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Posted Today, 01:00 PM
Last weekend I was killed three times in my Dire Wolfs from the enemy lights flanking our group then attacking from the rear on, "you guessed it", us slow lumbering Assaults. Needless to say, I commend the enemy opponents for thinking right and using their lights (and even mediums in one match) to hand our shiny metal asses. In one match, a single Light which I think was a Raven, went through the main area of our group and flat out ran in a direction away from the assaults while the other three got behind us and hammered our asses. Personally, I didn't know they were there until they came out from behind several buildings on the Frozen City map and went after us assaults. And yes they won the first match, the second match, I got killed alone trying to keep up with the NASCARing group on the Polar Heights map.
I don't know how many times it takes for folks to understand the basics in TEAM COMBAT for mission success. But I guess it's just they gonna go for the glory kill and not care a crying shame for their Team mates. Don't get me wrong, I know there are plenty of good combat team mates out there, I just happened to experience too much of the assaults getting the sort end of things lately.
So I am asking you folks out there, what's more important to you?
can we establish a set of basic rules in Team Combat?
Supporting your assaults knowing you might stand a less chance of not scoring a kill? (Why would some think this way I dunno if the enemy is coming after the assaults anyway!)
Or what's your preference and opinion?
Thanks Folks!
op I hear what your saying but I want to give some points for you and others
I am not complaining just reporting
1) its amazing how many assaults come stock with LRMs but everyone hates LRM assaults
2) when you drop back to cover an assault that is less time you are putting out fire and less time you are doing damage so your scores suffer
3) a lot of assault pilots think they can kill any light that comes near them (talk about ego)
4) most IS assaults suffer from a lack of fire power
5) a balance is a machine used to tell the weight of an item in comparison to another item, when two items weigh the same on a balance they are said to be in balance
6) we need to balance the game so lights have to be as strong as assaults right
7) most assaults are slow with slow turn rates
8) most lights are fast with fast turn rates and of course they have high fire power
just some points I am not complaining
Edited by Davegt27, 11 July 2017 - 07:34 PM.