PGI had their PTS, showing off what they did, like the streaks, lbx, and uacs that long have been furthering the divide between IS - Clan balance. Light engine -- though it's not as weight-saving as the IS-XL, it still saves much weight, but capable of 1 torso lost as the clan XL engine.
I'm much more stoked with the ER Lasers more than anything -- the C-ERML had been a staple of mid-range engagement cause of it's decent output relative to it's weight, over a certain range, the IS-ERML would also give the IS their own cheap light-weight mid-range tool.
There were cool stuffs, but then there were also those that needs work.
The Rotary ACs for example, not as powerful equivalent to the unhealthy amount of stare invested in it, but then we also get a random maximum amount of stare which just aggrevates the weapon. I really would just want it to be that archetypal FPS machine gun that overheats and stall when fired for too long, and then we can just shoot it after waiting for it to cooldown.
The ATM is stricken with Minimum Range, that totally defeats the point of the weapon as it is on TT. It also has a arguably too powerful close-range damage, and too weak long-range damage. I think 2.4/2.0/1.6 damage at close/mid/long range should do it, and not have a minimum range while at it.
The Rocket Launchers that can one-shot people by suicidal trolls. They should have just made it that each weapon only shoot one powerful rocket at once, at a really fast recycle time like a pseudo AC, with 10/15/20 shots depending on the weapon, that can't be replenished by 1-crit 1-ton ammo stuff.
The Heavy Gauss that's nothing but for novelty -- i would rather use UAC20, because at the short range of 180m, i'd rather not have the gauss charge and the insane amount of cooldown at such close range, they should increase it to at least 270m-1350m. That reticle shake is also really really really disturbing, they should have not done that but just kept the screen shake cause it's already hampering aim as it is.
The Light Gauss had bad cooldown of 5.00s - though addressed with the changes into 3.75s cooldown, i still find it hard to pick over the AC10. After all the AC10 does 200 damage ammo/ton -- the switch not only reduces my DPS but also the maximum damage i could do. I also want to see the cooldown reduced to 3.00s to 3.25s, cause DPS just sucks horribly i couldn't justify it over the AC10.
LB20x kind of sucks, because of the increased crit size, at the disadvantage of spreading damage. We (I) use the LB10x less because of the shotgun function with crit bonuses per pellet, rather i value that 1-less ton and 1-less crit space from the AC10. The LB20x does not have that, so i find it hard to pick over the AC20 or even UAC20.
...
Make no mistake, I love the new tech. But PTS have passed, and the major game update is coming. Where are the patch notes?
Edited by The6thMessenger, 13 July 2017 - 10:42 PM.