Quriks Are Up
#1
Posted 14 July 2017 - 04:27 PM
The Anny gets tons of armor quirks which doesn't surprise me. The Mad Kitty Mk II got largely nothing which doesn't surprise me. Cougar actually seemed have gotten decent quirks but the one that surprised me the most was the Uziel with virtually zero quirks.
Totally shocked by the Uziel because by looking at it, it was going to need pretty massive armor/structure quirks to deal with such a wide profile coupled with it being so tall. Hope that means in internal testing it was so good it just didn't need any.
#2
Posted 14 July 2017 - 04:33 PM
#3
Posted 14 July 2017 - 04:38 PM
I predict the Uziel's gonna have a rough couple months. Unless the arm hitboxes include parts of the central mass, they're aren't going to be very effective at shielding the torsos, and it's not like the cockpit is high enough to minimize exposure from the front.
#4
Posted 14 July 2017 - 04:39 PM
The cougar, however... from the side angle... this is perhaps the first time ever in a MechWarrior game it doesn't look like an abortion.
#5
Posted 14 July 2017 - 04:40 PM
#6
Posted 14 July 2017 - 04:41 PM
Perhaps they're banking on the 97kph stock, 126.36kph max, to protect it, rather than durability quirks
#7
Posted 14 July 2017 - 04:42 PM
#8
Posted 14 July 2017 - 04:42 PM
i think its going to be a rather goo Addition to the IS line up,
yes its tall, but all Torso weapons seem well placed and of Good Quality,
i think its going to turn alot of heads, and much like the DWF please dont Stare,
#9
Posted 14 July 2017 - 04:44 PM
#10
Posted 14 July 2017 - 04:47 PM
As for the MCII, it got Mauler level agility as expected--which is completely workable. The hero seems to have the most impacting quirk.
Viktor Drake, on 14 July 2017 - 04:27 PM, said:
Probably mostly the set of 8 quirks. Don't get your hopes up too much.
Edited by El Bandito, 14 July 2017 - 04:56 PM.
#12
Posted 14 July 2017 - 04:54 PM
TheMadTypist, on 14 July 2017 - 04:41 PM, said:
Perhaps they're banking on the 97kph stock, 126.36kph max, to protect it, rather than durability quirks
If it has very high base torso twist speed and other agility stats, ya I can see that being the reason behind the lack of quirks. Maybe they figure it can afford to stay away from mobility skill tree amd take def. nodes.
#13
Posted 14 July 2017 - 04:58 PM
Dracol, on 14 July 2017 - 04:54 PM, said:
Not to mention high mounts. Pity they are nullified by incredibly low cockpit (crotchpit, more like). I am reasonably certain that the Uziel will receive durability quirks in the future, after some complaints.
#14
Posted 14 July 2017 - 05:02 PM
all weapons are at or above Cockpit level, and the Hunch back exposed before you are,
maybe it will have amazing mobility and will be like the SCR in use but for IS?
Edited by Andi Nagasia, 14 July 2017 - 05:04 PM.
#15
Posted 14 July 2017 - 05:04 PM
#16
Posted 14 July 2017 - 05:05 PM
Andi Nagasia, on 14 July 2017 - 05:02 PM, said:
all weapons are at or above Cockpit level, and the Hunch back exposed before you are,
maybe it will have amazing mobility and will be like the SCR in use but for IS?
The difference lies in CXL, and ST hitboxes. Uziel will most likely use LFE and have slower speed.
FLG 01, on 14 July 2017 - 05:04 PM, said:
Fixed it for ya.
Edited by El Bandito, 14 July 2017 - 05:11 PM.
#17
Posted 14 July 2017 - 05:26 PM
Edited by Dragonece, 14 July 2017 - 05:27 PM.
#18
Posted 14 July 2017 - 05:34 PM
El Bandito, on 14 July 2017 - 05:05 PM, said:
well assuming similar hitboxes(assuming good hitboxes)
a Uziel(UZL) with a 300XL and Just Endo it will have the Similar Speed and Tonnage(-1Ton) as the SCR,
a Uziel(UZL) with a 275LFE and Just Endo it will have the Similar Speed(-8Kph) and Tonnage(-2.5Tons) as the SCR,
slightly less that the SCR on both accounts but we are comparing a 50Tonner vs a 55Tonner,
Edit-
if PGI added (Small Cockpits & LX Gyros) to MWO
that Tonnage would be Equalized to Exactly SCR Levels,
(Small Cockpit = +1Ton +1Crit(in Head)(XL Gyro = +0.5 to +2.0Tons -2Crits(in CT)
Edited by Andi Nagasia, 14 July 2017 - 06:07 PM.
#19
Posted 14 July 2017 - 05:53 PM
TheMadTypist, on 14 July 2017 - 04:41 PM, said:
Perhaps they're banking on the 97kph stock, 126.36kph max, to protect it, rather than durability quirks
Not going to happen because your not going to be able to mount enough weapons payload to make that 126 kph pay off because every one of the one that can pull those speed numbers are using either ballistics or missiles or both and those weapons are rather heavy especially when you include ammo. The one Energy boat that could have pulled it over can't due to a 325 engine cap.
I pre-ordered the Uziel so I will be finding out if my predictions of it being rather bad come true or not but right now I don't have the warm fuzzies.
As far as the Anny...well I would love to give it a spin but I just don't think it is going to remotely be good enough to justify a $20 investment for 3 chassis I am not all that interested in and definitely not worth $35 to get the 1 chassis I am interested in. If I could ala carte just the one chassis for like $10, PGI would be $10 richer but since they persist with the same old tired mech pack model guess I will be waiting for C-bills.
The honest truth is I just don't see them being fast enough to be relevant. In the current NASCAR nation we have in most games, unless you can at least hit 60+ KPH, you can bet your going to be left behind to die at least 2 out of every 5 matches. I have sold off all but one of my Direwolf variants because of this. I am also sure they are going to apply the same acceleration, deceleration and turn rates to the Anny as they have with all other 100 tonners as well so your not going to have any real agility either.
#20
Posted 14 July 2017 - 06:29 PM
Nevermind. Forgot about the Wolverines.
Edited by MechaBattler, 14 July 2017 - 06:33 PM.
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