Jump to content

Please Balance (Nerf) C-Erll


90 replies to this topic

#21 Zergling

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Angel
  • The Angel
  • 2,439 posts

Posted 16 July 2017 - 10:58 PM

View PostGas Guzzler, on 16 July 2017 - 10:42 PM, said:

I would rather have him on my team than anyone else in this thread so...


It's almost as if people haven't checked the OP's leaderboard stats and seen he is winning far more battles than he loses before they make these claims of him 'not contributing or helping his team'.

#22 Y E O N N E

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 16,810 posts

Posted 16 July 2017 - 11:11 PM

View PostGas Guzzler, on 16 July 2017 - 10:42 PM, said:


I would rather have him on my team than anyone else in this thread so...


Q_Q

#23 Gas Guzzler

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 14,274 posts
  • LocationCalifornia Central Coast

Posted 16 July 2017 - 11:14 PM

View PostYeonne Greene, on 16 July 2017 - 11:11 PM, said:


Q_Q


<3

#24 TechChris

    Member

  • PipPipPipPipPip
  • Liquid Metal
  • 159 posts
  • LocationSomewhere in Midwest, I think??? Dang "Drinkin Man's" Shooter bad for my memory! ^_^

Posted 16 July 2017 - 11:38 PM

View PostTechChris, on 16 July 2017 - 08:29 PM, said:

Seriously??!! Posted Image

Not sure if this is just a "misguidingly" labeled humble brag from OP???

Or a "misguidingly" labeled post about how bad MM is, and it consistently putting him with potatoes that stand out in the open for long periods and/or are to cowardly/unorganized to close on his position???

Or a "misguidingly" labeled post about how the sad state of map selection and that most them favor sniping with lots of big open spaces n such things???

Not sure???


View PostGas Guzzler, on 16 July 2017 - 10:37 PM, said:


Its mainly pointing out the stupidity of the PPC Gauss ghost heat thing and all the "rationale" for it.


Seriously???Posted Image

How's the OP doing that? All OP has shown is that you can farm damage by spraying cERLL in masse from a mile away and that the MADIIC is a good platform to do such? (Not meant to sound negative, or like a dis. I mean if it works, it works!)

I mean if he'd been using, say a Scorch, with Gauss/PPC and had gotten his weapons on target as many times an he'd a needed to farm the damage shown in OP (and been able to hit them with said projectile weapons instead of spraying tracefire instant velocity lasers......those are 2 separate skillsets!) he'd likely have gotten half the damage and 4 times the kills AND likely carried ALL those to victory rather then the 4 where his team was able to capitalize on the softened mechs!!!

So I'm just not seeing the correlation of mass spraying of cERLLs to the Gauss/PPC GH linking thats finally coming this patch?

Edited by TechChris, 16 July 2017 - 11:40 PM.


#25 Pur

    Member

  • PipPipPipPipPip
  • 188 posts

Posted 16 July 2017 - 11:45 PM

All I will say is that those are impressive numbers. Talking strictly in terms of damage farming, nothing else.

#26 Shifty McSwift

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,889 posts

Posted 16 July 2017 - 11:55 PM

If your build makes you the last target by virtue of your range, and assuming you are actually doing your job, 1000 damage is probably average, similarly for LRM boats, if your score is lower than 1000 on average, I honestly don't know what you have been doing all game, but it shouldn't be sniping or LRMing.

#27 Dark Wooki33 IIC

    Member

  • PipPipPipPipPipPip
  • The Demon
  • The Demon
  • 379 posts
  • LocationBlessed Saxony

Posted 17 July 2017 - 12:09 AM

Good numbers.
And a damn good example about the state of the MM/Tier-system and its flaws.

#28 Funk1777

    Member

  • PipPipPipPipPip
  • The Undertaker
  • The Undertaker
  • 104 posts

Posted 17 July 2017 - 12:10 AM

Im gonna echo the whole lot of damage and not many kills, but i know people run out of the snipers los when they have gotten too low on "health" and some fast mech finds them and finishes them, but holy hell man. 2200dmg! Were you taking each arm off first before moving to a leg and then systematically dismantling them piece by piece?

I have a screenshot somewhere of my scorches high and its only 1300ish damage but 7 kills. Nerf lbx too for killing people?

Edited by Funk1777, 17 July 2017 - 12:13 AM.


#29 Prof RJ Gumby

    Member

  • PipPipPipPipPipPipPipPip
  • The People's Hero
  • 1,061 posts

Posted 17 July 2017 - 12:26 AM

This thread is not an argument for anything. Whether you wanted to brag or comment on gauss-ppc nerf, you missed the point.

Screenshots smell of an assault hiding well behind his team, not sharing armor and failing to deal RELEVANT damage, then, when his team already folded, getting a few late and useless kills when the enemy players starts racing each other to get the last kill after they've secured victory for themselves.This playstyle is a detriment to the team, no matter how many tier 5 matches screenshot try to say otherwise. Sorry.

Gauss-ppc combos were nerfed because they did FOCUSED damage, the exact opposite of what your erll boat is doing. PINPOINT FLD alphas from mechs running these can destroy components on smaller mechs with one shot and wreck heavier ones with two clicks if they're not fresh. I'm talking solo kills on lights and meds with less than 100dmg per kill, not 1500+ dmg with 2 kills.

Edited by Prof RJ Gumby, 17 July 2017 - 12:28 AM.


#30 JadePanther

    Member

  • PipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 967 posts

Posted 17 July 2017 - 12:38 AM

must be playing in 4k.. you really should downsize those before posting to forums.. makes things easier to zoom in on rather than zooming out.. I'd hate to be some poor sap on a mobile trying to see those..

#31 Reno Blade

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Blade
  • The Blade
  • 3,467 posts
  • LocationGermany

Posted 17 July 2017 - 01:48 AM

My interpretation:

Softening up enemies with Laser, or even LRMs and UAC2/5 dakka builds can help the team and give you great damage numbers - if you survive long enough!
At the same time, if the targets are skilled enough to twist and move, your damage is much more likely to spread and you are missing out on kills/crippling shots - if you are not even more skilled and can keep the focus on the important parts of the target mech.
Same goes for any LRM, AC2/AC5 spam builds (e.g. Stalkers/MadDogs and Jaegermechs).

Now with that said, any PPFDL build could suffer the same "spread" damage, if the targets are skilled and you are not skilled more then them.
But if you have similar skills or better, the precision shots could cripple or kill a target with a lot less total damage, as you would only shoot when you are sure to hit.

High efficiency is needed in a fast and brutal gameplay where you don't have time to sit there and snipe/trade and here skill and weapon performance are multiplied together and PPFLD or FLD in general shine the faster the game becomes.
(when TTK is shortest)
The more aggressive the enemy is, the more important are crippling shots without overheating.

Both playstyles are valid and both are mixing good together. The weaker overall the target is (from softening up), the easier it is to finish/core it.
That's also the reason why many classic mechs in TT had a mix of ranges and weapons (e.g. Orion with LRM, SRM for softening up and AC/Laser for coring).


TL;DR: Nothing wrong with Lasers and nothing proven for/against PPC/Gauss with these.
If you really want to argue for a laser nerf, the most skill-relevant stat would be beam duration (e.g. 1.4s beam)

#32 Luminis

    Member

  • PipPipPipPipPipPipPipPip
  • The Predator
  • The Predator
  • 1,434 posts
  • LocationGermany

Posted 17 July 2017 - 02:00 AM

View PostGas Guzzler, on 16 July 2017 - 10:57 PM, said:

None of these stipulations are mentioned when high damage PPC/Gauss matches come up.

With all due respect for your anti poptart nerf campaign, but I think this threat actually highlights one of the main issues pretty well: I have a hard time believing that the PPFLD nature of the Gauss / PPC combo eve allows you to farm up 1,500 - 2,000 damage without regularly killing at least half the enemy team.

I'm not gonna knock the damage numbers or overall performance, they're both damn impressive. But ERLLs posting a 600 dmg / kill ratio isn't exactly a huge argument against nerfing PPFLD which has always been famed for not spreading damage all over the place.

#33 raidarr

    Member

  • PipPip
  • Philanthropist
  • Philanthropist
  • 49 posts

Posted 17 July 2017 - 02:10 AM

Those particular numbers would make me say that yes, the OP is adding to his team, but on the other hand, there's so much likely scattered damage to consider that it would really be in line with the players using a lesser raw damage loadout/actual pinpoint damage on a good day...

#34 Yellonet

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,956 posts
  • LocationSweden

Posted 17 July 2017 - 02:18 AM

View PostKhobai, on 16 July 2017 - 08:14 PM, said:


Thats why they need to weight damage. Damage done to lethal locations should be worth more than damage done to arms or legs. Not all damage is the same and shouldnt be rewarded as such.
Why should damage be rewarded at all?

#35 davoodoo

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 2,496 posts

Posted 17 July 2017 - 02:23 AM

I seriously cant be bothered to check armor and damage values of both teams, but ffs if you score 2000 dmg in a match then it was most likely potato tier and ppl peeled off piece by piece.

#36 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 17 July 2017 - 02:24 AM

Quote

Why should damage be rewarded at all?


Why even have rewards at all?

#37 Paigan

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Blazing
  • The Blazing
  • 2,789 posts

Posted 17 July 2017 - 02:50 AM

Yes, yes, c-ERLL is not OP.
It's actually way to weak.
Buff please! Posted Image

And keep thinking all that naive stuff about "sharing armor" and "light damage".
All the more easier games will stay for me.

#38 Lily from animove

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Devoted
  • The Devoted
  • 13,891 posts
  • LocationOn a dropship to Terra

Posted 17 July 2017 - 03:32 AM

View PostKhobai, on 16 July 2017 - 08:14 PM, said:


Thats why they need to weight damage. Damage done to lethal locations should be worth more than damage done to arms or legs. Not all damage is the same and shouldnt be rewarded as such.


we simply need to distribute points towards undone damage when a mech dies, just to distribute score for efficient killing.

#39 Lily from animove

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Devoted
  • The Devoted
  • 13,891 posts
  • LocationOn a dropship to Terra

Posted 17 July 2017 - 03:45 AM

wait until you use IS ERLL, they have better heat efficiency and better burn time. your relevant damage is higher at even more heatefficiency.

Edited by Lily from animove, 17 July 2017 - 03:45 AM.


#40 Daemon04

    Member

  • PipPipPipPipPip
  • 199 posts
  • LocationYou can google Mozartkugel or you can scan an Austrian.

Posted 17 July 2017 - 05:04 AM

That damage count is equal to a 8-10 kill heck even a 12 kill count (with serious killshots) and max kills according to the screenshots are 5 with 1900/2200 damage. come on man. gotta be a little more efficient.

Ive dropped a match with OP (this very same MAD-IIC) and he scored well BUT when the last one is a snipy assault (which he was) and he is complaining why the team died so fast - sorry dude, youre the reason they died. unfortunately sharing armor is crucial and when the frontline mechs are open and cant soak damage anymore then second line has to step up and so on.

Do i remember it correctly that assaults are supposed to be frontline mechs and have a fairly big amount of armor? - Must be my imagination.

i also recommend the ecm cicada and shadowcat for sniping.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users