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Civil War "absolution" - Rakshasa


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#1 The6thMessenger

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Posted 11 July 2017 - 06:44 AM

Here's a mech I'd like to be on the third Civil War mech pack, it there would be any. I'd call another line of mech pack "Absolution".

Anyways, this is the Rakshasa, and custom variants, that I hope to be balanced.

Rakasha

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The Rakshasa was designed by engineers at the New Avalon Institute of Science in an attempt to copy the Mad Cat . The finished product, while not as powerful as the OmniMech it emulates, is a powerful 'Mech with an undeserved bad reputation. The Rakshasa is powered by a GM 375 XL engine and built on a GM Marauder Special MD Endo Steel chassis to save weight and allow the 'Mech to carry as similar a weapons payload as possible to the Mad Cat. The Rakshasa also carries eleven and a half tons of StarGuard Ferro-Fibrous armor giving it slightly less than maximum armor protection.

The Rakshasa carries as its primary long range weapons a pair of Federated 10-shot LRM-10 launchers. These are mated to an Artemis IV fire control system which gives them greater missile accuracy. The LRM launchers are backed up by a pair of ExoStar ER Large Lasers which provide the 'Mech with respectable firepower at long range. For close combat, the Rakshasa carries two Martell Medium Lasers and a Martell Medium Pulse Laser. While not identical to the Mad Cat, the Rakshasa is a formidable 'Mech on the modern battlefield.

Variants:

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> MDG-1B


The 1B variant of the 'Mech is a modification made to make the 'Mechs heat levels more manageable. The two ER Large Lasers have been replaced with standard Large Lasers sacrificing range for heat efficiency.

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> MDG-1C (Custom)


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Pioneered by Yuna Cassel, one of the Comstar Engineers, the 1C variant is a refit of Rakshasa, instead it focuses on practicality first than attempting to emulate the Mad Cat. It replaces the vulnerable Extra Light 375 Engine with a Light 300 Engine, rounding out the protection with thirteen tons of standard armor.

A pair of MRM20s replaces the pair LRM10s linked to an Artemis Fire-Control system, and the Medium Pulse-Laser with a pair of machine-guns on the center torso, feeding from a 1-ton ammo bin upon the head. For better heat efficiency, the ER Large Lasers are replaced with Standard Large Lasers. A total of 14 double heatsinks allows the mech to be fairly cool. And to compensate for the reduced speed, it is equipped with a pair of Class III Jump Jets.

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> MDG-1D (Custom)


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The 1D is a missile heavy variant of the original. Replacing the Extralight 375 is the less-fragile Light 300 engine, and is protected by thirteen tons of standard armor. Though it slowed the mech it was compensated by 4 Class-III Jump Jets. In addition to the pair of LRM10 linked to an Artemis Fire-control, there is an additional pair of SRM6 linked to the fire-control as well. Four Extended-Range Medium Lasers rounds out the fire power of this mech, and finally a single Target Acquisition Gear allows the 1D to call in indirect fire support much more efficiently. A total of 14 double heat-sinks keeps the mech fairly cool.

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> MDG-2A

A departure from the attempt to emulate the Mad Cat, the 2A model removes the 'Mechs arsenal and upgrades it with a new weapons mix geared toward close combat. The primary weapon is a Rotary Autocannon/5. This is backed up at longer ranges by a Large Pulse Laser and for close combat the 'Mech carries four Medium Pulse Lasers.

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> MDG-2B (Custom)


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The 2B is a refit for front-line, mid-range combat. Replacing the Extralight 375 engine is the Light 300 Engine and protected by thirteen tons of standard armor, trading mobility for less vulnerability, however compensated by a pair of Class-III Jump Jets. A pair of MRM10 with two-tons of ammunition and a pair of Rotary AC/2 and three tons of ammunition allows this mech to pummel enemies at mid range. Four Extended-Range Medium Lasers, not only complements the MRMs and RACs, it also acts as a backup when ammunition has been exhausted. A total of 14 double heat-sinks keep it relatively cool at the heat of battle.

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> MDG-2C (Custom)


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The 2C variant is an energy-heavy refit of the Rakshasa, it replaces the Extralight 375 Engine with Light 300 Engine, and armored by thirteen tons of standard armor, forgoing mobility with firepower, however it compensates with two Class III Jump-Jets. Replacing the LRM10 linked to Artemis fire-control is just a pair of Medium-Range Missile 10, with a ton of ammo for each. But it has a total of six Extended Range Medium Laser, augmented by a pair of Large Pulse Lasers, it can completely overwhelm any opponent with laser beams. However even a total of 16 double heat-sinks, the heat build-up of reckless, trigger-happy firing can prove to be problematic.


Something you will notice immediately is that, the custom variants i made is all LFE 300. Well they are TT-friendly engine, but wouldn't that be bad for the Mad Cat cause it's supposed to be fast? IS XL-Engine isn't really similar to Clan XL-Engine, Rakshasa would be terribly fragile because of it, and I didn't like that. Still, its still a multiple of 75, so it should be lore-friendly.

#2 Y E O N N E

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Posted 11 July 2017 - 08:26 AM

Man, these are super well-armed. I mean, I like it, it is a nice change of pace to get 10 hardpoints on an IS Heavy, but that gon be quite strong.

The missile boat especially. 350 LFE with 4x SRM4A and 5x MedLas or some mix of ERSL and MPL? Pretty awesome.

The base variant is pretty redundant with the MAD-5D though. Can't really use that 375 for much.

Edited by Yeonne Greene, 11 July 2017 - 08:27 AM.


#3 Trenchbird

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Posted 11 July 2017 - 08:28 AM

View PostYeonne Greene, on 11 July 2017 - 08:26 AM, said:

The missile boat especially. 350 LFE with 4x SRM4A and 5x MedLas or some mix of ERSL and MPL? Pretty awesome.
I feel like I'd see quad LRM-10 boats or even IS LRM-80s if it dropped.

#4 Gas Guzzler

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Posted 11 July 2017 - 08:37 AM

According to the poll in my sig, the IS should get the Thanatos in the next pack.

#5 Metus regem

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Posted 11 July 2017 - 08:41 AM

Heh the Rakshasa is the true knock off of the Timber Wolf... Although I always thought it running with out C.A.S.E. in TT was a bit risky....

#6 Battlemaster56

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Posted 11 July 2017 - 08:57 AM

Remembered reading about that mech with the Sidewinder, it's pretty much down to the base a knock off but it'll be nice to see in the game or just Alex's art. And the variants is extremely well rounded and seems to hold their own just nicely.

Gj man.

#7 davoodoo

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Posted 11 July 2017 - 12:22 PM

Wheres mad2?

We now have tech to introduce more than 5 variants of it.

Im especially waiting for lurmpocalypse of 4h, 11 missile hardpoints.for ultimate lrm5 spam.

Edited by davoodoo, 11 July 2017 - 12:25 PM.


#8 0bsidion

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Posted 11 July 2017 - 01:47 PM

I can't say I've ever really cared for the artwork for this mech. Other than that, sure, why not.

#9 Aggravated Assault Mech

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Posted 11 July 2017 - 02:32 PM

I'd love to have the Rakshasa even if it's a sort of forgettable mech.

It's like a Khyber pass Timberwolf.

#10 Chiasson Brinker

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Posted 11 July 2017 - 03:26 PM

View PostAggravated Assault Mech, on 11 July 2017 - 02:32 PM, said:

I'd love to have the Rakshasa even if it's a sort of forgettable mech.

It's like a Khyber pass Timberwolf.

And just as likely to kill its user. The safest place to be is right in front of it.

#11 Alcom Isst

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Posted 11 July 2017 - 03:38 PM

It's one of the most ridiculous looking contraptions in MechWarrior 2.

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How the hell does this thing even stand?!

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Edited by Alcom Isst, 11 July 2017 - 03:41 PM.






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