Rip Guass Ppc Meta...
#1
Posted 14 July 2017 - 07:48 PM
#2
Posted 14 July 2017 - 07:50 PM
#3
Posted 14 July 2017 - 07:54 PM
#4
Posted 14 July 2017 - 08:05 PM
IS-ERPPC Velocity Buff will help as well, wondering if instead of seeing GaussX2 we will start seeing Gauss + ERPPC?
as both go about the same Speed now, and are linked Head wise it may become an interesting combo,
still un sure about LBX 20 being 11 Slots still, not sure how it will be used,
also it seems they reduced the Ammo/Ton to 7(same as other AC20s) as it(&C-LBX20) were 10Ammo/Ton in the PTS,
Edited by Andi Nagasia, 14 July 2017 - 08:05 PM.
#6
Posted 14 July 2017 - 08:10 PM
#7
Posted 14 July 2017 - 08:11 PM
Still, I wish we had a better alpha limiting mechanic than stupid ghost heat...
#8
Posted 14 July 2017 - 08:12 PM
Edited by Andi Nagasia, 31 July 2017 - 08:52 AM.
[Redacted]
#10
Posted 14 July 2017 - 08:16 PM
#11
Posted 14 July 2017 - 08:20 PM
If you can aim its not going to matter all that much. It will still be used.
Edited by Monkey Lover, 14 July 2017 - 08:27 PM.
#12
Posted 14 July 2017 - 08:20 PM
Shadowomega1, on 14 July 2017 - 08:16 PM, said:
Well maybe this will lead to certain mechs getting buffed after they were nerfed cause this one build made them look op, in certain situations.
wishful thinking, since PGI's track record is once they nerf, it takes over a year (if ever, see Victor) to undo
#13
Posted 14 July 2017 - 08:22 PM
#14
Posted 14 July 2017 - 08:27 PM
Because that change doesnt prevent you from using Gauss and PPCs together. It just forces you to fire them half a second apart. Which significantly increases the chance of them hitting different locations against a moving/torso twisting mech.
Now all they have to do is unnerf the torso twisting of assault mechs.
Quote
Yep and im glad youre salty about it because salt is good on potatos.
Edited by Khobai, 14 July 2017 - 08:30 PM.
#15
Posted 14 July 2017 - 08:31 PM
Khobai, on 14 July 2017 - 08:27 PM, said:
Because that change doesnt prevent you from using Gauss and PPCs together. It just forces you to fire them half a second apart. Which significantly increases the chance of them hitting different locations against a moving/torso twisting mech.
DPPSFLD FTW!!
(Diffused Pin-Point Somewhat Front-Loaded Damage)
#16
Posted 14 July 2017 - 08:34 PM
CK16, on 14 July 2017 - 07:48 PM, said:
Would it have been so hard to just quote it? I had to dig through the notes for 2 lines of text.
Quote
• Heat Penalty group is now linked with PPC.
I don't knwo how the heat penalty is working for IS PPCs, but it looks like the IS will have significantly better ways of avoiding the penalty on PPFLD.
Edited by Snowbluff, 14 July 2017 - 08:35 PM.
#17
Posted 14 July 2017 - 08:38 PM
Khobai, on 14 July 2017 - 08:27 PM, said:
Because that change doesnt prevent you from using Gauss and PPCs together. It just forces you to fire them half a second apart. Which significantly increases the chance of them hitting different locations against a moving/torso twisting mech.
Now all they have to do is unnerf the torso twisting of assault mechs.
Yep and im glad youre salty about it because salt is good on potatos.
Nah, I'm not salty, I can always run dual Gauss + 4-6CERML and still make potato salad. Considering Laser vomit is better right now anyhow, it doesn't really matter
Edited by Vxheous Kerensky, 14 July 2017 - 08:38 PM.
#18
Posted 14 July 2017 - 08:38 PM
Prosperity Park, on 14 July 2017 - 08:31 PM, said:
DPPSFLD FTW!!
(Diffused Pin-Point Somewhat Front-Loaded Damage)
Serial Pinpoint Tandem Frontloaded Damage?
But yeah were definitely gonna need a new name for it
Quote
The next thing im gonna ask for is all lasers to be placed in the same ghost heat group.
Edited by Khobai, 14 July 2017 - 08:40 PM.
#19
Posted 14 July 2017 - 08:39 PM
Khobai, on 14 July 2017 - 08:27 PM, said:
No. That nerf was part of the anti-fat ballerinas countermeasures, and it must remain until one of the following conditions are met:
1) Lights are buffed to be able to effectively fight and earn big scores alongside their larger brethren,
or,
2) The rewards system is changed to properly reward mechs for providing non-combat support, such as recon and capping.
#20
Posted 14 July 2017 - 08:40 PM
Andi Nagasia, on 14 July 2017 - 08:05 PM, said:
still un sure about LBX 20 being 11 Slots still, not sure how it will be used,
It wont be. We can only hope that our cries are being ignored because there is a top secret effort to implement crit splitting and ammo changing in the future.
Edited by Kaptain, 14 July 2017 - 09:06 PM.
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