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Should Is Streaks And Machine Guns Get A Buff?
#1
Posted 11 July 2017 - 05:12 PM
This isnt true for all their their equipment though. IS and Clan streaks are exactly the same except clan is like half the weight and even further range, and same with the machine guns.
the Clans already have awesome engines and other tech the IS need better tech instead of just quirks.
So would it be fair to increase the damage on these weapons IS versions? Or is there some other way they could be made to be as useful as their Clan counterparts?
#2
Posted 11 July 2017 - 05:18 PM
Etc...
Edited by El Bandito, 11 July 2017 - 05:23 PM.
#3
Posted 11 July 2017 - 05:19 PM
But really, we shouldn't focus on buffing or nerfing the XML stats of SSRMs for either faction until the actual mechanics get worked out. They're pretty hard to truly balance in their current gimmicky form.
#4
Posted 11 July 2017 - 05:21 PM
We're going to see calls for heavy machinegun nerfs here soon
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Streaks are almost no skill weapons and shouldn't be op. IS is getting ssrm6 in a few days.
Edited by Monkey Lover, 11 July 2017 - 05:21 PM.
#5
Posted 11 July 2017 - 05:27 PM
Monkey Lover, on 11 July 2017 - 05:21 PM, said:
We're going to see calls for heavy machinegun nerfs here soon
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Streaks are almost no skill weapons and shouldn't be op. IS is getting ssrm6 in a few days.
Really? Sure its damage for no heat but its like 90m range and requires continuous eyeballing of the enemy its good in 1 vs 1 or the 4 vs 4 they were tested in but when you get larger fighting teams its harder for a brawler to survive especially with such short range weapons.
#6
Posted 11 July 2017 - 05:28 PM
(IS-Streak2 = 2Second-Cooldown(only 0.5Tons more)(C-Streak2 = 3Second-Cooldown)
(IS-Streak4 = 3Second-Cooldown(only 1.0Tons more)(C-Streak4 = 4.5Second-Cooldown)
(IS-Streak6 = 4Second-Cooldown(only 1.5Tons more)(C-Streak6 = 6Second-Cooldown)
with this is seems like IS vs Clan Streaks are already Balanced,
also when it comes to MGs their was a Rumor on the PTS that IS MG had a Higher Crit Chance,
I dont know fully, if their is any Crit Chance Difference, but i will Test on Patch Day(July 18th)
Also all IS-MGs have more than Double Component Health,
when Compared to their Clan Counter Parts(IS=7.5, C=3.5)
Edited by Andi Nagasia, 11 July 2017 - 05:35 PM.
#7
Posted 11 July 2017 - 05:31 PM
#8
Posted 11 July 2017 - 05:32 PM
of course realistically in a real 12v12 match, not the matchmakerless 4v4 i tested them in, they might prove to be the superior weapon.
Edited by LordNothing, 11 July 2017 - 05:34 PM.
#9
Posted 11 July 2017 - 05:33 PM
Andi Nagasia, on 11 July 2017 - 05:28 PM, said:
(IS-Streak2 = 2Second-Cooldown(only 0.5Tons more)(C-Streak2 = 3Second-Cooldown)
(IS-Streak4 = 3Second-Cooldown(only 1.0Tons more)(C-Streak4 = 4.5Second-Cooldown)
(IS-Streak6 = 4Second-Cooldown(only 1.5Tons more)(C-Streak6 = 6Second-Cooldown)
with this is seems like IS vs Clan Streaks are already Balanced,
also when it comes to MGs their was a Rumor on the PTS that IS MG had a Higher Crit Chance,
I dont know fully, if their is any Crit Chance Difference, but i will Test on Patch Day(July 18th)
I still feel that the Clan one is far better with the extra range, 360m compared to 270m. It could be I just hate Streak crows which i still encounter often and make my life hell as a light pilot.
#10
Posted 11 July 2017 - 05:38 PM
Andi Nagasia, on 11 July 2017 - 05:28 PM, said:
(IS-Streak2 = 2Second-Cooldown(only 0.5Tons more)(C-Streak2 = 3Second-Cooldown)
(IS-Streak4 = 3Second-Cooldown(only 1.0Tons more)(C-Streak4 = 4.5Second-Cooldown)
(IS-Streak6 = 4Second-Cooldown(only 1.5Tons more)(C-Streak6 = 6Second-Cooldown)
with this is seems like IS vs Clan Streaks are already Balanced,
The CSSRMs have 33% longer range than IS SSRMs, which is a huge deal.
Andi Nagasia, on 11 July 2017 - 05:28 PM, said:
I dont know fully, if their is any Crit Chance Difference, but i will Test on Patch Day(July 18th)
Also all IS-MGs have more than Double Component Health,
when Compared to their Clan Counter Parts(IS=7.5, C=3.5)
I never had a situation where I wished the CMG to have more durability, though. The more crit chance part needs to be verified.
#11
Posted 11 July 2017 - 05:39 PM
SirNotlag, on 11 July 2017 - 05:33 PM, said:
perhaps but it can be hard to hit at max range with Streaks, most of the time i use them at 270m anyway,
so i dont see this as being a problem, most of the time Lights get closer than that to you anyway,
(unless they see you have Streaks, but then again GRF-2N StealthArmor +4SSRM6 Meta)
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#12
Posted 11 July 2017 - 05:41 PM
#13
Posted 11 July 2017 - 05:44 PM
El Bandito, on 11 July 2017 - 05:38 PM, said:
Agreed,
had 3-4 people in PTS telling me that when they tested MGs, they felt the IS-MGs took out Components/Items Faster,
i did ask if it was Against Clan then IS as that would make sense but they said they tested it against an AS7,
on both tests, one was IS-Medium+4MGs VS AS7, the other was a C-Medium+4MGs VS AS7,
never found out which Mediums they used they disco'ed after the match ended,
but they did say they tested all 3MG Types, so im not sure, guess we'll find out on Patch Day,
#14
Posted 11 July 2017 - 06:28 PM
SirNotlag, on 11 July 2017 - 05:27 PM, said:
I am 100% sure we will see calls for it. When lights start running them dancing in front of assaults people will start posting.
As for being a good or bad weapon im not saying one way or the other. Just look at lrms and how often its called to be nerfed
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#15
Posted 11 July 2017 - 06:54 PM
FupDup, on 11 July 2017 - 05:19 PM, said:
But really, we shouldn't focus on buffing or nerfing the XML stats of SSRMs for either faction until the actual mechanics get worked out. They're pretty hard to truly balance in their current gimmicky form.
This is the correct answer for streaks. Well assuming he means changing the mechanics to make them a more rounded weapon instead of an anti-light weapon with no weight/crit artemis and point in general direction lock on.
#16
Posted 11 July 2017 - 07:00 PM
dario03, on 11 July 2017 - 06:54 PM, said:
Perhaps they would make Streaks Crit Weapons like LBX? ya light Pilots take slightly more damage,
but i dont think the increased damage will matter much for them, as they have very little Health anyway,
but it would give Streaks(IS and Clan) better Traction when it comes to larger Mechs,
#17
Posted 11 July 2017 - 07:07 PM
dario03, on 11 July 2017 - 06:54 PM, said:
Yes, that's what I mean.
#18
Posted 14 July 2017 - 09:48 AM
Andi Nagasia, on 11 July 2017 - 05:39 PM, said:
so i dont see this as being a problem, most of the time Lights get closer than that to you anyway,
It is OP to take out a light mech with one shot outside MPL optimum range. I will make sure to let you all know when streaks should not receive monthly nerfs.
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