i suggest its something with water, waves, a specific command that my gpu cannot handle
Geforce GT 720M
i am sure in the process there are many lines that have no impact on the issue and even with the lowest settings and lowering resolution the problem remains. after some of this years update maybe pgi included some new features that are not supported by my graphics card
if i knew which command would turn them off...
please help
current user.cfg mostly copied parts from other posts in this forum
d3d11_TripleBuffering=1
r_MultiThreaded=1
sys_physics_CPU=3
r_TexturesStreaming=2
r_HDRGrainAmount=0.0
e_ViewDistRatioVegetation = 0
e_view_dist_ratio_vegetation = 0
e_TerrainLodRatio = 300
e_TerrainNormalMap = 1
e_TerrainTextureStreamingPoolItemsNum = 64
e_TerrainOcclusionCullingVersion = 0
e_TerrainOcclusionCulling = 0
e_TerrainOcclusionCullingMaxDist = 120
e_TerrainOcclusionCullingPrecision = 0.25
e_TerrainOcclusionCullingPrecisionDistRatio = 1
e_TerrainOcclusionCullingStepSize = 4
e_TerrainOcclusionCullingStepSizeDelta = 1.05
e_VegetationSprites = 1
e_VegetationSpritesMinDistance = 1
e_DissolveSpriteMinDist = 2
e_DissolveSpriteDistRatio = 0.1
e_VegetationSpritesBatching = 1
e_VegetationBending = 0
e_VegetationAlphaBlend = 0
e_VegetationMinSize = 900
e_vegetation_min_size = 900
e_VegetationSpritesDistanceCustomRatioMin = 1
e_VegetationSpritesDistanceRatio = 1
e_vegetation_sprites_distance_ratio =1
e_VegetationUseTerrainColor = 1
e_OcclusionCullingViewDistRatio = 0.5
r_MotionBlurMaxViewDist = 0
r_PostProcessHUD3DCache = 30
r_RainMaxViewDist_Deferred = 0
r_MotionBlur = 0
g_radialBlur = 0
r_Reflections = 0
r_ReflectionsQuality = 0
e_TerrainAo = 0
r_TerrainAO_FadeDist = 8
r_ssdo = 0
r_ssdoAmount = 0
r_ssdoAmbientAmount = 0
e_SkyBox = 1
e_SkyType = 0
e_SkyQuality = 2
e_SkyUpdateRate = 0
r_ShadowGen = 0
r_ShadowGenMode = 0
e_ShadowsOnAlphaBlend = 0
e_ShadowsMaxTexRes = 256
e_GsmCastFromTerrain = 1
e_ShadowsOnWater = 0
e_ShadowsClouds = 0
e_ShadowsMasksLimit = 1
e_ShadowsLodBiasFixed = 1
e_ShadowsLodBiasInvis = 1
r_ShadowBluriness = 0.1
r_ShadowJittering = 1.5
e_ShadowsCastViewDistRatio = 0.6
e_ShadowsCastViewDistRatioLights = 0.8
e_ShadowsTessellateCascades = 0
r_ShadowsMaskResolution = 2
r_ShadowsMaskDownScale = 1
e_ShadowsAdaptScale = 2.0
e_ShadowsConstBias = 1.0
e_ShadowsSlopeBias = 1
e_GsmLodsNum = 1
e_GsmRange = 1
e_GsmRangeStep = 1
e_GsmRangeStepExtended = 6
e_GsmCache = 1
e_GsmCacheLodOffset = 1
e_GsmCacheLodOffsetExtended = 6
e_GsmExtendLastLod = 1
e_GsmExtendLastLodIncludeObjects = 0
e_GsmScatterLodDist = 50
e_Fog = 0
e_FogVolumes = 0
e_Clouds = 0
r_CloudsUpdateAlways = 0
r_ShadowsParticleNormalEffect = 0
r_ShadowsParticleKernelSize = 0
r_ShadowsAdaptionMin = 0
r_ShadowsAdaptionSize = 0
r_Rain = 0
r_RainAmount = 0
r_RainMaxViewDist_Deferred = 10
g_breakage_particles_limit = 10
g_joint_breaking = 0
g_tree_cut_reuse_dist = 0
e_CullVegActivation = 20
e_FoliageWindActivationDist = 0
e_PhysFoliage = 0
e_PhysOceanCell = 0.5
v_vehicle_quality = 1
sys_preload = 1
i_precache = 1
r_ShadersAsyncCompiling = 3
r_ShadersAsyncMaxThreads = 6
r_ShadersPreactivate = 1
r_ShadersPrecacheAllLights = 1
r_ShadersUseInstanceLookUpTable = 0
r_ChromaticAberration = 0.0
i_particleeffects = 0
e_HwOcclusionCullingWater = 0
r_FogShadowsWater = 0
e_ShadowsOnWater = 0
q_ShaderWater = 0
e_particles_thread = 1
e_dynamic_light = 0
e_gsm_lods_num = 0
e_gsmlodsnum = 0
r_VolumetricFog = 0
e_vegetation_sprites_distance_ratio = 0.9
e_proc_vegetation = 0
r_FogShadows = 0
e_ParticlesForceSoftParticles = 0
d3d9_TextureFilter = Bilinear
e_ParticlesShadows = 0
r_AntialiasingMode = 0
r_UseEdgeAA = 0
r_ColorGrading = 0
r_DepthOfField = 0
e_decals = 0
e_DecalsAllowGameDecals = 0
e_DecalsLifeTimeScale = 0.8
e_DecalsOverlapping = 0
e_DecalsHitCache = 0
e_DecalsForceDeferred = 0
;Water(I've set mostto 0 here, leaving some so water actually exists/still performs well), thanks NARC BAIT for pointing out mistakes
e_WaterTessellationAmount = 0
e_WaterTessellationAmountX = 0
e_WaterTessellationAmountY = 0
r_WaterCaustics = 0
r_WaterGodRays = 0
r_WaterReflections = 0
r_WaterReflectionsQuality = 0
r_WaterTessellationHW = 1
r_WaterUpdateDistance = 0
r_WaterUpdateFactor = 0
r_WaterTessellationHW = 0
e_WaterOceanFFT = 0
e_WaterOceanBottom = 1
e_WaterVolumes = 0
e_WaterWaves = 0
e_WaterOceanFFT = 0
e_WaterWavesTessellationAmount = 0
r_WaterCaustics = 0
r_WaterGodRays = 0
r_WaterReflections = 0
r_WaterReflectionsMGPU = 0
r_WaterReflectionsQuality = 0
r_WaterReflectionsMinVisiblePixelsUpdate = 0
r_WaterReflectionsUseMinOffset = 0
r_WaterUpdateDistance = 0
r_WaterUpdateFactor = 0
g_breakage_particles_limit = 10
g_joint_breaking = 0
g_tree_cut_reuse_dist = 0
e_CullVegActivation = 20
e_FoliageWindActivationDist = 20
e_PhysFoliage = 0
e_PhysOceanCell = 0.5
;Textures (adjust from 32 to 24 for fps gains, or lower.)
r_VegetationSpritesTexRes = 8
r_TexturesFilteringQuality = 0
r_DetailTextures = 0
r_TexSkyResolution = 0
r_TexMaxAnisotropy = 1
r_TexAtlasSize = 256
r_TexMinAnisotropy = 0
r_DynTexAtlasCloudsMaxSize = 8
r_TexResolution = 0
r_TexBumpResolution = 0
r_EnvCMResolution = 0
r_EnvTexResolution = 0
r_TexSkyResolution = 0
;Shadows (gives shadows, if a little pixelated, without much FPS loss.
;set all to 0 for big FPS gains, id try to keep it on as it makes the game look decent)
e_Shadows = 0
r_ShadowBlur = 0
e_Tessellation = 0
Edited by multisoul, 17 July 2017 - 04:32 AM.