

Welcome To Airstrikewarrioronline
#1
Posted 12 July 2017 - 01:18 PM
#2
Posted 12 July 2017 - 01:22 PM
Seriously, it's "free" damage in terms of tonnage/crits/whatever. If you have Cbills to burn, why wouldn't you?
#3
Posted 12 July 2017 - 01:40 PM
Am I vindictive? Maybe, but it would probably mitigate murder balls a touch and make it much riskier to hold a static position.
#4
Posted 12 July 2017 - 01:43 PM
#5
Posted 12 July 2017 - 01:44 PM
Tiewolf, on 12 July 2017 - 01:18 PM, said:
Most I've seen in one game was 23 strikes... I was the only one left standing by the end of it.... Only 'cause I had the common sense to run like hell when I saw the red smoke start to fly.
#6
Posted 12 July 2017 - 01:57 PM
#7
Posted 12 July 2017 - 01:58 PM
My favorite is when your running along and no explosion sounds or any explosions in your proximity yet you recieve damage.
Does all damage recieved usually make a sound or make the red markers pop up? Idk seems like i take phantom damage sometimes..
There is also times when i hear the strike explosions but take no damage. So i guess its even..
Edited by Natred, 12 July 2017 - 01:59 PM.
#8
Posted 12 July 2017 - 02:06 PM
The only thing that could be changed is global and local cooldown.
Make spamming of strikes no longer possible, but changing strikes in general I dont see why.
#9
Posted 12 July 2017 - 02:08 PM
Natred, on 12 July 2017 - 01:58 PM, said:
We do, it's the smoke that shows up... also if you look skyward sometimes you can spot the areo-fighter before it drops it's payload... look for two contrails and a moving black spec.
#12
Posted 12 July 2017 - 02:10 PM
#13
Posted 12 July 2017 - 02:12 PM
#14
Posted 12 July 2017 - 02:13 PM
Natred, on 12 July 2017 - 02:10 PM, said:
Yup, but if you are noting watching what is going on around you, well that's your fault.
#15
Posted 12 July 2017 - 02:14 PM
My biggest problem is that I remain in Thermal vision a lot of the match and you can't see the smoke.
#16
Posted 12 July 2017 - 02:19 PM
Tiewolf, on 12 July 2017 - 02:09 PM, said:
well properly aimed air strikes can hurt lots, but those are rare,
i usually bring 2Strikes on my LCT, i usually only use 1, if i dont get a good shot i dont use them,
those that just spam Strikes usually dont get good hits, a badly placed Strike is easy to avoid,
that said, it really does comedown to your situational awareness,
even a LCT can take 2Strikes(@45m) and still have some Armor left, even with Full Strike Tree,
keep an eye out for red smoke, Dodge, and dont get caught in the moment,

#17
Posted 12 July 2017 - 02:20 PM
- unlimited range
- target not required
- LOS not required
- hit target behind obstacle
#18
Posted 12 July 2017 - 02:21 PM
#20
Posted 12 July 2017 - 02:27 PM
Nemesis Duck, on 12 July 2017 - 02:20 PM, said:
- unlimited range
- target not required
- LOS not required
- hit target behind obstacle
um i can agree with the Unlimited Range,
but many weapons in MWO dont require a Target(or Target Lock) to fire,
LOS may not be required but you usually have to see your target to get good hits, else your just waisting the Strike,
yes they can hit behind an obstacle but in most cases your losing more damage into the obstacle then into the target,
personally im more worried about getting hit with Dual Gauss, then an Atry(7secs of red smoke before Strike hits)
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