• Velocity increased to 1900 (from 1300).
Clan ER PPC
• Heat increased to 14.5 (from 14)
• Velocity increased to 1500 (from 1300).
Preemptive: Yes I'm tagged Clan, I like wolf, Kell Hounds aren't an available faction, I have a generous stable of both IS and Clan mechs and play both very often. My favorite mechs are IS, so...why would I want to gimp my favorite mechs? Your 'Clan Complainer' argument is invalid.
I can't agree with the ridiculous disparity between the velocities for this weapon. For a few reasons.
1) The disparity of velocity between 2 weapons of the same type (i.e. ERPPCs) will be a large hurdle towards normalizing play with them. (IS have extremely fast ERPPCs compared to CERPPCS)
2) With the heat increased, the velocity is further noticeable as an IS ERPPC will be able to fire more often as its increased velocity and more reliably hit its target for the solid 10 damage in one location, making it a superior long range choice.
3) Clan ERPPC is already a sub-standard weapon with its trade off of high heat and a damage split mechanic with an arguable utility to it. (i.e. if hitting a LT with an arm already removed, the damage direct towards the LA is nullified making a CERPPC inefficient in terms of the game's mechanics)
4) From a balance perspective the CERPPC is undeniably worse at cost/efficiency when compared to the IS counterpart.
While my complaints above are stated, actual gameplay with these changes may prove me wrong. I would like to also bring up the change of giving CERPPC a modification to its split mechanic at a 12/1.5/1.5 damage rate instead to prevent its complete superiority while still giving it a reason to be considerably less efficient than the lore weapons that this game is sourced from. Or, to raise the CERPPC to 13 and eliminate the split damage.
Edited by MauttyKoray, 15 July 2017 - 09:48 AM.