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How Does Cooldown Reduction Work With Rotary


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#21 Kangarad

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Posted 17 July 2017 - 05:22 PM

View PostKhobai, on 17 July 2017 - 05:17 PM, said:


Its 1.

Base AMS does 3.5 dps at 30 shots a second so thats 3.5/30 = .116 damage per shot or 9 shots to destroy a missile

AMS overload increases the dps by 41% now so (3.5*1.41)/30 = .1645 damage per shot or 6-7 shots to destroy a missile depending if PGI rounded off or not


I was pretty sure that the base health was 10
with 3,5 damage per shot at 10 shots per second before the skill tree hit


and they changed the damage to just be 105/s pure at 1round each 0.1 intervall so 10.5 damage per round or 10 missiles per second firing. with current + 1.25 dps per node down to +0.75 dps per node next patch.

your version would make more sence, that would however mean that the mechlab is completely bugged for ams currently.

#22 FupDup

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Posted 17 July 2017 - 05:29 PM

RACs have 0.0 cooldown right out of the box. As such, cooldown quirks and skills have zero impact on them.

#23 Khobai

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Posted 17 July 2017 - 05:32 PM

Quote

I was pretty sure that the base health was 10


nope its 1

its says hitpoints = 1.0 in the weapon xml


i have absolutely no idea what the 105 number means in mechlab. they obviously got it from multiplying 3.5 dps x 30 shots per second but thats wrong. they needed to divide not multiply. its 3.5 / 30.


AMS fires 30 shots a second, it takes 9 shots to destroy a missile, so you can destroy 3.33 missiles a second.

AMS with overload still fires 30 shots a second, but only takes 6 shots to destroy a missile, so it destroys 5 missiles a second.

Edited by Khobai, 17 July 2017 - 05:47 PM.


#24 l33tworks

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Posted 17 July 2017 - 07:24 PM

View PostKangarad, on 17 July 2017 - 03:48 PM, said:

exactly. blame pgi for that.

same goes with teh +60% rof ams on nova or kitfox. 60% less ammo efficient for no increase in damage.

LOL WTF ARE YOU SERIOUS?

Why would they be on the game as positive quitks if they are negative quirks?

If true thats the funniest niche fact in online multiplayer gaming history thats not a bug

Edited by l33tworks, 17 July 2017 - 07:28 PM.


#25 KodiakGW

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Posted 18 July 2017 - 04:35 AM

View PostFupDup, on 17 July 2017 - 05:29 PM, said:

RACs have 0.0 cooldown right out of the box. As such, cooldown quirks and skills have zero impact on them.


Awesome. Was looking at the Skill Tree. Need to unlock a minimum of four useless Cooldown nodes to get the two UAC nodes.

"Well, because gating to keep it from being OP!!!!" - Pro-Skill-Tree forum warrior.

Four more nodes = mech went from viable to OP. Riiiiiiiiight.......






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