:32 AM, said:
Or, like me, you happen to be a player who's NOT compatible with so-called 'Meta Mechs'... Why? Simply because your natural playing style and mental processes do NOT work in a manner that you can learn/use 'Meta-Style GamePlay'. Sadly, too many people think that everyone should play the game their way, and are incapable of working with other styles of play. This therefore makes them horribly inflexible in a manner that causes them to be toxic to a game's community. In turn, there's a breakdown in TeamWork and Communication, teams are then steamrolled by other teams, and the players getting steamrolled all end up going nuts at each other, NOT understanding that they needed to learn to work together instead of assuming that everyone can do a 'One Man Army' thing like "Halo"/"Counter-Strike"/"Call Of Duty". Too many have come in from other games thinking that they can be some 'God-like Wildfire', and they hurt everyone because they can't understand that MechWarrior is a "Thinking Man's Tactical Combat" with TeamWork-requiring game mechanics such as Strategy and Situational Recognition.

Frankly, I think PGI should REQUIRE A FUNCTIONING MICROPHONE AND ACTIVE WILLINGNESS TO COMMUNICATE before allowing people to wade into the fight. It sure would fix a lot of problems real fast.

~Mr. D. V. "Sick of being murdered due to the MatchMaker placing them with bad teams..." Devnull
#5
Posted 11 July 2017 - 01:11 AM
Complaints without suggestions or insight are completely useless here, honestly, yes, QP is a madhouse, it has been the whole time, if you want to play organised games, you organise a group. Whining about the QP craziness is just noise that does nothing for nobody.
#6
Posted 11 July 2017 - 01:12 AM
Shifty McSwift, on 11 July 2017 - 01:05 AM, said:
OP is a cheese.
Plus, where do you expect people to level their mechs up genius? In the training grounds? FFS.
You can spend a few points using the general xp you gathered while levelling/ playing other mechs.
If I remember correctly, it's 10% of the xp you gather, so levelling one mech from 0-91 only will give you enough gxp to start with 10-11 nodes on the next one. More if you play levelled mechs in the meantime.
This is what gxp is for. Use it.
*that's if you don't have a surplus of general skill points or whatstheirname. With all the free xp and sp I have now, I probably would never need to grind a mech until my or MWO's death, whatever will come first.
Edited by Prof RJ Gumby, 11 July 2017 - 01:17 AM.
#7
Posted 11 July 2017 - 01:16 AM
Prof RJ Gumby, on 11 July 2017 - 01:12 AM, said:
If I remember correctly, it's 10% of the xp you gather, so levelling one mech from 0-91 only will give you enough gxp to start with 10-11 nodes on the next one. More if you play levelled mechs in the meantime.
This is what gxp is for. Use it.
You think I was talking about myself? I have levelled my mechs, but interestingly, I do consider there may be OTHER PLAYERS in this game/world, who may be new..... But yeah, thanks for the advice man.
#8
Posted 11 July 2017 - 01:39 AM
Prof RJ Gumby, on 11 July 2017 - 01:12 AM, said:
Nope, only 5%... You might use it to help get a Mech's skilling started, but it can't carry you.

~D. V. "Sorry for bursting the bubble on that one..." Devnull
#9
Posted 11 July 2017 - 01:45 AM
After the skill tree, at least for me it's easier, because I seem to have enough General SP to master 'mechs till the Sun goes nova. So I'll never again be playing another unmastered 'mech.
In the old system this wasn't possible because of the 3-variant rule and you were unlikely to have enough GXP to level up all of them.
#10
Posted 11 July 2017 - 01:49 AM

#11
Posted 11 July 2017 - 02:47 AM
Edited by LordNothing, 11 July 2017 - 02:48 AM.
#12
Posted 11 July 2017 - 03:39 AM
when your a potato it does not matter
#13
Posted 11 July 2017 - 03:58 AM
I see no problem. No skill or mech can save you from full potato-mode.

#14
Posted 11 July 2017 - 04:48 AM
King Harkinian, on 11 July 2017 - 12:07 AM, said:
Your response should have been:
"...Is not an Issue".
I have been playing so many unskilled mechs since the Skill Tree went live, partially to save C-bills for the new tech and partially to hold my points for the new tech, that it isn't funny and I am not having an issue holding my own or performing. In fact I even managed to break into Tier 1 from 2 while using these unskilled mechs.
I am not saying that you don't see an improvement with a mastered mech or that my performance wouldn't be higher in a mastered mech because it does make a difference but it is not a requirement and only a minor frustration a best. I mean sure I cuss a bit to myself when I Overheat a unskilled mech because I know the second I decide to invest in skills, I can make this issue go away or at least reduce it, but its really not that big of deal.
Edited by Viktor Drake, 11 July 2017 - 04:49 AM.
#15
Posted 11 July 2017 - 05:22 AM
Pretty please, make it stop.
#16
Posted 11 July 2017 - 05:29 AM
You may think "Dude Why TF?"
Simple answer, there will be a hell lot of tinkering when the new weapons arrive next week. And I just do not want to do the double clicking work. So I will skill my mechs, but only if I have found w proper build for it. As it happens, I do not have as much problems with my unskilled mechs as I expected. In fact I take it as a some kind of "next level" practice and I'm running good so far.
by the way:
D V Devnull, on 11 July 2017 - 01:06 AM, said:

Frankly, I think PGI should REQUIRE A FUNCTIONING MICROPHONE AND ACTIVE WILLINGNESS TO COMMUNICATE before allowing people to wade into the fight. It sure would fix a lot of problems real fast.

~Mr. D. V. "Sick of being murdered due to the MatchMaker placing them with bad teams..." Devnull
may your words be praised!
Edited by Cyrilis, 11 July 2017 - 05:33 AM.
#17
Posted 11 July 2017 - 06:10 AM
El Bandito, on 11 July 2017 - 12:32 AM, said:
That's not true. Some builds don't even function without maximum, or at least most of, the heat gen skill nodes required to keep the guns cool. Or the range required to move your SRMs past your nose. Playing lights or fragile mediums without radar dep in yoloqueue is like being in a hurricane without a jacket. It's just a painful experience all around. I weep for the new players who were promised a better life without the rule of 3, only to be crushed by the overbearing weight of having to fill out 91 skill points.
#18
Posted 11 July 2017 - 06:20 AM
Since I have 7 (I think) Uzis coming next week, I will play them each once a day.
#19
Posted 11 July 2017 - 07:09 AM
Kiran Yagami, on 11 July 2017 - 06:10 AM, said:
In regards to heat issue, I simply reduced the number of weapons until I got the mech elited/mastered in the old skill tree--which can be applied here. And my performance wasn't terrible due to that.
Filling out 91 skill points is far better experience IMO when you are piloting that one variant you enjoy. Now the newbies can worry less about mechbays since rule of 3 is gone.
#20
Posted 11 July 2017 - 07:11 AM
You know this, and must adjust your play approach accordingly. I cannot begin to imagine your frustration, adding the self expectation of carrying an entire team, in that situation.
At least it's not a total waste of time. You might even eek out enough XP to get that first skill node. Oh, the match score you can earn now!
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