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Today, Today, Hot Damn Today!


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#1 CK16

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Posted 11 July 2017 - 04:10 AM

Civil war mechs countdown starts! Screen shots finally should be up mid day!

Totally not anxious here >.>

Posted Image

Edited by CK16, 11 July 2017 - 06:02 AM.


#2 El Bandito

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Posted 11 July 2017 - 04:20 AM

IMO, more than any recent packs, this one will heavily depend on the hitboxes. The Anni, the Uzi, and the MCII. Much can go wrong, or right.

#3 Wyald Katt

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Posted 11 July 2017 - 04:24 AM

I was hoping this was some kind of definitive post on Heat Containment. Posted Image

#4 Yellonet

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Posted 11 July 2017 - 04:48 AM

MCII, will it be the most OP easy mode mech ever?

#5 Battlemaster56

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Posted 11 July 2017 - 05:14 AM

Posted Image

#6 DGTLDaemon

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Posted 11 July 2017 - 05:36 AM

View PostYellonet, on 11 July 2017 - 04:48 AM, said:

MCII, will it be the most OP easy mode mech ever?

Unlikely, even if PGI give it decent mobility. The mech's biggest downside is that it has mostly symmetrical hardpoints. Which means if you have dual Gausses/dual UACs/dual LBXs in the arms, you'll have to expose your entire mech to get an alpha off, and that's always bad for your health. May not matter much for long-range Goose-Pepsi loadouts, but will certainly hurt other builds. Marauder IIC has much better hardpoint layout in that respect.

#7 Archer Magnus

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Posted 11 July 2017 - 06:13 AM

I preordered the full pack of Uzis, so many mechs, so many new weapons, so many skill points to earn!

And that night I have tickets to see a live showing of MYST3K, ahhhh what a hard first world life I have!

#8 Metus regem

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Posted 11 July 2017 - 06:54 AM

View PostYellonet, on 11 July 2017 - 04:48 AM, said:

MCII, will it be the most OP easy mode mech ever?



Doubtful.

At best I think it is going to be average, it has good weapon point placement height, but less than ideal locations. What I mean by that is, the arms are in a good position to protect much of the ST, the down side is, the arms are where the bulk of the firepower is located. Depending on the agility of the unit (twist speed) it may be easy to remove the ST/s and or core the unit out from any direction. I mention the coring from any direction, as the Timber Wolf's front CT can be hit from any direction but behind. Until the decoupling the Timber Wolf was able to make it's average hit boxes into decent to good, due to the agility afforded to it from the cXL 375, post decoupling it's not as great at protecting those hit boxes.

#9 El Bandito

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Posted 11 July 2017 - 07:03 AM

View PostMetus regem, on 11 July 2017 - 06:54 AM, said:

Doubtful.At best I think it is going to be average, it has good weapon point placement height, but less than ideal locations. What I mean by that is, the arms are in a good position to protect much of the ST, the down side is, the arms are where the bulk of the firepower is located. Depending on the agility of the unit (twist speed) it may be easy to remove the ST/s and or core the unit out from any direction. I mention the coring from any direction, as the Timber Wolf's front CT can be hit from any direction but behind. Until the decoupling the Timber Wolf was able to make it's average hit boxes into decent to good, due to the agility afforded to it from the cXL 375, post decoupling it's not as great at protecting those hit boxes.


ST stripping can be easily done on every mech that weighs 90 tons and above (with the possible exception of Exe). MCII seems to be among the more hit-box friendly ones. Besides, its most popular PPFLD config will likely fight at beyond 500 meter range, which will reduce most of the other weapons' potential damage.

IMO, it is gonna be a good mech. Question is, how good?

Edited by El Bandito, 11 July 2017 - 07:03 AM.


#10 Metus regem

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Posted 11 July 2017 - 07:15 AM

View PostEl Bandito, on 11 July 2017 - 07:03 AM, said:


ST stripping can be easily done on every mech that weighs 90 tons and above (with the possible exception of Exe). MCII seems to be among the more hit-box friendly ones. Besides, its most popular PPFLD config will likely fight at beyond 500 meter range, which will reduce most of the other weapons' potential damage.

IMO, it is gonna be a good mech. Question is, how good?



Like I said, it's going to come down to it's agility. If it is too poor, you might as well take a Kodiak 3 or a Marauder IIC (Scorch).

#11 El Bandito

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Posted 11 July 2017 - 07:24 AM

View PostMetus regem, on 11 July 2017 - 07:15 AM, said:

Like I said, it's going to come down to it's agility. If it is too poor, you might as well take a Kodiak 3 or a Marauder IIC (Scorch).


I'm gonna take a guess and predict that it is gonna have Mauler level agility, at worst. Which is worse than MAD-IIC, but far better than KDK-3.

#12 0bsidion

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Posted 11 July 2017 - 07:55 AM

Edit: Oh, countdown, missed that part, never mind.

Edited by 0bsidion, 11 July 2017 - 07:56 AM.


#13 Metus regem

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Posted 11 July 2017 - 07:59 AM

View PostEl Bandito, on 11 July 2017 - 07:24 AM, said:


I'm gonna take a guess and predict that it is gonna have Mauler level agility, at worst. Which is worse than MAD-IIC, but far better than KDK-3.



If that is the case, then I'll go with the Mad Cat Mk. II being middle of the pack average.

#14 Gas Guzzler

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Posted 11 July 2017 - 08:20 AM

View PostYellonet, on 11 July 2017 - 04:48 AM, said:

MCII, will it be the most OP easy mode mech ever?


The sheeple seem to think so, but the cognoscenti know better.

#15 Widowmaker1981

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Posted 11 July 2017 - 08:21 AM

View PostEl Bandito, on 11 July 2017 - 07:03 AM, said:


ST stripping can be easily done on every mech that weighs 90 tons and above (with the possible exception of Exe). MCII seems to be among the more hit-box friendly ones. Besides, its most popular PPFLD config will likely fight at beyond 500 meter range, which will reduce most of the other weapons' potential damage.

IMO, it is gonna be a good mech. Question is, how good?


Based on the models ive seen, the MCII should have OK to good hitboxes, somewhat depending how far the STs extend down the nosecone - if the entire end of the cone is CT, then its going to get cored very easily.. and im worried it will be since i think they are going to see the STs as HUGE due to the massive hulking missile boxes, so wont extend them down the torso section. But on that note its got decent hitboxes ONLY if you dont equip missiles. If you equip missiles it has the worst hitboxes in the game, assuming the launchers are 100% ST.. this mech is by far the most gimped by its extra missile boxes that ive ever seen.

#16 Metus regem

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Posted 11 July 2017 - 08:27 AM

View PostWidowmaker1981, on 11 July 2017 - 08:21 AM, said:


Based on the models ive seen, the MCII should have OK to good hitboxes, somewhat depending how far the STs extend down the nosecone - if the entire end of the cone is CT, then its going to get cored very easily.. and im worried it will be since i think they are going to see the STs as HUGE due to the massive hulking missile boxes, so wont extend them down the torso section. But on that note its got decent hitboxes ONLY if you dont equip missiles. If you equip missiles it has the worst hitboxes in the game, assuming the launchers are 100% ST.. this mech is by far the most gimped by its extra missile boxes that ive ever seen.


I'm around 90% certain that the hit boxes are going to be similar to these, with a touch of Ebon Jaguar for the arms:

Spoiler


With close attention to the nose section for the ST/CT split. If it is like these, then the agility (speed and angle) it has for twisting is extremely important in determining where it lands on the totem pole.

Edit: Spelling issues.

Edited by Metus regem, 11 July 2017 - 08:36 AM.


#17 Widowmaker1981

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Posted 11 July 2017 - 08:27 AM

View PostEl Bandito, on 11 July 2017 - 07:24 AM, said:


I'm gonna take a guess and predict that it is gonna have Mauler level agility, at worst. Which is worse than MAD-IIC, but far better than KDK-3.


It does have the option to mitigate that in some cases by running all weapons in fully actuated arms, meaning torso twist speed doesnt matter for aiming purposes - and you dont have to pay the normal price of low mounted weaponry for it. Im mostly looking forward to the 2x10/2x5 dakka build on the MCII-B, and 4x ERPPC on the 4 or A

#18 Widowmaker1981

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Posted 11 July 2017 - 08:30 AM

View PostMetus regem, on 11 July 2017 - 08:27 AM, said:


I'm around 90% cretin



Lmfao...

sorry, couldn't resist

#19 Gas Guzzler

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Posted 11 July 2017 - 08:35 AM

View PostWidowmaker1981, on 11 July 2017 - 08:27 AM, said:


2x10/2x5 dakka build on the MCII-B


Hmm is that worth picking up reinforcements...

Gonna wait and see what the agility looks like.

#20 Vincent DIFrancesco

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Posted 11 July 2017 - 08:40 AM

View PostMetus regem, on 11 July 2017 - 08:27 AM, said:


I'm around 90% cretin...


This really is the best typo ever. Reminds me of Zork II, when it calls you a cretin, and a high school friend of mine didn't know what it meant. So he looked it up. He had to refer to a dictionary to find out he'd been insulted. Classic. :-)





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