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Tbr Is Too Weak (Sorry Not Sorry)


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#41 visionGT4

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Posted 17 July 2017 - 09:29 PM

View PostLightfoot, on 17 July 2017 - 08:36 PM, said:

the Mad cat is the BattleTech flagship mech. The most iconic. The most popular in every MechWarrior game.



TBR is certainly been the iconic mech in MWO - since day 1 of the clan invasion release it was the goto mech for curb stomping baby seals.

grats for wanting to be associated with that

Edited by visionGT4, 17 July 2017 - 09:29 PM.


#42 Snowbluff

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Posted 17 July 2017 - 09:33 PM

View PostScrubLord1, on 17 July 2017 - 09:28 PM, said:


And I'm calling it after months of playing the TBRs pre and post-nerf, the problem lies more with you than the mech.

Too incapable of taking damage? Its a 75 tonner.
All Center torso? Sounds like you don't know how to torso twist.
Arms don't need armor because they're so small? You should really play more than rely on just a "weekend" of experience.

Nice stats btw.
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Point of order, the CT is very visible from the side. You have to boop the snoot.
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#43 Y E O N N E

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Posted 17 July 2017 - 09:35 PM

View PostSnowbluff, on 17 July 2017 - 09:33 PM, said:


Point of order, the CT is very visible from the side. You have to boop the snoot.
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Though, real-talk, it's almost always easier to kill a TBR by first crippling it. Unless the TBR is going full derp and making bad trades, always take an ST first.

#44 Dr Hobo

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Posted 17 July 2017 - 10:09 PM

It sounds more like you aren't used to how the skill tree affected so many mechs.

And piloting error.

Do you know why you die so fast? Poor tactics. Bad positioning. Your loadout making you a greater threat. Over exposure and over extension probably aren't helping you.

The Timberwolf is still a fine heavy mech that can do nearly any fit given you have a functional brain stem. Seriously the Timber is that easy to use. It can roll damage really well and is far sturdier than the Ebon Jaguar that's going to get punched so hard in the face that the cockpit gets shot out it's rear.

The Timberwolf isn't weak just like 95% of Clan mechs aren't weak.

It's just you gotta understand that the Clans while they are good require better piloting to be good. If youre driving clans for the pure sake of their OPness then you're doing it wrong. You're expecting the mech to carry you to victory not you carrying your mechs OPness to win, not your ability.

Just practice more and get better about reading the flow of the match. Get better understanding of how cover works and what is good and not so good cover. Get better about rolling your damage across various components.

#45 Syffer

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Posted 17 July 2017 - 10:37 PM

I just want to add something real quick.

So far lots of valid comments initially- mind you I'm not qq'ing about it's firepower.

Or it's tonnage. Or it's modules. Or it's weapons. Those are all fine and dandy. I don't want it to be able to tank like an atlas I just don't want to be immediately dead for being hit with 2 volleys of LRM 20's.


I do torso twist. But what am I protecting when my mech's arms are sticks?

#46 Kokurokoki

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Posted 17 July 2017 - 10:55 PM

I find the TBR is fine when using it as a second-line mech. My main gripe with it is the STs. I don't know why PGI didn't add seperate hitboxes for the missile launchers. It's not just for the TBR, but many other mechs like the Warhammer would benefit from this as well.

Additionally, it's not very immersive when you shoot the tip of my missile launcher and then my autocannon that's practically at the lower side of the torso suddenly just explodes. Same with the Warhammer. The missiles launchers aren't even connected to the STs and just sit in their own separate box. Yet you shoot it a few times and then suddenly the entire side torso and the arms are gone. Like wat?

That said, you could honestly strip 25 points of armor from each arm to have extra space for other stuff, given that very rarely do your arms ever take damage due to how small the hitboxes are. Could be useful if you run a brawling build since you can throw on an AC20 there and not have to worry about it getting destroyed.

Edited by Kokurokoki, 17 July 2017 - 11:07 PM.


#47 zeves

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Posted 17 July 2017 - 11:11 PM

if you think the timber is squishy, oh boy are you going to love the TinZilla, that thing is going to loose its head and torso so fast. even with armor quirks.

#48 Dr Hobo

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Posted 18 July 2017 - 12:08 AM

View PostSyffer, on 17 July 2017 - 10:37 PM, said:

I just want to add something real quick.

So far lots of valid comments initially- mind you I'm not qq'ing about it's firepower.

Or it's tonnage. Or it's modules. Or it's weapons. Those are all fine and dandy. I don't want it to be able to tank like an atlas I just don't want to be immediately dead for being hit with 2 volleys of LRM 20's.


I do torso twist. But what am I protecting when my mech's arms are sticks?


No no m8 you're missing what armor rolling is doing for you.

Instead of taking those 2 ERLL(that's like what..10 damage I think?) To one point you're spreading the hat 10 points across multiple components. Your arms might take one or two a LT might get a couple more and then so on. One component isn't taking the brunt of fire it's going across 3-5 components thus making your armor points last longer.

If you're being hit by LRMs constantly that's telling me you aren't utilizing cover. Use cover learn where you can hide invest in Target deprivation and carry an AMS/LAMS. That also tells me you're standing in positions that let LRM boaters get a good long solid lock good launch and hit. As soon as you hear incoming missile you need to get to cover and stay in cover until you have their lock lost and the missile hits your cover. If you're continually getting battered by LRM fire then you need to use your cover to advance to the LRM user and throughly remind them why brawling is fun.

Spot UAVs from enemies and kill their eye in the sky as soon as you can. Don't walk off alone. Use teammates to cover you and you cover them. Lock your targets and understanding your weapons ranges can help too.

Don't shut down in the open if you can avoid it that's a free headshot

#49 The6thMessenger

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Posted 18 July 2017 - 12:28 AM

View PostSyffer, on 17 July 2017 - 10:37 PM, said:

I do torso twist. But what am I protecting when my mech's arms are sticks?


Your center torso nitwit. The bulbous nose might be easier to hit at most angles compared to other mechs, but it's still hard to hit especially when you're wiggling like crazy.

View PostTamerlin, on 02 August 2014 - 05:13 PM, said:

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Look at the hitbox, on the side there is a hefty space for your side torso to get hit still, even if the nose can still be hit as well.

Ebon Jaguar, Linebacker, and Mad Dog, for comparison.

View PostSyffer, on 17 July 2017 - 10:37 PM, said:

I don't want it to be able to tank like an atlas I just don't want to be immediately dead for being hit with 2 volleys of LRM 20's.


Here's the thing, don't get lurmed, you're not supposed to take those volleys. Even other mechs would get pretty much wrecked with those.

Your problem isn't mech, it's your positioning. LRMs are already bad weapons as they are, cause you mostly rely on your enemy ******* up, than the lurmer actually being good, and their best is just being decent as opposed to other weapons.

This thread right here, yes this thread right here, this is you not being good enough. Don't blame the mech, blame yourself, git gud, seriously.

Edited by The6thMessenger, 18 July 2017 - 12:39 AM.


#50 Lily from animove

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Posted 18 July 2017 - 01:36 AM

have you entered T3 recently? because if so theres a good chance you left the T4/5 crowd and you have to play with the better pilots now.

#51 Shifty McSwift

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Posted 18 July 2017 - 01:44 AM

Lol complaining about the CT on a TBR? Try a hunchback lol, it's CT is clearly outlined by its design, it doesn't get any easier than CTing a hunchback who refuses to twist.

The TBR I also had a hard time with, I was running an SRM build that was basically the same as the orion splatman, but the orion is just much easier in play.

I don't blame the CT on the TBR though I more blame those shoulders, reminiscent of a certain classic cartoon character...
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#52 Kokurokoki

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Posted 18 July 2017 - 01:50 AM

Hence why PGI needs to implement custom hitboxes for mechs. Getting hit on your ears should not blow off everything on your sides. That's a bit ridiculous.

#53 Shifty McSwift

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Posted 18 July 2017 - 02:06 AM

View PostKokurokoki, on 18 July 2017 - 01:50 AM, said:

Hence why PGI needs to implement custom hitboxes for mechs. Getting hit on your ears should not blow off everything on your sides. That's a bit ridiculous.


Possibly, but that sounds like a lot of work that isn't likely. As it is some mechs will just end up better at certain roles by virtue of their design, maybe ATMs will work better for the TBR for example.

#54 Snowbluff

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Posted 18 July 2017 - 04:08 AM

View PostYeonne Greene, on 17 July 2017 - 09:35 PM, said:


Though, real-talk, it's almost always easier to kill a TBR by first crippling it. Unless the TBR is going full derp and making bad trades, always take an ST first.

Yeah, I usually favor taking out a side, especially if it has missiles.

#55 davoodoo

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Posted 18 July 2017 - 04:24 AM

View PostSnowbluff, on 18 July 2017 - 04:08 AM, said:

Yeah, I usually favor taking out a side, especially if it has missiles.

http://www.sarna.net/wiki/Fafnir

couldnt help myself.

#56 Snowbluff

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Posted 18 July 2017 - 05:01 AM

View Postdavoodoo, on 18 July 2017 - 04:24 AM, said:

http://www.sarna.net/wiki/Fafnir

couldnt help myself.

I don't get it. Are you saying we should cripple Fafnir's as well? Because hitting a TBR's gauss is a bit of a trick. PPCs (A side torso) and Missiles significantly increase the hitbox.

#57 Alexander of Macedon

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Posted 18 July 2017 - 05:06 AM

I felt the same way. Know what I did? Specced a TBR full into Survival. It's actually pretty survivable now.

#58 Ced Riggs

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Posted 18 July 2017 - 05:16 AM

Considering the TBR isn't an all-dominating murdermachine anymore, and is surpassed by several IS mechs now, and even more come tonight, all I am asking for is dropping the negative quirks and reinstating the mobility profile it used to have. That is all I would want in terms of survival. I usually don't die to being cored, but to the inability to reposition in a pinch, in my lore-confirmed agile and mobile mech, which handles like a drunken truck driver.

All I'm asking.

Ditch the negative quirks, reinstate mobility. Let the IS have their assault-tier armor from 60 tons and up, that's fine. Let them have their ERLL outrange clans, that's fine. Let them have their cooler weapons, that's fine, too. But please give me back my agile and mobile Timmy.

Official TRO said:

When first encountered by Inner Sphere forces the idea that a heavy 'Mech could move so swiftly while being as heavily armed and armored as the Timber Wolf was inconceivable.

Eh, eh?

#59 Battlemaster56

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Posted 18 July 2017 - 05:28 AM

View PostCed Riggs, on 18 July 2017 - 05:16 AM, said:

Considering the TBR isn't an all-dominating murdermachine anymore, and is surpassed by several IS mechs now, and even more come tonight, all I am asking for is dropping the negative quirks and reinstating the mobility profile it used to have. That is all I would want in terms of survival. I usually don't die to being cored, but to the inability to reposition in a pinch, in my lore-confirmed agile and mobile mech, which handles like a drunken truck driver.

All I'm asking.

Ditch the negative quirks, reinstate mobility. Let the IS have their assault-tier armor from 60 tons and up, that's fine. Let them have their ERLL outrange clans, that's fine. Let them have their cooler weapons, that's fine, too. But please give me back my agile and mobile Timmy.


Eh, eh?


Yes all of this. Not saying because I suck in a Timberwolf, but subconsciously I feel whenever feel like dropping in one players forget to respect the mech especially someone who have every variant plus hero mastered.

But before I start rambling it should have it's agility back that what made a strong skrimishing mech, and it's not all powerful since theirs a lot of specialized mechs in the clan bracket while the Timby is purely a generalist it can do everything but never truly mastering it.

#60 process

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Posted 18 July 2017 - 06:01 AM

I also think the Timber Wolf should at the very least lose its negative quirks. There are plenty of other, i.e. newer, mechs that have as-good if not superior hardpoints that don't come at a cost. I've also been finding that most of my TW builds work a lot better on other, mostly newer, chassis.

And frankly, even without its ears it is a very easy mech to pick apart. The connection of the arm to the torso stands out like a sore thumb and can be hit from any angle.

For its potency and position in the Clan roster, I don't think it needs improvement per se, just a little something to help it feel unique.





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