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New Tech Changes


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#1 The6thMessenger

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Posted 13 July 2017 - 03:59 PM

MWO has come a long way, and now we have the Civil War tech to look forward to, which is just several days from now. (July 14)

PGI had their PTS, showing off what they did, like the streaks, lbx, and uacs that long have been furthering the divide between IS - Clan balance. Light engine -- though it's not as weight-saving as the IS-XL, it still saves much weight, but capable of 1 torso lost as the clan XL engine.

I'm much more stoked with the ER Lasers more than anything -- the C-ERML had been a staple of mid-range engagement cause of it's decent output relative to it's weight, over a certain range, the IS-ERML would also give the IS their own cheap light-weight mid-range tool.

There were cool stuffs, but then there were also those that needs work.

The Rotary ACs for example, not as powerful equivalent to the unhealthy amount of stare invested in it, but then we also get a random maximum amount of stare which just aggrevates the weapon. I really would just want it to be that archetypal FPS machine gun that overheats and stall when fired for too long, and then we can just shoot it after waiting for it to cooldown.

The ATM is stricken with Minimum Range, that totally defeats the point of the weapon as it is on TT. It also has a arguably too powerful close-range damage, and too weak long-range damage. I think 2.4/2.0/1.6 damage at close/mid/long range should do it, and not have a minimum range while at it.

The Rocket Launchers that can one-shot people by suicidal trolls. They should have just made it that each weapon only shoot one powerful rocket at once, at a really fast recycle time like a pseudo AC, with 10/15/20 shots depending on the weapon, that can't be replenished by 1-crit 1-ton ammo stuff.

The Heavy Gauss that's nothing but for novelty -- i would rather use UAC20, because at the short range of 180m, i'd rather not have the gauss charge and the insane amount of cooldown at such close range, they should increase it to at least 270m-1350m. That reticle shake is also really really really disturbing, they should have not done that but just kept the screen shake cause it's already hampering aim as it is.

The Light Gauss had bad cooldown of 5.00s - though addressed with the changes into 3.75s cooldown, i still find it hard to pick over the AC10. After all the AC10 does 200 damage ammo/ton -- the switch not only reduces my DPS but also the maximum damage i could do. I also want to see the cooldown reduced to 3.00s to 3.25s, cause DPS just sucks horribly i couldn't justify it over the AC10.

LB20x kind of sucks, because of the increased crit size, at the disadvantage of spreading damage. We (I) use the LB10x less because of the shotgun function with crit bonuses per pellet, rather i value that 1-less ton and 1-less crit space from the AC10. The LB20x does not have that, so i find it hard to pick over the AC20 or even UAC20.

...

Make no mistake, I love the new tech. But PTS have passed, and the major game update is coming. Where are the patch notes?

Edited by The6thMessenger, 13 July 2017 - 10:42 PM.


#2 davoodoo

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Posted 13 July 2017 - 04:09 PM

What you dont think that fafnir will be amazing at brawl?? But seriously 400m minimum, 20 dmg bomb strapped to your side wont ever work below 180m where everything is pinpoint.

rac- ghost heat at 4 for both, have it jam exactly as it hits red. I cant remember damage and dps numbers but i remember rac needed improvement in performance too.

light gauss - limit at 4, 3s cooldown, no charge.

hppc- 10 tons, 4 crits, i see no reason for spread damage especially that it will still be 30ppfld(just like dual gauss) at very high heat, minimum range and relatively low velocity. Oh and it also got 66.67% more weigh compared to cerppc, so 50% more dmg is just fair isnt it?

lbx's are lbx's you cant fix those without changing how they function or emulating function change

atm's - remove minimum range, flatten trajectory, increase velocity. No really i see no reason for atm12 to not do 5.14 dmg per ton at 270m while srms do 8 at better spread even without artemis at 400 velocity.

mrms - 1/4th of their ptr spread...they already have huge drawbacks, like low velocity, burst fire.and high heat.

heavy lasers - er burn time, 6/4/2 ghost heat limits for smalls/mediums/larges.

machineguns - would need to see more.

lppc - limit at very least 4, imo 6(and raise ppc to 3 ffs)

I have no complaints for rest of the stuff.

Edited by davoodoo, 13 July 2017 - 04:24 PM.


#3 MechaBattler

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Posted 13 July 2017 - 04:32 PM

Knowing PGI, they're still trying to iron out everything. We'll likely still see the odd number typo that will make a weapon briefly broken or OP.

But at this point I doubt they'll make changes till after it goes live. Except for serious bug issues.

Edited by MechaBattler, 13 July 2017 - 04:32 PM.


#4 The6thMessenger

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Posted 13 July 2017 - 04:36 PM

View Postdavoodoo, on 13 July 2017 - 04:09 PM, said:

rac- ghost heat at 4 for both, have it jam exactly as it hits red. I cant remember damage and dps numbers but i remember rac needed improvement in performance too.


Yes, like the typical FPS MG, like those emplaced weapons on COD.

View PostThe6thMessenger, on 02 July 2017 - 04:14 AM, said:

Spoiler


View Postdavoodoo, on 13 July 2017 - 04:09 PM, said:

hppc- 10 tons, 4 crits, i see no reason for spread damage especially that it will still be 30ppfld(just like dual gauss) at very high heat, minimum range and relatively low velocity. Oh and it also got 66.67% more weigh compared to cerppc, so 50% more dmg is just fair isnt it?


Yeah, 10 tons at such a weak damage, lol.

View Postdavoodoo, on 13 July 2017 - 04:09 PM, said:

lbx's are lbx's you cant fix those without changing how they function or emulating function change


I'm actually okay with their performance, but just not worth the tonnage and crit-slots they have. LB20X should be -1 ton and -1 crit slot from the AC20 if it would ever be a useful pick at all.

View Postdavoodoo, on 13 July 2017 - 04:09 PM, said:

atm's - remove minimum range, flatten trajectory, increase velocity. No really i see no reason for atm12 to not do 5.14 dmg per ton at 270m while srms do 8 at better spread even without artemis at 400 velocity.


To be fair, ATM3 does 9 damage close range, while SRM6 does 12.9. But considering that it has longer range as opposed of the SRMs, i find that to be kind of ok already damage. Unfortunately, the ATMs could just go far far heavier. So i think damage should be at 2.4/2.0/1.6 dmg.

View Postdavoodoo, on 13 July 2017 - 04:09 PM, said:

lppc - limit at very least 4, imo 6(and raise ppc to 3 ffs)


A PPC could do 10 damage, that means it would take 2 LPPC to match 1 PPC. However consider that 1 PPC is 7 tons, and 1 LPPC is 3 tons, that means to match a 7 ton would only mean 6 tons. That means PPCs would be less of a choice, if they have more hardpoints to use.

No, just no. What about 3 GH limit?

Edited by The6thMessenger, 13 July 2017 - 09:46 PM.


#5 BrunoSSace

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Posted 13 July 2017 - 09:32 PM

New tech we will not know untill it drops. Then we can complain. Im highly doubt full of patch notes.

#6 Y E O N N E

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Posted 13 July 2017 - 09:43 PM

View PostBrunoSSace, on 13 July 2017 - 09:32 PM, said:

New tech we will not know untill it drops. Then we can complain. Im highly doubt full of patch notes.


I mean, I think we have a fairly solid idea already thanks to the PTS. I'm not expecting any radical changes, even though a few of the items could really use some.

#7 The6thMessenger

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Posted 13 July 2017 - 09:50 PM

View PostYeonne Greene, on 13 July 2017 - 09:43 PM, said:

I mean, I think we have a fairly solid idea already thanks to the PTS. I'm not expecting any radical changes, even though a few of the items could really use some.


If the community is correct, we really should see the bugs from the PTS to the live game, and call them as "features".

God damn, PGI. Please don't screw this up, you don't have to reinvent the god-damn wheel with the RAC, just stick to the archetypal overheating MG. A simple reading of TV Tropes: Overheating should give adequate idea of how it should work.

Edited by The6thMessenger, 13 July 2017 - 09:52 PM.


#8 NiuqOteen

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Posted 13 July 2017 - 09:57 PM

Rocket launcher need to be a DPS weapon not an alpha weapon somehow.

Heavy Large laser needs a bit of heat shaved off to see any use at all.

RAC impact particle effect probably needs toned down as it is large and overly blinding.
RAC 2 may need a little more damage at 2 tons less and half the damage of the rac5. Or more range / Velocity

Edited by NiuqOteen, 13 July 2017 - 09:59 PM.


#9 The6thMessenger

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Posted 13 July 2017 - 10:00 PM

View PostNiuqOteen, on 13 July 2017 - 09:57 PM, said:

RAC impact particle effect probably needs toned down as it is large and overly blinding.


I'm actually even surprised why the RAC projectiles looks as big as AC10 to AC20's projectile, with the same explosion. You would've thought that PGI used AC2 projectile and explosion to the RAC2, and the AC5 projectile and explosion for the RAC5.

Hope they fix that too.

#10 DAYLEET

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Posted 13 July 2017 - 10:15 PM

View PostNiuqOteen, on 13 July 2017 - 09:57 PM, said:

Rocket launcher need to be a DPS weapon not an alpha weapon somehow.

Heavy Large laser needs a bit of heat shaved off to see any use at all.

RAC impact particle effect probably needs toned down as it is large and overly blinding.
RAC 2 may need a little more damage at 2 tons less and half the damage of the rac5. Or more range / Velocity

I think its so you cant be super accurate easily when using it. It wasnt blinding to be shot by one so think its by design.

#11 El Bandito

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Posted 13 July 2017 - 10:26 PM

View PostThe6thMessenger, on 13 July 2017 - 10:00 PM, said:

I'm actually even surprised why the RAC projectiles looks as big as AC10 to AC20's projectile, with the same explosion. You would've thought that PGI used AC2 projectile and explosion to the RAC2, and the AC5 projectile and explosion for the RAC5.


In MWO LRM5 has just as much of an impact and shake as LRM20. Go figure. All PGI have to do is to change some numbers in XML sheet but no.





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