Reinforced Spider
#1
Posted 11 July 2017 - 02:02 AM
#2
Posted 11 July 2017 - 02:12 AM
digital O-Q, on 11 July 2017 - 02:02 AM, said:
Mine is only one of those many varying opinions you mention, but my beliefs come down to the faster and smaller you are the tougher you are naturally, any kind of structure or armor increase there (on the smallest and fastest mechs) will increase your survivablility chances as much as the percentages will do for larger targets, you will still be getting hit at a lower percentage (EXCEPT vs weapons and situation in which you take full percentages of damage, which are the same for all sizes, but which have less effect with more armor, that is where the assault numbers bonues in particular shines, but that only incorporates a percentage of weapons and scenarios, not all).
So yeah, if you have all you need out of mobility in your lights skill tree, structure will be noticeably effective to your survivability, even for a spider. Just don't go assuming because you took structure perks you can suddenly relax on your "tanking", which for a light is nonstop moving and twisting etc.
Edited by Shifty McSwift, 11 July 2017 - 02:15 AM.
#3
Posted 11 July 2017 - 02:27 AM
Pretty sure I'm objectively in the wrong though for what I'd allocate those points to instead, since I'd go JJ skills before durability on a Spider myself.
Also, every time the Spider is mentioned, I just think of the Stalking Spider. Damn you Juodas..
#4
Posted 11 July 2017 - 02:34 AM
RestosIII, on 11 July 2017 - 02:27 AM, said:
Urbie says otherwise, it already has a medium-esque armor amount. Imagine armor skills with it. :0
#6
Posted 11 July 2017 - 02:54 AM
Edited by ocular tb, 11 July 2017 - 02:56 AM.
#8
Posted 11 July 2017 - 09:26 AM
All survival and mobility with a standard engine on a spider is just making a mini medium and lots of fun. I had a panther get accused of being hacked by a pug when it didn't die with side torso loss.
I went full jump jets on the 5v. While it isn't able to jump and uppercut superman out of orbit it comes pretty close. http://SDR-5V spidurman
#9
Posted 11 July 2017 - 09:42 AM
#10
Posted 11 July 2017 - 09:48 AM
Coolant, on 11 July 2017 - 09:42 AM, said:
Once again Coolant, MWO is not MW4. MWO is supposed to be balanced so that all mechs at all weightclasses have a roughly equal chance of success. Right now, Lights are severely disadvantaged compared to the other weightclasses, so they need to be brought up to par, regardless of how they performed in other games.
#11
Posted 11 July 2017 - 10:01 AM
SSHHHHHHH. DONT SAY UM IS GOOD IN ANY WAY PLEASE.
I can sense the nerf hammer for no godawful reason...
Last thing I need to see in the changelog is UM losing access to any engine above STD60 and all its armor removed for the sake of balance..
Edited by THE GOD KING URBIE LORD OF MECHS, 11 July 2017 - 10:03 AM.
#12
Posted 11 July 2017 - 10:05 AM
Coolant, on 11 July 2017 - 09:42 AM, said:
They should be more common. As it takes less resources to field a light mech than a Heavy or an Assault. But in reality, you can't tell me that Lights are too tough, when an alpha strike from anything larger than 70 tons can pretty much end your match right then and there.
Are they tough because they're hard to hit? Are you aiming in the wrong spot?
Requiemking, on 11 July 2017 - 09:48 AM, said:
Although I would argue, I will take a good light pilot, over a mediocre assault pilot any day of the week. What we lack in tonnage we more than make up for with insanity.
#13
Posted 11 July 2017 - 10:25 AM
#14
Posted 11 July 2017 - 10:33 AM
#17
Posted 11 July 2017 - 11:10 AM
Edited by DAYLEET, 11 July 2017 - 11:11 AM.
#18
Posted 11 July 2017 - 11:14 AM
JediPanther, on 11 July 2017 - 11:08 AM, said:
About that meh 6. Give it to a good light pilot and this can happen, kind of funny when a 20 ton mech can do as much damage as three assault mechs:
Yep. Locust pilots in the 800 club REALLY benefit from 6 more leg armor. Nice job.
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